Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
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  1. /*******************************************************************************/
  2. /* Copyright (C) 2008 Jonathan Moore Liles */
  3. /* */
  4. /* This program is free software; you can redistribute it and/or modify it */
  5. /* under the terms of the GNU General Public License as published by the */
  6. /* Free Software Foundation; either version 2 of the License, or (at your */
  7. /* option) any later version. */
  8. /* */
  9. /* This program is distributed in the hope that it will be useful, but WITHOUT */
  10. /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
  11. /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
  12. /* more details. */
  13. /* */
  14. /* You should have received a copy of the GNU General Public License along */
  15. /* with This program; see the file COPYING. If not,write to the Free Software */
  16. /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
  17. /*******************************************************************************/
  18. #pragma once
  19. #include <FL/Fl_Scroll.H>
  20. #include <FL/Fl_Pack.H>
  21. #include <FL/Fl_Scrollbar.H>
  22. #include <FL/Fl_Widget.H>
  23. #include <FL/fl_draw.H>
  24. #include "Scalebar.H"
  25. /* FIXME: this class needs a lot of cleaning up. Too many public
  26. * members etc. */
  27. /* #include "Audio_File.H" // just for nframes_t */
  28. #include "types.h"
  29. #include <math.h>
  30. #include <assert.h>
  31. class Timeline;
  32. extern Timeline *timeline;
  33. #include "Track.H"
  34. class Tempo_Track;
  35. class Time_Track;
  36. #include <list>
  37. using std::list;
  38. // disables double-buffering to make unnecessary redrawing more apparent
  39. // #define DEBUG_TIMELINE_DRAWING
  40. #ifndef DEBUG_TIMELINE_DRAWING
  41. #include <Fl/Fl_Overlay_Window.H>
  42. #else
  43. #include <FL/Fl_Single_Window.H>
  44. #define Fl_Overlay_Window Fl_Single_Window
  45. #define redraw_overlay()
  46. #endif
  47. struct Rectangle
  48. {
  49. int x;
  50. int y;
  51. int w;
  52. int h;
  53. Rectangle ( ) : x( 0 ), y( 0 ), w( 0 ), h( 0 ) {}
  54. Rectangle ( int X, int Y, int W, int H ) : x( X ), y( Y ), w( W ), h( H ) {}
  55. };
  56. class Engine;
  57. #include "Mutex.H"
  58. class Timeline : public Fl_Overlay_Window, public Mutex
  59. {
  60. static void draw_clip ( void * v, int X, int Y, int W, int H );
  61. int _old_xposition;
  62. int _old_yposition;
  63. Rectangle _selection;
  64. bool _enable_measure_lines;
  65. enum snap_flags_e {
  66. SNAP_TO_REGION,
  67. SNAP_TO_BAR,
  68. SNAP_TO_BEAT
  69. } snap_to;
  70. Fl_Scroll *scroll;
  71. Fl_Pack *tracks;
  72. Fl_Pack *rulers;
  73. Scalebar *hscroll;
  74. Fl_Scrollbar *vscroll;
  75. Tempo_Track *tempo_track;
  76. Time_Track *time_track;
  77. static void cb_scroll ( Fl_Widget *w, void *v );
  78. void cb_scroll ( Fl_Widget *w );
  79. float _fpp; /* frames per pixel */
  80. nframes_t _sample_rate;
  81. nframes_t _length;
  82. public:
  83. nframes_t xoffset;
  84. int _yposition;
  85. Timeline ( int X, int Y, int W, int H, const char *L=0 );
  86. float fpp ( void ) const { return _fpp; }
  87. nframes_t length ( void ) const { return _length; }
  88. nframes_t sample_rate ( void ) const { return _sample_rate; }
  89. int ts_to_x( nframes_t ts ) const { return ts / _fpp; }
  90. nframes_t x_to_ts ( int x ) const { return x * _fpp; }
  91. float beats_per_minute ( nframes_t when ) const;
  92. int beats_per_bar ( nframes_t when ) const;
  93. void beats_per_minute ( nframes_t when, float bpm );
  94. int nearest_line ( int ix );
  95. void draw_measure_lines ( int X, int Y, int W, int H, Fl_Color color );
  96. void xposition ( int X );
  97. void yposition ( int Y );
  98. void draw ( void );
  99. void draw_overlay ( void );
  100. int handle ( int m );
  101. void select( const Rectangle &r );
  102. private:
  103. friend class Engine; // FIXME: only Engine::process() needs to be friended.x
  104. nframes_t process ( nframes_t nframes );
  105. };