Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
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  1. /*******************************************************************************/
  2. /* Copyright (C) 2008 Jonathan Moore Liles */
  3. /* */
  4. /* This program is free software; you can redistribute it and/or modify it */
  5. /* under the terms of the GNU General Public License as published by the */
  6. /* Free Software Foundation; either version 2 of the License, or (at your */
  7. /* option) any later version. */
  8. /* */
  9. /* This program is distributed in the hope that it will be useful, but WITHOUT */
  10. /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
  11. /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
  12. /* more details. */
  13. /* */
  14. /* You should have received a copy of the GNU General Public License along */
  15. /* with This program; see the file COPYING. If not,write to the Free Software */
  16. /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
  17. /*******************************************************************************/
  18. #include "Timeline.H"
  19. #include "Tempo_Sequence.H"
  20. #include "Time_Sequence.H"
  21. #include "Audio_Sequence.H"
  22. #include "Control_Sequence.H"
  23. #include <FL/Fl_Scrollbar.H>
  24. #include "Ruler_Sequence.H"
  25. // #include <FL/Fl_Image.H>
  26. // #include <FL/Fl_RGB_Image.H> // needed for alpha blending
  27. #include "Track.H"
  28. bool Timeline::draw_with_measure_lines = true;
  29. const float UPDATE_FREQ = 0.02f;
  30. #include "Playback_DS.H"
  31. #include "Record_DS.H"
  32. #include "Transport.H"
  33. void
  34. Timeline::cb_scroll ( Fl_Widget *w, void *v )
  35. {
  36. ((Timeline*)v)->cb_scroll( w );
  37. }
  38. void
  39. Timeline::cb_scroll ( Fl_Widget *w )
  40. {
  41. if ( w == vscroll )
  42. {
  43. tracks->position( tracks->x(), (rulers->y() + rulers->h()) - vscroll->value() );
  44. yposition( vscroll->value() );
  45. int rh = h() - rulers->h();
  46. vscroll->value( vscroll->value(), 30, 0, max( tracks->h() - rh, rh) );
  47. }
  48. else
  49. {
  50. if ( hscroll->zoom_changed() )
  51. {
  52. _fpp = hscroll->zoom() * 1;
  53. int maxx = ts_to_x( _length );
  54. hscroll->range( 0, maxx );
  55. redraw();
  56. }
  57. else
  58. {
  59. xposition( hscroll->value() );
  60. }
  61. }
  62. }
  63. Timeline::Timeline ( int X, int Y, int W, int H, const char* L ) : Fl_Overlay_Window( X, Y, W, H, L )
  64. {
  65. box( FL_FLAT_BOX );
  66. xoffset = 0;
  67. X = Y = 0;
  68. p1 = p2 = 0;
  69. {
  70. Scalebar *o = new Scalebar( X, Y + H - 18, W - 18, 18 );
  71. o->range( 0, 48000 * 300 );
  72. o->zoom_range( 2, 8192 );
  73. o->zoom( 256 );
  74. o->type( FL_HORIZONTAL );
  75. o->callback( cb_scroll, this );
  76. hscroll = o;
  77. }
  78. {
  79. Fl_Scrollbar *o = new Fl_Scrollbar( X + W - 18, Y, 18, H - 18 );
  80. o->type( FL_VERTICAL );
  81. o->callback( cb_scroll, this );
  82. vscroll = o;
  83. }
  84. {
  85. Fl_Pack *o = new Fl_Pack( X + Track::width(), Y, (W - Track::width()) - vscroll->w(), H - hscroll->h(), "rulers" );
  86. o->type( Fl_Pack::VERTICAL );
  87. {
  88. Tempo_Sequence *o = new Tempo_Sequence( 0, 0, 800, 24 );
  89. o->color( FL_RED );
  90. o->label( "Tempo" );
  91. o->align( FL_ALIGN_LEFT );
  92. tempo_track = o;
  93. }
  94. {
  95. Time_Sequence *o = new Time_Sequence( 0, 24, 800, 24 );
  96. o->color( fl_color_average( FL_RED, FL_WHITE, 0.50f ) );
  97. o->label( "Time" );
  98. o->align( FL_ALIGN_LEFT );
  99. time_track = o;
  100. }
  101. {
  102. Ruler_Sequence *o = new Ruler_Sequence( 0, 24, 800, 24 );
  103. o->color( FL_GREEN );
  104. o->label( "Ruler" );
  105. o->align( FL_ALIGN_LEFT );
  106. ruler_track = o;
  107. }
  108. o->size( o->w(), o->child( 0 )->h() * o->children() );
  109. rulers = o;
  110. o->end();
  111. }
  112. {
  113. _sample_rate = 44100;
  114. _fpp = 256;
  115. _length = _sample_rate * 60 * 2;
  116. {
  117. Fl_Pack *o = new Fl_Pack( X, rulers->y() + rulers->h(), W - vscroll->w(), 5000 );
  118. o->type( Fl_Pack::VERTICAL );
  119. o->spacing( 0 );
  120. tracks = o;
  121. o->end();
  122. resizable( o );
  123. }
  124. }
  125. /* rulers go above tracks... */
  126. add( rulers );
  127. /* make sure scrollbars are on top */
  128. add( vscroll );
  129. add( hscroll );
  130. vscroll->range( 0, tracks->h() );
  131. redraw();
  132. end();
  133. Fl::add_timeout( UPDATE_FREQ, update_cb, this );
  134. }
  135. float
  136. Timeline::beats_per_minute ( nframes_t when ) const
  137. {
  138. return tempo_track->beats_per_minute( when );
  139. }
  140. int
  141. Timeline::beats_per_bar ( nframes_t when ) const
  142. {
  143. time_sig t = time_track->time( when );
  144. return t.beats_per_bar;
  145. }
  146. void
  147. Timeline::beats_per_minute ( nframes_t when, float bpm )
  148. {
  149. tempo_track->add( new Tempo_Point( when, bpm ) );
  150. }
  151. #if 0
  152. struct BBT
  153. {
  154. int bar, beat, tick;
  155. BBT ( int bar, int beat, int tick ) : bar( bar ), beat( beat ), tick( tick )
  156. {
  157. }
  158. };
  159. /** returns the BBT value for timestamp /when/ by examining the tempo/time maps */
  160. BBT
  161. Timeline::bbt ( nframes_t when )
  162. {
  163. Tempo_Sequence *tempo = (Tempo_Sequence*)rulers->child( 0 );
  164. BBT bbt;
  165. for ( list <Sequence_Widget *>::const_iterator i = tempo.widgets.begin();
  166. i != tempo.widgets.end(); ++i )
  167. {
  168. Tempo_Point *p = *i;
  169. }
  170. };
  171. #endif
  172. /** return the absolute pixel of the nearest measure line to /x/ */
  173. int
  174. Timeline::nearest_line ( int ix )
  175. {
  176. for ( int x = ix - 10; x < ix + 10; ++x )
  177. {
  178. const int measure = ts_to_x( (double)(_sample_rate * 60) / beats_per_minute( x_to_ts( x - Track::width() ) + xoffset ));
  179. // const int abs_x = ts_to_x( xoffset ) + x;
  180. if ( 0 == x % measure )
  181. return x;
  182. }
  183. return -1;
  184. }
  185. /** draw appropriate measure lines inside the given bounding box */
  186. /* FIXME: this function *really* needs to be optimized. Currently it
  187. searched both the time and tempo lists once for every horiontal
  188. pixel and performs a number of calculations--this is slow. */
  189. void
  190. Timeline::draw_measure ( int X, int Y, int W, int H, Fl_Color color, bool BBT )
  191. {
  192. if ( ! draw_with_measure_lines )
  193. return;
  194. // fl_line_style( FL_DASH, 2 );
  195. fl_line_style( FL_DASH, 0 );
  196. Fl_Color beat = fl_color_average( FL_BLACK, color, 0.65f );
  197. Fl_Color bar = fl_color_average( FL_RED, color, 0.65f );
  198. int measure;
  199. for ( int x = X; x < X + W; ++x )
  200. {
  201. measure = ts_to_x( (double)(_sample_rate * 60) / beats_per_minute( x_to_ts( x - Track::width() ) + xoffset ) );
  202. const int abs_x = ts_to_x( xoffset ) + x - Track::width();
  203. if ( 0 == abs_x % measure )
  204. {
  205. int bpb = beats_per_bar( x_to_ts( x -Track::width() ) + xoffset );
  206. if ( 0 == (abs_x / measure) % bpb )
  207. {
  208. if ( measure * bpb < 8 )
  209. break;
  210. if ( BBT )
  211. {
  212. fl_font( FL_HELVETICA, 14 );
  213. fl_color( fl_lighter( color ) );
  214. char pat[40];
  215. const nframes_t ts = x_to_ts( abs_x );
  216. // if ( draw_hms )
  217. {
  218. const double seconds = (double)ts / _sample_rate;
  219. int S = (int)seconds;
  220. int M = S / 60; S -= M * 60;
  221. int H = M / 60; M -= H * 60;
  222. snprintf( pat, sizeof( pat ), "%d:%d:%d", H, M, S );
  223. }
  224. // else if ( draw_bbt )
  225. {
  226. /* const int bar = */
  227. /* const int beat; */
  228. /* const int tick = 0; */
  229. /* snprintf( pat, sizeof( pat ), "%d:%d:%d", bar, beat, tick ); */
  230. }
  231. fl_draw( pat, x, Y + 14 );
  232. }
  233. fl_color( bar );
  234. }
  235. else
  236. {
  237. if ( measure < 8 )
  238. continue;
  239. fl_color( beat );
  240. }
  241. fl_line( x, Y, x, Y + H );
  242. }
  243. }
  244. fl_line_style( FL_SOLID, 0 );
  245. }
  246. void
  247. Timeline::draw_measure_lines ( int X, int Y, int W, int H, Fl_Color color )
  248. {
  249. draw_measure( X, Y, W, H, color, false );
  250. }
  251. /** just like draw mesure lines except that it also draws the BBT values. */
  252. void
  253. Timeline::draw_measure_BBT ( int X, int Y, int W, int H, Fl_Color color )
  254. {
  255. draw_measure( X, Y, W, H, color, true );
  256. }
  257. void
  258. Timeline::xposition ( int X )
  259. {
  260. // _old_xposition = xoffset;
  261. xoffset = x_to_ts( X );
  262. damage( FL_DAMAGE_SCROLL );
  263. }
  264. void
  265. Timeline::yposition ( int Y )
  266. {
  267. // _old_yposition = _yposition;
  268. _yposition = Y;
  269. damage( FL_DAMAGE_SCROLL );
  270. }
  271. void
  272. Timeline::draw_clip ( void * v, int X, int Y, int W, int H )
  273. {
  274. Timeline *tl = (Timeline *)v;
  275. // printf( "draw_clip: %d,%d %dx%d\n", X, Y, W, H );
  276. fl_push_clip( X, Y, W, H );
  277. fl_color( rand() );
  278. fl_rectf( X, Y, X + W, Y + H );
  279. tl->draw_child( *tl->rulers );
  280. /* headers */
  281. fl_push_clip( tl->tracks->x(), tl->rulers->y() + tl->rulers->h(), Track::width(), tl->h() - tl->rulers->h() - tl->hscroll->h() );
  282. tl->draw_child( *tl->tracks );
  283. fl_pop_clip();
  284. /* track bodies */
  285. fl_push_clip( tl->tracks->x() + Track::width(), tl->rulers->y() + tl->rulers->h(), tl->tracks->w() - Track::width(), tl->h() - tl->rulers->h() - tl->hscroll->h() );
  286. tl->draw_child( *tl->tracks );
  287. fl_pop_clip();
  288. // tl->draw_child( *tl->tracks );
  289. fl_pop_clip();
  290. }
  291. // static unsigned char *rect_image;
  292. void
  293. Timeline::resize ( int X, int Y, int W, int H )
  294. {
  295. Fl_Overlay_Window::resize( X, Y, W, H );
  296. /* why is this necessary? */
  297. rulers->resize( Track::width(), 0, W - Track::width() - vscroll->w(), rulers->h() );
  298. /* why is THIS necessary? */
  299. hscroll->resize( 0, H - 18, hscroll->w(), 18 );
  300. vscroll->size( vscroll->w(), H - 18 );
  301. }
  302. void
  303. Timeline::draw ( void )
  304. {
  305. int X, Y, W, H;
  306. int bdx = 0;
  307. int bdw = 0;
  308. X = tracks->x() + bdx + 1;
  309. Y = tracks->y();
  310. W = tracks->w() - bdw - 1;
  311. H = tracks->h();
  312. /* if ( damage() & FL_DAMAGE_USER1 ) */
  313. /* { */
  314. /* /\* save the rectangle so we can draw it (darkened) in the overlay *\/ */
  315. /* Rectangle &r = _selection; */
  316. /* make_current(); */
  317. /* rect_image = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  318. /* return; */
  319. /* } */
  320. if ( (damage() & FL_DAMAGE_ALL)
  321. ||
  322. damage() & FL_DAMAGE_EXPOSE )
  323. {
  324. draw_box( box(), 0, 0, w(), h(), color() );
  325. fl_push_clip( 0, rulers->y(), w(), rulers->h() );
  326. draw_child( *rulers );
  327. fl_pop_clip();
  328. fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
  329. draw_child( *tracks );
  330. fl_pop_clip();
  331. draw_child( *hscroll );
  332. draw_child( *vscroll );
  333. redraw_overlay();
  334. /* Rectangle &r = _selection; */
  335. /* unsigned char *data = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  336. /* Fl_RGB_Image bi( data, r.w, r.h, 3 ); */
  337. /* bi.color_average( FL_BLACK, 0.50f ); */
  338. /* bi.draw( r.x, r.y ); */
  339. /* delete[] data; */
  340. /* if ( r.w && r.h ) */
  341. /* { */
  342. /* const unsigned char data[] = { 0, 127, 0, 96, */
  343. /* 0, 96, 0, 127 }; */
  344. /* Fl_RGB_Image bi( data, 2, 2, 2 ); */
  345. /* Fl_Image *bi2 = bi.copy( r.w, r.h ); */
  346. /* bi2->draw( r.x, r.y ); */
  347. /* delete bi2; */
  348. /* } */
  349. return;
  350. }
  351. if ( damage() & FL_DAMAGE_CHILD )
  352. {
  353. fl_push_clip( rulers->x(), rulers->y(), rulers->w(), rulers->h() );
  354. update_child( *rulers );
  355. fl_pop_clip();
  356. fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
  357. update_child( *tracks );
  358. fl_pop_clip();
  359. update_child( *hscroll );
  360. update_child( *vscroll );
  361. }
  362. if ( damage() & FL_DAMAGE_SCROLL )
  363. {
  364. int dx = ts_to_x( _old_xposition ) - ts_to_x( xoffset );
  365. int dy = _old_yposition - _yposition;
  366. if ( ! dy )
  367. fl_scroll( rulers->x(), rulers->y(), rulers->w(), rulers->h(), dx, 0, draw_clip, this );
  368. Y = rulers->y() + rulers->h();
  369. H = h() - rulers->h() - hscroll->h();
  370. if ( dy == 0 )
  371. fl_scroll( X + Track::width(), Y, W - Track::width(), H, dx, dy, draw_clip, this );
  372. else
  373. fl_scroll( X, Y, W, H, dx, dy, draw_clip, this );
  374. _old_xposition = xoffset;
  375. _old_yposition = _yposition;
  376. }
  377. }
  378. void
  379. Timeline::draw_cursor ( nframes_t frame, Fl_Color color )
  380. {
  381. int x = ( ts_to_x( frame ) - ts_to_x( xoffset ) ) + tracks->x() + Track::width();
  382. if ( x < tracks->x() + Track::width() || x > tracks->x() + tracks->w() )
  383. return;
  384. fl_color( color );
  385. int y = rulers->y() + rulers->h();
  386. int h = this->h() - hscroll->h();
  387. fl_push_clip( Track::width(), y, tracks->w(), h );
  388. fl_line( x, y, x, h );
  389. fl_color( fl_darker( color ) );
  390. fl_line( x - 1, y, x - 1, h );
  391. fl_color( FL_BLACK );
  392. fl_line( x + 1, y, x + 1, h );
  393. /* draw cap */
  394. fl_color( color );
  395. fl_begin_polygon();
  396. fl_vertex( x - 8, y );
  397. fl_vertex( x, y + 8 );
  398. fl_vertex( x + 8, y );
  399. fl_end_polygon();
  400. /* draw cap outline */
  401. fl_color( FL_BLACK );
  402. fl_begin_line();
  403. fl_vertex( x - 8, y );
  404. fl_vertex( x, y + 8 );
  405. fl_vertex( x + 8, y );
  406. fl_end_line();
  407. fl_pop_clip();
  408. }
  409. void
  410. Timeline::draw_playhead ( void )
  411. {
  412. if ( p1 != p2 )
  413. {
  414. draw_cursor( p1, FL_BLUE );
  415. draw_cursor( p2, FL_GREEN );
  416. }
  417. draw_cursor( transport->frame, FL_RED );
  418. }
  419. void
  420. Timeline::redraw_playhead ( void )
  421. {
  422. static nframes_t last_playhead = -1;
  423. if ( last_playhead != transport->frame )
  424. {
  425. redraw_overlay();
  426. last_playhead = transport->frame;
  427. }
  428. }
  429. /** called so many times a second to redraw the playhead etc. */
  430. void
  431. Timeline::update_cb ( void *arg )
  432. {
  433. Fl::repeat_timeout( UPDATE_FREQ, update_cb, arg );
  434. Timeline *tl = (Timeline *)arg;
  435. tl->redraw_playhead();
  436. }
  437. void
  438. Timeline::draw_overlay ( void )
  439. {
  440. draw_playhead();
  441. if ( ! ( _selection.w && _selection.h ) )
  442. return;
  443. fl_push_clip( tracks->x() + Track::width(), rulers->y() + rulers->h(), tracks->w() - Track::width(), h() - rulers->h() - hscroll->h() );
  444. const Rectangle &r = _selection;
  445. fl_color( FL_BLACK );
  446. fl_line_style( FL_SOLID, 2 );
  447. fl_rect( r.x + 2, r.y + 2, r.w, r.h );
  448. fl_color( FL_MAGENTA );
  449. fl_line_style( FL_DASH, 2 );
  450. fl_rect( r.x, r.y, r.w, r.h );
  451. fl_line( r.x, r.y, r.x + r.w, r.y + r.h );
  452. fl_line( r.x + r.w, r.y, r.x, r.y + r.h );
  453. /* fl_overlay_rect( r.x, r.y, r.w, r.h ); */
  454. fl_line_style( FL_SOLID, 0 );
  455. /* const unsigned char data[] = { 127, 127, 127, 96, */
  456. /* 127, 96, 127, 40 }; */
  457. /* Fl_RGB_Image bi( data, 2, 2, 2 ); */
  458. /* Fl_Image *bi2 = bi.copy( r.w, r.h ); */
  459. /* bi2->draw( r.x, r.y ); */
  460. /* delete bi2; */
  461. /* unsigned char *data = fl_read_image( NULL, r.x, r.y, r.w, r.h, 0 ); */
  462. /* Fl_RGB_Image bi( rect_image, r.w, r.h, 3 ); */
  463. /* bi.color_average( FL_BLACK, 0.50f ); */
  464. /* bi.draw( r.x, r.y ); */
  465. /* delete[] rect_image; */
  466. /* rect_image = NULL; */
  467. fl_pop_clip();
  468. }
  469. // #include "Sequence_Widget.H"
  470. /** select all widgets in inside rectangle /r/ */
  471. void
  472. Timeline::select( const Rectangle &r )
  473. {
  474. const int Y = r.y;
  475. for ( int i = tracks->children(); i-- ; )
  476. {
  477. Track *t = (Track*)tracks->child( i );
  478. if ( ! ( t->y() > Y + r.h || t->y() + t->h() < Y ) )
  479. t->track()->select_range( r.x, r.w );
  480. }
  481. }
  482. int
  483. Timeline::handle ( int m )
  484. {
  485. static Drag *drag = NULL;
  486. switch ( m )
  487. {
  488. case FL_KEYBOARD:
  489. {
  490. switch ( Fl::event_key() )
  491. {
  492. case FL_Delete:
  493. {
  494. Sequence_Widget::delete_selected();
  495. return 1;
  496. }
  497. /* case FL_Home: */
  498. /* transport->locate( 0 ); */
  499. /* return 1; */
  500. /* case ' ': */
  501. /* transport->toggle(); */
  502. /* return 1; */
  503. case 'p':
  504. {
  505. int X = Fl::event_x() - Track::width();
  506. if ( X > 0 )
  507. {
  508. transport->locate( xoffset + x_to_ts( X ) );
  509. }
  510. return 1;
  511. }
  512. case '[':
  513. {
  514. int X = Fl::event_x() - Track::width();
  515. if ( X > 0 )
  516. {
  517. p1 = xoffset + x_to_ts( X );
  518. }
  519. return 1;
  520. }
  521. case ']':
  522. {
  523. int X = Fl::event_x() - Track::width();
  524. if ( X > 0 )
  525. {
  526. p2 = xoffset + x_to_ts( X );
  527. }
  528. return 1;
  529. }
  530. default:
  531. return Fl_Overlay_Window::handle( m );
  532. }
  533. return 0;
  534. }
  535. default:
  536. {
  537. int r = Fl_Overlay_Window::handle( m );
  538. if ( m != FL_RELEASE && r )
  539. return r;
  540. const int X = Fl::event_x();
  541. const int Y = Fl::event_y();
  542. switch ( m )
  543. {
  544. case FL_PUSH:
  545. {
  546. take_focus();
  547. if ( Fl::event_button1() )
  548. {
  549. assert( ! drag );
  550. drag = new Drag( X - x(), Y - y() );
  551. _selection.x = drag->x;
  552. _selection.y = drag->y;
  553. }
  554. else if ( Fl::event_button3() )
  555. {
  556. Fl_Menu_Item menu[] =
  557. {
  558. { "Add Track", 0, 0, 0, FL_SUBMENU },
  559. { "Audio", 0, 0, 0 },
  560. { 0 },
  561. { 0 },
  562. };
  563. const Fl_Menu_Item *r = menu->popup( X, Y, "Timeline" );
  564. if ( r == &menu[1] )
  565. {
  566. /* FIXME: prompt for I/O config? */
  567. Loggable::block_start();
  568. /* add audio track */
  569. char *name = get_unique_track_name( "Audio" );
  570. Track *t = new Track( name );
  571. Sequence *o = new Audio_Sequence( t );
  572. new Control_Sequence( t );
  573. add_track( t );
  574. t->track( o );
  575. Loggable::block_end();
  576. }
  577. }
  578. else
  579. return 0;
  580. break;
  581. }
  582. case FL_DRAG:
  583. {
  584. int ox = X - drag->x;
  585. int oy = Y - drag->y;
  586. if ( ox < 0 )
  587. _selection.x = X;
  588. if ( oy < 0 )
  589. _selection.y = Y;
  590. _selection.w = abs( ox );
  591. _selection.h = abs( oy );
  592. break;
  593. }
  594. case FL_RELEASE:
  595. {
  596. delete drag;
  597. drag = NULL;
  598. select( _selection );
  599. _selection.w = _selection.h = 0;
  600. break;
  601. }
  602. default:
  603. return 0;
  604. break;
  605. }
  606. redraw_overlay();
  607. return 1;
  608. }
  609. }
  610. }
  611. void
  612. Timeline::zoom_in ( void )
  613. {
  614. hscroll->zoom_in();
  615. }
  616. void
  617. Timeline::zoom_out ( void )
  618. {
  619. hscroll->zoom_out();
  620. }
  621. /** zoom the display to show /secs/ seconds per screen */
  622. void
  623. Timeline::zoom ( float secs )
  624. {
  625. const int sw = w() - vscroll->w() - Track::width();
  626. /* FIXME: we actually need to set this in the scalebar */
  627. _fpp = (int)((secs * _sample_rate) / sw);
  628. redraw();
  629. }
  630. Track *
  631. Timeline::track_by_name ( const char *name )
  632. {
  633. for ( int i = tracks->children(); i-- ; )
  634. {
  635. Track *t = (Track*)tracks->child( i );
  636. if ( ! strcmp( name, t->name() ) )
  637. return t;
  638. }
  639. return NULL;
  640. }
  641. char *
  642. Timeline::get_unique_track_name ( const char *name )
  643. {
  644. char pat[256];
  645. strcpy( pat, name );
  646. for ( int i = 1; track_by_name( pat ); ++i )
  647. snprintf( pat, sizeof( pat ), "%s.%d", name, i );
  648. return strdup( pat );
  649. }
  650. void
  651. Timeline::add_track ( Track *track )
  652. {
  653. printf( "added new track to the timeline\n" );
  654. /* FIXME: do locking */
  655. tracks->add( track );
  656. /* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
  657. redraw();
  658. }
  659. void
  660. Timeline::remove_track ( Track *track )
  661. {
  662. printf( "removed track from the timeline\n" );
  663. /* FIXME: do locking */
  664. /* FIXME: what to do about track contents? */
  665. tracks->remove( track );
  666. /* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
  667. redraw();
  668. }
  669. /** Initiate recording for all armed tracks */
  670. bool
  671. Timeline::record ( void )
  672. {
  673. Loggable::block_start();
  674. for ( int i = tracks->children(); i-- ; )
  675. {
  676. Track *t = (Track*)tracks->child( i );
  677. if ( t->armed() && t->record_ds )
  678. t->record_ds->start( transport->frame );
  679. }
  680. deactivate();
  681. return true;
  682. }
  683. /** stop recording for all armed tracks */
  684. void
  685. Timeline::stop ( void )
  686. {
  687. for ( int i = tracks->children(); i-- ; )
  688. {
  689. Track *t = (Track*)tracks->child( i );
  690. if ( t->armed() && t->record_ds )
  691. t->record_ds->stop( transport->frame );
  692. }
  693. Loggable::block_end();
  694. activate();
  695. }
  696. /**********/
  697. /* Engine */
  698. /**********/
  699. /** call process() on each track header */
  700. nframes_t
  701. Timeline::process ( nframes_t nframes )
  702. {
  703. for ( int i = tracks->children(); i-- ; )
  704. {
  705. Track *t = (Track*)tracks->child( i );
  706. t->process( nframes );
  707. }
  708. /* FIXME: BOGUS */
  709. return nframes;
  710. }
  711. /* THREAD: RT */
  712. void
  713. Timeline::seek ( nframes_t frame )
  714. {
  715. for ( int i = tracks->children(); i-- ; )
  716. {
  717. Track *t = (Track*)tracks->child( i );
  718. t->seek( frame );
  719. }
  720. }
  721. /* THREAD: RT */
  722. int
  723. Timeline::seek_pending ( void )
  724. {
  725. int r = 0;
  726. for ( int i = tracks->children(); i-- ; )
  727. {
  728. Track *t = (Track*)tracks->child( i );
  729. if ( t->playback_ds )
  730. r += t->playback_ds->buffer_percent() < 50;
  731. }
  732. return r;
  733. }
  734. /* FIXME: shouldn't these belong to the engine? */
  735. int
  736. Timeline::total_input_buffer_percent ( void )
  737. {
  738. int r = 0;
  739. int cnt = 0;
  740. for ( int i = tracks->children(); i-- ; )
  741. {
  742. Track *t = (Track*)tracks->child( i );
  743. if ( t->record_ds )
  744. {
  745. ++cnt;
  746. r += t->record_ds->buffer_percent();
  747. }
  748. }
  749. if ( ! cnt )
  750. return 0;
  751. return r / cnt;
  752. }
  753. int
  754. Timeline::total_output_buffer_percent ( void )
  755. {
  756. int r = 0;
  757. int cnt = 0;
  758. for ( int i = tracks->children(); i-- ; )
  759. {
  760. Track *t = (Track*)tracks->child( i );
  761. if ( t->playback_ds )
  762. {
  763. ++cnt;
  764. r += t->playback_ds->buffer_percent();
  765. }
  766. }
  767. if ( ! cnt )
  768. return 0;
  769. return r / cnt;
  770. }