| 
							- 
 - /*******************************************************************************/
 - /* Copyright (C) 2008 Jonathan Moore Liles                                     */
 - /*                                                                             */
 - /* This program is free software; you can redistribute it and/or modify it     */
 - /* under the terms of the GNU General Public License as published by the       */
 - /* Free Software Foundation; either version 2 of the License, or (at your      */
 - /* option) any later version.                                                  */
 - /*                                                                             */
 - /* This program is distributed in the hope that it will be useful, but WITHOUT */
 - /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       */
 - /* FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for   */
 - /* more details.                                                               */
 - /*                                                                             */
 - /* You should have received a copy of the GNU General Public License along     */
 - /* with This program; see the file COPYING.  If not,write to the Free Software */
 - /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.  */
 - /*******************************************************************************/
 - 
 - 
 - #include <FL/Fl_Scroll.H>
 - #include <FL/Fl_Pack.H>
 - #include <FL/Fl_Scrollbar.H>
 - #include <FL/Fl_Widget.H>
 - #include <FL/fl_draw.H>
 - #include <FL/Fl_Scrollbar.H>
 - 
 - 
 - #include <FL/Fl_Menu_Button.H>
 - 
 - #include "Timeline.H"
 - #include "Tempo_Sequence.H"
 - #include "Time_Sequence.H"
 - #include "Audio_Sequence.H"
 - #include "Control_Sequence.H"
 - #include "Scalebar.H"
 - #include "Sequence.H"
 - #include "Annotation_Sequence.H"
 - #include "Track.H"
 - #include "Transport.H"
 - 
 - #include "Engine/Engine.H" // for lock()
 - 
 - 
 - 
 - bool Timeline::draw_with_measure_lines = true;
 - Timeline::snap_e Timeline::snap_to = Bars;
 - bool Timeline::snap_magnetic = true;
 - bool Timeline::follow_playhead = true;
 - bool Timeline::center_playhead = true;
 - 
 - const float UPDATE_FREQ = 0.02f;
 - 
 - 
 - 
 - /** return the combined height of all visible children of (veritcal)
 -     pack, /p/. This is necessary because pack sizes are adjusted only
 -     when the relevant areas are exposes. */
 - static int
 - pack_visible_height ( const Fl_Pack *p )
 - {
 -     int th = 0;
 - 
 -     const Fl_Widget* const *w = p->array();
 -     for ( int i = p->children(); i--; ++w )
 -         if ( (*w)->visible() )
 -             th += (*w)->h() + p->spacing();
 - 
 -     return th;
 - }
 - 
 - #define BP fl_begin_polygon()
 - #define EP fl_end_polygon()
 - #define vv(x,y) fl_vertex( x, y )
 - #define BL fl_begin_line()
 - #define EL fl_end_line()
 - 
 - static void
 - draw_full_arrow_symbol ( Fl_Color color )
 - {
 -     /* draw cap */
 -     fl_color( color );
 - 
 -     BP;
 -     vv( -1, -1 );
 -     vv( 0, 1 );
 -     vv( 1, -1 );
 -     EP;
 - 
 -     /* draw cap outline */
 -     fl_color( FL_BLACK );
 - 
 -     BL;
 -     vv( -1, -1 );
 -     vv( 0, 1 );
 -     vv( 1, -1 );
 -     EL;
 - 
 - }
 - 
 - 
 - 
 - /** recalculate the size of vertical scrolling area and inform scrollbar */
 - void
 - Timeline::adjust_vscroll ( void )
 - {
 -     vscroll->value( _yposition, h() - rulers->h() - hscroll->h(), 0, pack_visible_height( tracks ) );
 - }
 - 
 - void
 - Timeline::adjust_hscroll ( void )
 - {
 -     hscroll->value( ts_to_x( xoffset ), tracks->w() - Track::width(), 0, ts_to_x( _length ) );
 - }
 - 
 - void
 - Timeline::cb_scroll ( Fl_Widget *w, void *v )
 - {
 -     ((Timeline*)v)->cb_scroll( w );
 - }
 - 
 - void
 - Timeline::cb_scroll ( Fl_Widget *w )
 - {
 -     if ( w == vscroll )
 -     {
 -         tracks->position( tracks->x(), (rulers->y() + rulers->h()) - vscroll->value() );
 - 
 -         yposition( vscroll->value() );
 - 
 -         adjust_vscroll();
 -     }
 -     else
 -     {
 -         if ( hscroll->zoom_changed() )
 -         {
 - 
 -             nframes_t under_mouse = x_to_offset( Fl::event_x() );
 - 
 -             _fpp = hscroll->zoom();
 - 
 -             const int tw = tracks->w() - Track::width();
 - //            hscroll->value( ts_to_x( xoffset ), tw, 0, ts_to_x( _length ) );
 - 
 -             hscroll->value( max( 0, ts_to_x( under_mouse ) - ( Fl::event_x() - tracks->x() - Track::width() ) ),
 -                             tw, 0, ts_to_x( _length ) );
 - 
 -             redraw();
 -         }
 - 
 -         xposition( hscroll->value() );
 -     }
 - }
 - 
 - #include <FL/Fl_Menu.H>
 - 
 - void
 - Timeline::menu_cb ( Fl_Widget *w, void *v )
 - {
 -     ((Timeline*)v)->menu_cb( (Fl_Menu_*)w );
 - }
 - 
 - void
 - Timeline::menu_cb ( Fl_Menu_ *m )
 - {
 -     const char *picked = m->mvalue()->label();
 - 
 - /*     m->item_pathname( picked, sizeof( picked ) ); */
 - 
 -     DMESSAGE( "%s", picked );
 - 
 -     if ( ! strcmp( picked, "Add Audio Track" ) )
 -     {
 -         /* FIXME: prompt for I/O config? */
 - 
 -         Loggable::block_start();
 - 
 -         /* add audio track */
 -         char *name = get_unique_track_name( "Audio" );
 - 
 -         Track *t = new Track( name );
 - 
 -         Audio_Sequence *o = new Audio_Sequence( t );
 - 
 -         add_track( t );
 - 
 -         t->sequence( o );
 - 
 -         Loggable::block_end();
 -     }
 -     else if ( ! strcmp( picked, "Tempo from range" ) )
 -     {
 -         if ( p1 != p2 )
 -         {
 -             if ( p1 > p2 )
 -             {
 -                 nframes_t t = p2;
 -                 p2 = p1;
 -                 p1 = t;
 -             }
 - 
 -             beats_per_minute( p1, sample_rate() * 60 / (float)( p2 - p1 ) );
 - 
 -             p2 = p1;
 -         }
 -     }
 -     else if ( ! strcmp( picked, "Playhead to mouse" ) )
 -     {
 -         int X = Fl::event_x() - Track::width();
 - 
 -         if ( X > 0 )
 -         {
 -             transport->locate( xoffset + x_to_ts( X ) );
 -         }
 -     }
 -     else if ( ! strcmp( picked, "P1 to mouse" ) )
 -     {
 -         int X = Fl::event_x() - Track::width();
 - 
 -         if ( X > 0 )
 -         {
 -             p1 = xoffset + x_to_ts( X );
 -         }
 - 
 -         /* FIXME: only needs to damage the location of the old cursor! */
 -         redraw();
 -     }
 -     else if ( ! strcmp( picked, "P2 to mouse" ) )
 -     {
 -         int X = Fl::event_x() - Track::width();
 - 
 -         if ( X > 0 )
 -         {
 -             p2 = xoffset + x_to_ts( X );
 -         }
 - 
 -         /* FIXME: only needs to damage the location of the old cursor! */
 -         redraw();
 -     }
 -     else if ( ! strcmp( picked, "Playhead left" ) )
 -     {
 - #warning unimplemented
 -     }
 -     else if ( ! strcmp( picked, "Playhead right" ) )
 -     {
 - #warning unimplemented
 -     }
 -     else if ( ! strcmp( picked, "Swap P1 and playhead" ) )
 -     {
 -         nframes_t t = transport->frame;
 - 
 -         transport->locate( p1 );
 - 
 -         p1 = t;
 - 
 -         redraw();
 -     }
 -     else
 -         WARNING( "programming error: Unknown menu item" );
 - }
 - 
 - 
 - Timeline::Timeline ( int X, int Y, int W, int H, const char* L ) : Fl_Overlay_Window( X, Y, W, H, L )
 - {
 -     _sample_rate = 0;
 - 
 -     box( FL_FLAT_BOX );
 -     xoffset = 0;
 -     _yposition = 0;
 -     _old_yposition = 0;
 -     _old_xposition = 0;
 - 
 -     X = Y = 0;
 - 
 -     p1 = p2 = 0;
 - 
 -     menu = new Fl_Menu_Button( 0, 0, 0, 0, "Timeline" );
 - 
 - /*     menu->add( "Add Track", 0, 0, 0  ); */
 - 
 -     menu->add( "Add Audio Track", 'a', &Timeline::menu_cb, this );
 -     menu->add( "Tempo from range", 't', &Timeline::menu_cb, this );
 -     menu->add( "Playhead to mouse", 'p', &Timeline::menu_cb, this );
 -     menu->add( "P1 to mouse", '[', &Timeline::menu_cb, this );
 -     menu->add( "P2 to mouse", ']', &Timeline::menu_cb, this );
 -     menu->add( "Playhead left", FL_CTRL + FL_Up, &Timeline::menu_cb, this );
 -     menu->add( "Playhead right", FL_CTRL + FL_Down, &Timeline::menu_cb, this );
 -     menu->add( "Swap P1 and playhead", FL_CTRL + '[', &Timeline::menu_cb, this );
 - 
 -     {
 -         Scalebar *o = new Scalebar( X, Y + H - 18, W - 18, 18 );
 - 
 -         o->range( 0, 48000 * 300 );
 - //        o->zoom_range( 1, 16384 );
 - //        o->zoom_range( 1, 65536 << 4 );
 -         o->zoom_range( 1, 20 );
 - 
 -         o->zoom( 8 );
 - 
 -         o->type( FL_HORIZONTAL );
 -         o->callback( cb_scroll, this );
 - 
 -         hscroll = o;
 -     }
 - 
 -     {
 -         Fl_Scrollbar *o = new Fl_Scrollbar( X + W - 18, Y, 18, H - 18 );
 - 
 -         o->type( FL_VERTICAL );
 -         o->callback( cb_scroll, this );
 -         vscroll = o;
 -     }
 - 
 -     {
 -         Fl_Pack *o = new Fl_Pack( X + Track::width(), Y, (W - Track::width()) - vscroll->w(), H - hscroll->h(), "rulers" );
 -         o->type( Fl_Pack::VERTICAL );
 - 
 -         {
 -             Tempo_Sequence *o = new Tempo_Sequence( 0, 0, 800, 24 );
 - 
 -             o->color( fl_gray_ramp( 18 ) );
 - 
 -             o->label( "Tempo" );
 -             o->align( FL_ALIGN_LEFT );
 - 
 -             tempo_track = o;
 -         }
 - 
 -         {
 -             Time_Sequence *o = new Time_Sequence( 0, 24, 800, 24 );
 - 
 -             o->color( fl_gray_ramp( 16 ) );
 - 
 -             o->label( "Time" );
 -             o->align( FL_ALIGN_LEFT );
 - 
 -             time_track = o;
 -         }
 - 
 - 
 - /*         { */
 - /*             Annotation_Sequence *o = new Annotation_Sequence( 0, 24, 800, 24 ); */
 - 
 - /*             o->color( fl_gray_ramp( 'F' ) ); */
 - 
 - /*             o->label( "Ruler" ); */
 - /*             o->align( FL_ALIGN_LEFT ); */
 - 
 - /*             ruler_track = o; */
 - /*         } */
 - 
 -         o->size( o->w(), o->child( 0 )->h() * o->children() );
 -         rulers = o;
 -         o->end();
 -     }
 - 
 - 
 -     {
 - //        sample_rate() = engine->sample_rate();
 -         _fpp = 8;
 - //        _length = sample_rate() * 60 * 2;
 - 
 -         /* FIXME: hack */
 -         _length = x_to_ts( W );
 - 
 -         {
 -             Fl_Pack *o = new Fl_Pack( X, rulers->y() + rulers->h(), W - vscroll->w(), 1 );
 -             o->type( Fl_Pack::VERTICAL );
 -             o->spacing( 1 );
 - 
 -             tracks = o;
 -             o->end();
 -             resizable( o );
 -         }
 -     }
 - 
 -     /* rulers go above tracks... */
 -     add( rulers );
 - 
 -     /* make sure scrollbars are on top */
 -     add( vscroll );
 -     add( hscroll );
 - 
 -     vscroll->range( 0, tracks->h() );
 - 
 -     redraw();
 - 
 -     end();
 - 
 -     Fl::add_timeout( UPDATE_FREQ, update_cb, this );
 - 
 - }
 - 
 - 
 - 
 - /* float */
 - /* Timeline::beats_per_minute ( nframes_t when ) const */
 - /* { */
 - 
 - /* /\*     return tempo_track->beats_per_minute( when ); *\/ */
 - 
 - /* } */
 - 
 - /* int */
 - /* Timeline::beats_per_bar ( nframes_t when ) const */
 - /* { */
 - /*     time_sig t = time_track->time( when ); */
 - 
 - /*     return t.beats_per_bar; */
 - /* } */
 - 
 - void
 - Timeline::beats_per_minute ( nframes_t when, float bpm )
 - {
 -     tempo_track->add( new Tempo_Point( when, bpm ) );
 - }
 - 
 - void
 - Timeline::time ( nframes_t when, int bpb, int note_type )
 - {
 -     time_track->add( new Time_Point( when, bpb, note_type ) );
 - }
 - 
 - 
 - /************/
 - /* Snapping */
 - /************/
 - 
 - struct nearest_line_arg
 - {
 -     nframes_t original;
 -     nframes_t closest;
 - };
 - 
 - const int snap_pixel = 10;
 - 
 - static nframes_t
 - abs_diff ( nframes_t n1, nframes_t n2 )
 - {
 -     return n1 > n2 ? n1 - n2 : n2 - n1;
 - }
 - 
 - void
 - nearest_line_cb ( nframes_t frame, const BBT &bbt, void *arg )
 - {
 -     nearest_line_arg *n = (nearest_line_arg *)arg;
 - 
 -     if ( Timeline::snap_to == Timeline::Bars && bbt.beat )
 -         return;
 - 
 -     if ( Timeline::snap_magnetic &&
 -          abs_diff( frame, n->original ) > timeline->x_to_ts( snap_pixel ) )
 -         return;
 - 
 -     if ( abs_diff( frame, n->original ) < abs_diff( n->original, n->closest ) )
 -         n->closest = frame;
 - }
 - 
 - /** Set the value pointed to by /frame/ to the frame number of the of
 -     the nearest measure line to /when/. Returns true if the new value of
 -     *frame is valid, false otherwise. */
 - bool
 - Timeline::nearest_line ( nframes_t *frame ) const
 - {
 -     if ( snap_to == None )
 -         return false;
 - 
 -     nframes_t when = *frame;
 - 
 -     nearest_line_arg n = { when, -1 };
 - 
 -     render_tempomap( when - x_to_ts( w() >> 1 ), x_to_ts( w() ), nearest_line_cb, &n );
 - 
 -     if ( n.closest == (nframes_t)-1 )
 -         return false;
 -     else
 -     {
 -         *frame = n.closest;
 -         return true;
 -     }
 - }
 - 
 - 
 - 
 - nframes_t
 - Timeline::x_to_offset ( int x ) const
 - {
 -     return x_to_ts( max( 0, x - Track::width() ) ) + xoffset;
 - }
 - 
 - 
 - /** draws a single measure line */
 - static void
 - draw_measure_cb ( nframes_t frame, const BBT &bbt, void *arg )
 - {
 -     Fl_Color *color = (Fl_Color*)arg;
 - 
 -     fl_color( FL_BLACK );
 -     fl_line_style( FL_DASH, 0 );
 - 
 -     if ( bbt.beat )
 -         ++color;
 - 
 -     fl_color( *color );
 - 
 -     const int x = timeline->ts_to_x( frame - timeline->xoffset ) + Track::width();
 - 
 -     fl_line( x, 0, x, 5000 );
 - 
 -     fl_line_style( FL_SOLID, 0 );
 - }
 - 
 - /* FIXME: wrong place for this */
 - const float ticks_per_beat = 1920.0;
 - 
 - void
 - Timeline::update_tempomap ( void )
 - {
 -     /* FIXME: we need some type of locking! */
 -     _tempomap.clear();
 - 
 -     for ( list <Sequence_Widget *>::const_iterator i = time_track->_widgets.begin();
 -           i != time_track->_widgets.end(); ++i )
 -         _tempomap.push_back( *i );
 - 
 -     for ( list <Sequence_Widget *>::const_iterator i = tempo_track->_widgets.begin();
 -           i != tempo_track->_widgets.end(); ++i )
 -         _tempomap.push_back( *i );
 - 
 -     _tempomap.sort( Sequence_Widget::sort_func );
 - }
 - 
 - position_info
 - Timeline::solve_tempomap ( nframes_t frame ) const
 - {
 -     return render_tempomap( frame, 0, 0, 0 );
 - }
 - 
 - /* THREAD: UI and RT */
 - /** draw appropriate measure lines inside the given bounding box */
 - position_info
 - Timeline::render_tempomap( nframes_t start, nframes_t length, measure_line_callback * cb, void *arg ) const
 - {
 -     const nframes_t end = start + length;
 - 
 -     position_info pos;
 -     memset( &pos, 0, sizeof( pos ) );
 - 
 -     BBT &bbt = pos.bbt;
 - 
 -     const nframes_t samples_per_minute = sample_rate() * 60;
 - 
 -     float bpm = 120.0f;
 - 
 -     time_sig sig;
 - 
 -     sig.beats_per_bar = 4;
 -     sig.beat_type = 4;
 - 
 -     nframes_t f = 0;
 -     nframes_t next = 0;
 - 
 -     nframes_t frames_per_beat = samples_per_minute / bpm;
 - 
 -     if ( ! _tempomap.size() )
 -         return pos;
 - 
 -     for ( list <const Sequence_Widget *>::const_iterator i = _tempomap.begin();
 -           i != _tempomap.end(); ++i )
 -     {
 - 
 -         if ( ! strcmp( (*i)->class_name(), "Tempo_Point" ) )
 -         {
 -             const Tempo_Point *p = (Tempo_Point*)(*i);
 - 
 -             bpm = p->tempo();
 -             frames_per_beat = samples_per_minute / bpm;
 -         }
 -         else
 -         {
 -             const Time_Point *p = (Time_Point*)(*i);
 - 
 -             sig = p->time();
 - 
 -             /* Time point resets beat */
 -             bbt.beat = 0;
 -         }
 - 
 -         {
 -             list <const Sequence_Widget *>::const_iterator n = i;
 -             ++n;
 -             if ( n == _tempomap.end() )
 -                 next = end;
 -             else
 - //                next = min( (*n)->start(), end );
 -                 /* points may not always be aligned with beat boundaries, so we must align here */
 -                 next = (*n)->start() - ( ( (*n)->start() - (*i)->start() ) % frames_per_beat );
 -         }
 - 
 -         for ( ; f < next; ++bbt.beat, f += frames_per_beat )
 -         {
 - 
 -             if ( bbt.beat == sig.beats_per_bar )
 -             {
 -                 bbt.beat = 0;
 -                 ++bbt.bar;
 -             }
 - 
 -             if ( f >= start )
 -             {
 -                 /* in the zone */
 -                 if ( cb )
 -                     cb( f, bbt, arg );
 -             }
 - 
 -             /* ugliness to avoid failing out at -1 */
 -             if ( end >= frames_per_beat )
 -             {
 -                 if ( f >= end - frames_per_beat )
 -                     goto done;
 -             }
 -             else if ( f + frames_per_beat >= end )
 -                 goto done;
 -         }
 -     }
 - 
 - done:
 - 
 -     pos.frame = f;
 -     pos.tempo = bpm;
 -     pos.beats_per_bar = sig.beats_per_bar;
 -     pos.beat_type = sig.beat_type;
 - 
 -     assert( f <= end );
 - 
 -     assert( end - f <= frames_per_beat );
 - 
 -     /* FIXME: this this right? */
 - 
 -     const double frames_per_tick = frames_per_beat / ticks_per_beat;
 -     bbt.tick = ( end - f ) / frames_per_tick;
 - 
 -     return pos;
 - }
 - 
 - void
 - Timeline::draw_measure_lines ( int X, int Y, int W, int H, Fl_Color color )
 - {
 -     if ( ! draw_with_measure_lines )
 -         return;
 - 
 -     Fl_Color colors[2];
 - 
 -     colors[1] = fl_color_average( FL_BLACK, color, 0.65f );
 -     colors[0] = fl_color_average( FL_RED, colors[1], 0.65f );
 - 
 -     const nframes_t start = x_to_offset( X );
 -     const nframes_t length = x_to_ts( W );
 - 
 -     fl_push_clip( X, Y, W, H );
 - 
 -     render_tempomap( start, length, draw_measure_cb, &colors );
 - 
 -     fl_pop_clip();
 - 
 - }
 - 
 - /* /\** just like draw mesure lines except that it also draws the BBT values.  *\/ */
 - /* void */
 - /* Timeline::draw_measure_BBT ( int X, int Y, int W, int H, Fl_Color color ) */
 - /* { */
 - /* //    render_tempomap( X, Y, W, H, color, true ); */
 - /* } */
 - 
 - void
 - Timeline::xposition ( int X )
 - {
 - //    _old_xposition = xoffset;
 - 
 - /*     /\* FIXME: shouldn't have to do this... *\/ */
 - /*     X = min( X, ts_to_x( _length ) - tracks->w() - Track::width() ); */
 - 
 -     xoffset = x_to_ts( X );
 - 
 -     damage( FL_DAMAGE_SCROLL );
 - }
 - 
 - void
 - Timeline::yposition ( int Y )
 - {
 - //    _old_yposition = _yposition;
 - 
 -     _yposition = Y;
 - 
 -     damage( FL_DAMAGE_SCROLL );
 - }
 - 
 - void
 - Timeline::draw_clip ( void * v, int X, int Y, int W, int H )
 - {
 -     Timeline *tl = (Timeline *)v;
 - 
 -     fl_push_clip( X, Y, W, H );
 - 
 - /*     fl_color( rand() ); */
 - /*     fl_rectf( X, Y, X + W, Y + H ); */
 - 
 -     tl->draw_box();
 - 
 -     tl->draw_child( *tl->rulers );
 - 
 -     fl_push_clip( tl->tracks->x(), tl->rulers->y() + tl->rulers->h(), tl->tracks->w(), tl->h() - tl->rulers->h() - tl->hscroll->h() );
 -     tl->draw_child( *tl->tracks );
 -     fl_pop_clip();
 - 
 -     fl_pop_clip();
 - }
 - 
 - void
 - Timeline::resize ( int X, int Y, int W, int H )
 - {
 -     Fl_Overlay_Window::resize( X, Y, W, H );
 - 
 -     /* why is this necessary? */
 -     rulers->resize( Track::width(), 0, W - Track::width() - vscroll->w(), rulers->h() );
 - 
 -     /* why is THIS necessary? */
 -     hscroll->resize( 0, H - 18, hscroll->w(), 18 );
 -     vscroll->size( vscroll->w(), H - 18 );
 - }
 - 
 - void
 - Timeline::draw ( void )
 - {
 -     int X, Y, W, H;
 - 
 -     int bdx = 0;
 -     int bdw = 0;
 - 
 -     X = tracks->x() + bdx + 1;
 -     Y = tracks->y();
 -     W = tracks->w() - bdw - 1;
 -     H = tracks->h();
 - 
 -     adjust_vscroll();
 - 
 -     if ( ( damage() & FL_DAMAGE_ALL ) || ( damage() & FL_DAMAGE_EXPOSE ) )
 -     {
 -         DMESSAGE( "complete redraw" );
 - 
 -         draw_box( box(), 0, 0, w(), h(), color() );
 - 
 -         fl_push_clip( 0, rulers->y(), w(), rulers->h() );
 -         draw_child( *rulers );
 -         fl_pop_clip();
 - 
 -         fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
 -         draw_child( *tracks );
 -         fl_pop_clip();
 - 
 -         draw_child( *hscroll );
 -         draw_child( *vscroll );
 - 
 - 
 -         if ( p1 != p2 )
 -         {
 -             draw_cursor( p1, FL_BLUE, draw_full_arrow_symbol );
 -             draw_cursor( p2, FL_GREEN, draw_full_arrow_symbol );
 -         }
 - 
 -         redraw_overlay();
 - 
 -         goto done;
 -     }
 - 
 -     if ( damage() & FL_DAMAGE_SCROLL )
 -     {
 -         int dx = ts_to_x( _old_xposition ) - ts_to_x( xoffset );
 -         int dy = _old_yposition - _yposition;
 - 
 - /*         draw_child( *rulers ); */
 - 
 -         if ( ! dy )
 -             fl_scroll( rulers->x(), rulers->y(), rulers->w(), rulers->h(), dx, 0, draw_clip, this );
 - 
 -         Y = rulers->y() + rulers->h();
 -         H = h() - rulers->h() - hscroll->h();
 - 
 -         if ( dy == 0 )
 -             fl_scroll( X + Track::width(), Y, W - Track::width(), H, dx, dy, draw_clip, this );
 -         else
 -             fl_scroll( X, Y, W, H, dx, dy, draw_clip, this );
 -     }
 - 
 -     if ( damage() & FL_DAMAGE_CHILD )
 -     {
 -         fl_push_clip( rulers->x(), rulers->y(), rulers->w(), rulers->h() );
 -         update_child( *rulers );
 -         fl_pop_clip();
 - 
 -         fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), h() - rulers->h() - hscroll->h() );
 -         update_child( *tracks );
 -         fl_pop_clip();
 - 
 -         update_child( *hscroll );
 -         update_child( *vscroll );
 - 
 - 
 -         if ( p1 != p2 )
 -         {
 -             draw_cursor( p1, FL_BLUE, draw_full_arrow_symbol );
 -             draw_cursor( p2, FL_GREEN, draw_full_arrow_symbol );
 -         }
 -     }
 - 
 - done:
 - 
 -     _old_xposition = xoffset;
 -     _old_yposition = _yposition;
 - 
 - 
 - }
 - 
 - 
 - void
 - Timeline::draw_cursor ( nframes_t frame, Fl_Color color, void (*symbol)(Fl_Color) )
 - {
 - //    int x = ( ts_to_x( frame ) - ts_to_x( xoffset ) ) + tracks->x() + Track::width();
 - 
 -     if ( frame < xoffset )
 -         return;
 - 
 -     const int x = ts_to_x( frame - xoffset ) + tracks->x() + Track::width();
 - 
 -     if ( x > tracks->x() + tracks->w() )
 -         return;
 - 
 -     fl_color( color );
 - 
 -     const int y = rulers->y() + rulers->h();
 -     const int h = this->h() - hscroll->h() - 1;
 - 
 -     fl_push_clip( tracks->x() + Track::width(), y, tracks->w(), h );
 - 
 -     fl_line( x, y, x, h );
 - 
 -     fl_color( fl_darker( color ) );
 - 
 -     fl_line( x - 1, y, x - 1, h );
 - 
 -     fl_color( FL_BLACK );
 - 
 -     fl_line( x + 1, y, x + 1, h );
 - 
 -     fl_push_matrix();
 - 
 -     fl_translate( x, y );
 -     fl_scale( 16, 8 );
 - 
 -     symbol( color );
 - 
 -     fl_pop_matrix();
 - 
 -     fl_pop_clip();
 - 
 - }
 - 
 - void
 - Timeline::draw_playhead ( void )
 - {
 -     draw_cursor( transport->frame, FL_RED, draw_full_arrow_symbol );
 - }
 - 
 - void
 - Timeline::redraw_playhead ( void )
 - {
 -     static nframes_t last_playhead = -1;
 - 
 -     if ( last_playhead != transport->frame )
 -     {
 -         redraw_overlay();
 -         last_playhead = transport->frame;
 - 
 -         if ( follow_playhead )
 -         {
 -             if ( center_playhead && active() )
 -                 xposition( max( 0, ts_to_x( transport->frame ) - ( ( tracks->w() - Track::width() ) >> 1 ) ) );
 -             else if ( ts_to_x( transport->frame ) > ts_to_x( xoffset ) + ( tracks->w() - Track::width() ) )
 -                 xposition( ts_to_x( transport->frame ) );
 -         }
 -     }
 - }
 - 
 - 
 - /** called so many times a second to redraw the playhead etc.  */
 - void
 - Timeline::update_cb ( void *arg )
 - {
 -     Fl::repeat_timeout( UPDATE_FREQ, update_cb, arg );
 - 
 -     Timeline *tl = (Timeline *)arg;
 - 
 -     tl->redraw_playhead();
 - }
 - 
 - void
 - Timeline::draw_overlay ( void )
 - {
 - 
 -     draw_playhead();
 - 
 -     if ( ! ( _selection.w && _selection.h ) )
 -         return;
 - 
 -     fl_push_clip( tracks->x() + Track::width(), rulers->y() + rulers->h(),  tracks->w() - Track::width(), h() - rulers->h() - hscroll->h() );
 - 
 -     const Rectangle &r = _selection;
 - 
 -     fl_color( FL_BLACK );
 - 
 -     fl_line_style( FL_SOLID, 2 );
 - 
 -     fl_rect( r.x + 2, r.y + 2, r.w, r.h );
 -     fl_color( FL_MAGENTA );
 -     fl_line_style( FL_DASH, 2 );
 -     fl_rect( r.x, r.y, r.w, r.h );
 - 
 -     fl_line( r.x, r.y, r.x + r.w, r.y + r.h );
 - 
 -     fl_line( r.x + r.w, r.y, r.x, r.y + r.h );
 - 
 -     fl_line_style( FL_SOLID, 0 );
 - 
 -     fl_pop_clip();
 - 
 - }
 - 
 - // #include "Sequence_Widget.H"
 - 
 - /** select all widgets in inside rectangle /r/ */
 - void
 - Timeline::select ( const Rectangle &r )
 - {
 -     const int Y = r.y;
 - 
 -     for ( int i = tracks->children(); i-- ; )
 -     {
 -         Track *t = (Track*)tracks->child( i );
 - 
 -         if ( ! ( t->y() > Y + r.h || t->y() + t->h() < Y ) )
 -             t->select( r.x, r.y, r.w, r.h, true, true );
 -     }
 - }
 - 
 - void
 - Timeline::delete_selected ( void )
 - {
 -     Sequence_Widget::delete_selected();
 - }
 - 
 - void
 - Timeline::select_none ( void )
 - {
 -     Sequence_Widget::select_none();
 - }
 - 
 - 
 - /** An unfortunate necessity for implementing our own DND aside from
 -  * the (bogus) native FLTK system */
 - Track *
 - Timeline::track_under ( int Y )
 - {
 -     for ( int i = tracks->children(); i-- ; )
 -     {
 -         Track *t = (Track*)tracks->child( i );
 - 
 -         if ( ! ( t->y() > Y  || t->y() + t->h() < Y ) )
 -             return t;
 -     }
 - 
 -     return NULL;
 - }
 - 
 - #include "FL/event_name.H"
 - #include "FL/test_press.H"
 - 
 - /** give the scrollbars a shot at events */
 - int
 - Timeline::handle_scroll ( int m )
 - {
 -     if ( m == FL_KEYBOARD && Fl::event_key() != FL_Home && Fl::event_key() != FL_End )
 -         return hscroll->handle( m ) || vscroll->handle( m );
 -     else
 -         return 0;
 - }
 - 
 - void
 - Timeline::update_length ( nframes_t l )
 - {
 -     _length = max( _length, l );
 - 
 -     adjust_hscroll();
 - 
 - /*     nframes_t l = 0; */
 - 
 - /*     for ( int i = tracks->children(); i-- ; ) */
 - /*     { */
 - /*         Track *t = (Track*)tracks->child( i ); */
 - 
 - /*         l = max( l, t->sequence()->length() ); */
 - /*     } */
 - 
 - /*     _length = l; */
 - 
 - }
 - 
 - int
 - Timeline::handle ( int m )
 - {
 -     static Drag *drag = NULL;
 -     static bool range = false;
 - 
 - /*     if ( m != FL_NO_EVENT ) */
 - /*         DMESSAGE( "%s", event_name( m ) ); */
 - 
 - /*     int r = Fl_Overlay_Window::handle( m ); */
 - 
 -     switch ( m )
 -     {
 -         case FL_FOCUS:
 -         case FL_UNFOCUS:
 - //            redraw();
 -             return 1;
 -         case FL_ENTER:
 -             return 1;
 -         case FL_LEAVE:
 -             return 1;
 -         case FL_KEYDOWN:
 -             if ( Fl::event_key() == 'r' )
 -             {
 -                 range = true;
 -                 return 1;
 -             }
 -             return 0;
 -         case FL_KEYUP:
 -             if ( Fl::event_key() == 'r' )
 -             {
 -                 range = false;
 -                 return 1;
 -             }
 -             return 0;
 - //        case FL_KEYBOARD:
 -         case FL_SHORTCUT:
 -         {
 -             if ( Fl::event_state() & ( FL_ALT | FL_CTRL | FL_SHIFT ) )
 -                 /* we don't want any keys with modifiers... */
 -                 return 0;
 - 
 -             switch ( Fl::event_key() )
 -             {
 -                 case FL_Delete:
 -                 case FL_Home:
 -                 case FL_End:
 -                     /* keep scrollbar from eating these. */
 -                     return 0;
 -                 default:
 -                     return Fl_Overlay_Window::handle( m );
 -             }
 - 
 -             return 0;
 -         }
 -         default:
 -         {
 - 
 - /*             if ( m == FL_PUSH ) */
 - /*                 take_focus(); */
 - 
 - //Fl::focus( this );
 - 
 -             int r = Fl_Overlay_Window::handle( m );
 - 
 -             if ( m != FL_RELEASE && r )
 -                 return r;
 - 
 -             const int X = Fl::event_x();
 -             const int Y = Fl::event_y();
 - 
 -             switch ( m )
 -             {
 -                 case FL_PUSH:
 -                 {
 -                     if ( test_press( FL_BUTTON1 ) )
 -                     {
 -                         assert( ! drag );
 - 
 -                         drag = new Drag( X - x(), Y - y() );
 -                         _selection.x = drag->x;
 -                         _selection.y = drag->y;
 - 
 -                         return 1;
 -                     }
 -                     else if ( test_press( FL_BUTTON3 ) )
 -                     {
 -                         const Fl_Menu_Item *r = menu->menu()->popup( X, Y, "Timeline" );
 -                         if ( r )
 -                         {
 -                             menu->value( r );
 -                             r->do_callback( static_cast<Fl_Widget*>(menu) );
 -                         }
 - 
 -                         return 1;
 -                     }
 - 
 -                     return 0;
 -                 }
 -                 case FL_DRAG:
 -                 {
 -                     int ox = X - drag->x;
 -                     int oy = Y - drag->y;
 - 
 -                     if ( ox < 0 )
 -                         _selection.x = X;
 -                     if ( oy < 0 )
 -                         _selection.y = Y;
 - 
 -                     _selection.w = abs( ox );
 -                     _selection.h = abs( oy );
 - 
 -                     if ( range )
 -                     {
 -                         p1 = x_to_offset( _selection.x );
 -                         p2 = x_to_offset( _selection.x + _selection.w );
 -                         redraw();
 -                     }
 - 
 -                     redraw_overlay();
 -                     return 1;
 - 
 -                     break;
 -                 }
 -                 case FL_RELEASE:
 -                 {
 -                     delete drag;
 -                     drag = NULL;
 - 
 -                     if ( range )
 -                     {
 -                         p1 = x_to_offset( _selection.x );
 -                         p2 = x_to_offset( _selection.x + _selection.w );
 -                         redraw();
 -                     }
 -                     else
 -                         select( _selection );
 - 
 -                     _selection.w = _selection.h = 0;
 - 
 - 
 -                     redraw_overlay();
 -                     return 1;
 -                 }
 -                 default:
 -                     return 0;
 -                     break;
 -             }
 - 
 -             return 0;
 -         }
 -     }
 - }
 - 
 - 
 - void
 - Timeline::zoom_in ( void )
 - {
 -     hscroll->zoom_in();
 - }
 - 
 - void
 - Timeline::zoom_out ( void )
 - {
 -     hscroll->zoom_out();
 - }
 - 
 - /** zoom the display to show /secs/ seconds per screen */
 - void
 - Timeline::zoom ( float secs )
 - {
 -     const int sw = tracks->w() - Track::width();
 - 
 -     int fpp = (int)((secs * sample_rate()) / sw);
 - 
 -     int p = 0;
 -     while ( 1 << p < fpp ) p++;
 - 
 -     hscroll->zoom( p );
 - 
 -     redraw();
 - }
 - 
 - void
 - Timeline::zoom_fit ( void )
 - {
 -     zoom( _length / (float)sample_rate() );
 - }
 - 
 - Track *
 - Timeline::track_by_name ( const char *name )
 - {
 -     for ( int i = tracks->children(); i-- ; )
 -     {
 -         Track *t = (Track*)tracks->child( i );
 - 
 -         if ( ! strcmp( name, t->name() ) )
 -             return t;
 -     }
 - 
 -     return NULL;
 - }
 - 
 - char *
 - Timeline::get_unique_track_name ( const char *name )
 - {
 -     char pat[256];
 - 
 -     strcpy( pat, name );
 - 
 -     for ( int i = 1; track_by_name( pat ); ++i )
 -         snprintf( pat, sizeof( pat ), "%s.%d", name, i );
 - 
 -     return strdup( pat );
 - }
 - 
 - void
 - Timeline::add_track ( Track *track )
 - {
 -     DMESSAGE( "added new track to the timeline" );
 - 
 -     engine->lock();
 - 
 -     tracks->add( track );
 - 
 -     engine->unlock();
 - 
 -     /* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
 -     redraw();
 - 
 - }
 - 
 - void
 - Timeline::remove_track ( Track *track )
 - {
 -     DMESSAGE( "removed track from the timeline" );
 - 
 -     engine->lock();
 - 
 -     /* FIXME: what to do about track contents? */
 -     tracks->remove( track );
 - 
 -     engine->unlock();
 - 
 -     /* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
 -     redraw();
 - }
 
 
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