Assists music production by grouping standalone programs into sessions. Community version of "Non Session Manager".
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  1. /*******************************************************************************/
  2. /* Copyright (C) 2008 Jonathan Moore Liles */
  3. /* */
  4. /* This program is free software; you can redistribute it and/or modify it */
  5. /* under the terms of the GNU General Public License as published by the */
  6. /* Free Software Foundation; either version 2 of the License, or (at your */
  7. /* option) any later version. */
  8. /* */
  9. /* This program is distributed in the hope that it will be useful, but WITHOUT */
  10. /* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
  11. /* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
  12. /* more details. */
  13. /* */
  14. /* You should have received a copy of the GNU General Public License along */
  15. /* with This program; see the file COPYING. If not,write to the Free Software */
  16. /* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
  17. /*******************************************************************************/
  18. #include <FL/Fl_Button.H>
  19. #include <FL/Fl.H>
  20. const float BLINK_FREQ = 0.5f;
  21. class Fl_Blinker : public Fl_Button
  22. {
  23. bool _on;
  24. static void
  25. update_cb ( void *v )
  26. {
  27. ((Fl_Blinker*)v)->update_cb();
  28. }
  29. void
  30. update_cb ( void )
  31. {
  32. Fl::repeat_timeout( BLINK_FREQ, update_cb, this );
  33. _on = ! _on;
  34. redraw();
  35. }
  36. public:
  37. Fl_Blinker ( int X, int Y, int W, int H, const char *L )
  38. : Fl_Button( X, Y, W, H, L )
  39. {
  40. _on = false;
  41. Fl::add_timeout( BLINK_FREQ, update_cb, this );
  42. type( FL_TOGGLE_BUTTON );
  43. }
  44. virtual
  45. ~Fl_Blinker ()
  46. {
  47. Fl::remove_timeout( update_cb, this );
  48. }
  49. virtual void
  50. draw ( void )
  51. {
  52. draw_box( value() ? box() : down_box(), x(), y(), w(), h(), ( value() != 0 && _on ) ? selection_color() : color() );
  53. draw_label();
  54. }
  55. };