/nsm/server/announce s:application_name s:capabilities s:executable_name i:api_version_major i:api_version_minor i:pid
-From b9d21c2e8d4ce24b23d038ceefbf5f16727d944d Mon Sep 17 00:00:00 2001 From: Nils <> Date: Sat, 5 Mar 2022 12:21:13 +0100 Subject: [PATCH] rebuild documentation and version strings --- docs/api/index.html | 1796 +++++++++++++------------------- docs/index.html | 6 +- docs/src/api/index.adoc | 62 +- docs/src/index.adoc | 2 +- docs/src/jackpatch.1 | 6 +- docs/src/non-session-manager.1 | 6 +- docs/src/nsm-legacy-gui.1 | 6 +- docs/src/nsm-proxy-gui.1 | 6 +- docs/src/nsm-proxy.1 | 6 +- docs/src/nsmd.1 | 8 +- 10 files changed, 796 insertions(+), 1108 deletions(-) diff --git a/docs/api/index.html b/docs/api/index.html index 7058d5e..65694e7 100644 --- a/docs/api/index.html +++ b/docs/api/index.html @@ -441,7 +441,7 @@ body.book #toc,body.book #preamble,body.book h1.sect0,body.book .sect1>h2{page-b
The following sub-sections describe how these options should behave when the application is part of
an NSM session. These rules only apply when session management is active, that is, after the
-announce
handshake described in the NSM OSC Protocol section. In order to provide a
+announce
handshake described in the [NSM OSC Protocol] section. In order to provide a
consistent and predictable user experience, it is critically important for applications to adhere
to these guidelines.
Subdirectories MAY be made to organize sessions into meaningful structures, such as album/track or
-composer/genre/piece. For example: Johann Sebastian Bach/Kantaten/Wie schön leuchtet der Morgenstern
.
-Which results in the same directory structure on disk. Session names can contain any characters that
-are supported by the underlying file system, usually UTF-8.
Subdirectories are created by either nsmd
itself or by the users themselves, through their file
-manager or a GUI (while the session is not open).
The project_name from /nsm/server/new s:project_name
accepts the format a/b/c/d
.
Any session itself MUST be a "leaf" in this directory tree. A session MUST NOT contain further
-session subdirectories: any directory that contains a file session.nsm
is the final
-element in the hierarchy.
All message parameters are REQUIRED. All messages MUST be sent from the same socket as the announce
-message, using the lo_send_from
method of liblo or its equivalent, as the server uses the return
-addresses to distinguish between clients.
Clients MUST create thier OSC servers using the same protocol (UDP,TCP) as found in NSM_URL
.
-nsmd
itself is using UDP only.
At launch, the client MUST check the environment for the value of NSM_URL
. If present, the client
-MUST send the following message to the provided address as soon as it is ready to respond to the
-/nsm/client/open
event:
/nsm/server/announce s:application_name s:capabilities s:executable_name i:api_version_major i:api_version_minor i:pid
-If NSM_URL
is undefined, invalid, or unreachable, then the client should proceed assuming that
-session management is unavailable.
api_version_major
and api_version_minor
must be the two parts of the version number of the NSM API
-as defined by this document.
Note that if the application intends to register JACK clients, application_name
MUST be the same as
-the name that would normally be passed to jack_client_open
. For example, Non-Mixer sends
-"Non-Mixer" as its application_name
. Applications MUST NOT register their JACK clients until
-receiving an open
message; the open
message will provide a unique client name prefix suitable for
-passing to JACK. This is probably the most complex requirement of the NSM API, but it isn’t
-difficult to implement, especially if the application simply wishes to delay its initialization
-process briefly while awaiting the announce
reply and subsequent open
message.
Client programs MUST NOT handle the following themselves. This section is background-information.
capabilities
MUST be a string containing a colon separated list of the special capabilities the
-client possesses. e.g. :dirty:switch:progress:
NSM follows the XDG Base Directory Specifications
executable_name
MUST be the executable name that the program was launched with. For C programs,
-this is simply the value of argv[0]
. Note that hardcoding the name of the program here is not the
-same as using, as the user may have launched the program from a script with a different name using
-exec, or have created a symlink to the program. Getting the correct value in scripting languages
-like Python can be more challenging.
Name | -Description | -
---|---|
switch |
-client is capable of responding to multiple |
-
dirty |
-client knows when it has unsaved changes |
-
progress |
-client can send progress updates during time-consuming operations |
-
message |
-client can send textual status updates |
-
optional-gui |
-client has an optional GUI |
-
All existing and new sessions are directories below the session-root, which defaults to
+$XDG_DATA_HOME/nsm/
, which usually results in $HOME/.local/share/nsm/
.
The server will respond to the client’s announce message with the following message:
+Each session directory contains a file session.nsm
with one client per line name:executable:UID\n
+For example:
/reply "/nsm/server/announce" s:message s:name_of_session_manager s:capabilities
+JACKPatch:jackpatch:nBEIQ
+jack_mixer:jack_mixer:nTXHV
+Carla-Rack:carla-rack:nFAOD
message
is a welcome message.
The value of name_of_session_manager
will depend on the implementation of the NSM server. It
-might say "New Session Manager", or it might say "Non Session Manager" etc. This is for display to
-the user.
nsmd
loads and saves this file, client names are their self-reported names.
+The file format is final and frozen. Additions or changes SHALL NOT be made.
capabilities
will be a string containing a colon separated list of special server capabilities.
Subdirectories MAY be made to organize sessions into meaningful structures, such as album/track or
+composer/genre/piece. For example: Johann Sebastian Bach/Kantaten/Wie schön leuchtet der Morgenstern
.
+Which results in the same directory structure on disk. Session names can contain any characters that
+are supported by the underlying file system, usually UTF-8.
Presently, the server capabilities
are:
Name | -Description | -
---|---|
server-control |
-client-to-server control |
-
broadcast |
-server responds to /nsm/server/broadcast message |
-
optional-gui |
-server responds to optional-gui messages. This capability is always present and MUST be supported by any server implementation. |
-
A client should not consider itself to be under session management until it receives this response. -For example, the Non applications activate their "SM" blinkers at this time.
+Subdirectories are created by either nsmd
itself or by the users themselves, through their file
+manager or a GUI (while the session is not open).
If there is an error, a reply of the following form will be sent to the client:
-/error "/nsm/server/announce" i:error_code s:error_message
-The project_name from /nsm/server/new s:project_name
accepts the format a/b/c/d
.
The following table defines possible values of error_code
:
Code | -Meaning | -
---|---|
ERR_GENERAL |
-General Error |
-
ERR_INCOMPATIBLE_API |
-Incompatible API version |
-
ERR_BLACKLISTED |
-Client has been blacklisted. |
-
Any session itself MUST be a "leaf" in this directory tree. A session MUST NOT contain further
+session subdirectories: any directory that contains a file session.nsm
is the final
+element in the hierarchy.
Compliant clients MUST accept the client control messages described in this section. All client
-control messages REQUIRE a response. Responses MUST be delivered back to the sender (nsmd
) from the
-same socket used by the client in its announce
message (by using lo_send_from
) AFTER the action has
-been completed or if an error is encountered. The required response is described in the subsection
-for each message.
If there is an error and the action cannot be completed, then error_code
MUST be set to a valid
-error code (see Error Code Definitions) and message
to a string describing the problem
-(suitable for display to the user).
Because multiple nsmd
can run at the same time we need to prevent accidental write-access to the
+same session by different nsm-daemons, and subsequently GUIs.
The reply can take one of the following two forms, where path MUST be the path
of the message being
-replied to (e.g. "nsm/client/save":
/reply s:path s:message
-/error s:path i:error_code s:message
+Therefore each currently open session creates a lockfile under $XDG_RUNTIME_DIR/nsm/
(usually
+/run/user/XXXX/nsm/
) that tells nsmd
to not open such a locked session. This directory gets
+cleaned by the operating system, preventing sessions to stay locked after e.g. a power failure.
There is no message for this. Clients will receive the Unix SIGTERM signal and MUST close cleanly
-IMMEDIATELY, without displaying any kind of dialog to the user and regardless of whether or not
-unsaved changes would be lost. When a session is closed the application will receive this signal
-soon after having responded to a save
message.
/nsm/client/open s:path_to_instance_specific_project s:display_name s:client_id
-The lockfile is named after the simple session name combined with a numeric ID for the session
+root. It is possible that two nsmd
opened two different session roots, both with the same simple
+session name, e.g. "my song". Lockfiles are able to distinguish between those and will not prevent
+access in this scenario. The numeric ID is a djb2 hash modulo (%) 65521 of the session root directory
+(see src/file.cpp
function simple_hash()
).
path_to_instance_specific_project
is a path name in the form client_name.ID, assigned to the
-client for storing its project data. The client MUST choose one of the four strategies below to
-save, so that every file in the session can be traced back to a client and, vice versa, a client
-name.ID can be used to look up all its files. (For example to clean up the session dir)
The client has no state and does not save at all
-and it MUST NOT misuse e.g. ~/.config to save session specific information e.g. synth-instrument settings
-The lockfile contains, on separate lines:
The client may use the path client_name.ID directly, resulting in a file client_name.ID in the session directory
-The client may append its native file extension (e.g. .json
) to the path client_name.ID
The client may use the path as directory, creating arbitrary files below, for example recorded .wav.
and it MUST NOT use the client ID below this point. This way the data stays transferable by hand to another client instance (in another session).
+The absolute path to the session, including the root-dir, which could be overriden by nsmd --session-root
, allowing two sessions of the same basic name in different roots.
best case practice is to always use the same file names, for example client_name.ID/savefile.json
the OSC URL of the server that runs this session, the same as $NSM_URL
.
If a project exists at the path, the client MUST immediately open it.
+Example:
If a project does not exist at the path, then the client MUST immediately create and open a new one +
/home/johann/.local/share/nsm/cantatas/easter1751
+osc.udp://myuser.localdomain:11287/
+
+
+== NSM OSC Protocol
+
+All message parameters are REQUIRED. All messages MUST be sent from the same socket as the `announce`
+message, using the `lo_send_from` method of liblo or its equivalent, as the server uses the return
+addresses to distinguish between clients.
+
+
+Clients MUST create thier OSC servers using the same protocol (UDP,TCP) as found in `NSM_URL`.
+`nsmd` itself is using UDP only.
+
+
+
+=== Establishing a Connection
+
+==== Announce
+
+At launch, the client MUST check the environment for the value of `NSM_URL`. If present, the client
+MUST send the following message to the provided address as soon as it is ready to respond to the
+`/nsm/client/open` event:
+
+[source%nowrap,OSC]
+----
+/nsm/server/announce s:application_name s:capabilities s:executable_name i:api_version_major i:api_version_minor i:pid
+----
+
+If `NSM_URL` is undefined, invalid, or unreachable, then the client should proceed assuming that
+session management is unavailable.
+
+`api_version_major` and `api_version_minor` must be the two parts of the version number of the NSM API
+as defined by this document.
+
+Note that if the application intends to register JACK clients, `application_name` MUST be the same as
+the name that would normally be passed to `jack_client_open`. For example, Non-Mixer sends
+"Non-Mixer" as its `application_name`. Applications MUST NOT register their JACK clients until
+receiving an `open` message; the `open` message will provide a unique client name prefix suitable for
+passing to JACK. This is probably the most complex requirement of the NSM API, but it isn't
+difficult to implement, especially if the application simply wishes to delay its initialization
+process briefly while awaiting the `announce` reply and subsequent `open` message.
+
+`capabilities` MUST be a string containing a colon separated list of the special capabilities the
+client possesses. e.g. `:dirty:switch:progress:`
+
+`executable_name` MUST be the executable name that the program was launched with. For C programs,
+this is simply the value of `argv[0]`. Note that hardcoding the name of the program here is not the
+same as using, as the user may have launched the program from a script with a different name using
+exec, or have created a symlink to the program. Getting the correct value in scripting languages
+like Python can be more challenging.
+
+.Available Client Capabilities
+[options="header", stripes=even]
+|===
+
+|Name | Description
+
+|switch | client is capable of responding to multiple `open` messages without restarting
+|dirty | client knows when it has unsaved changes
+|progress | client can send progress updates during time-consuming operations
+|message | client can send textual status updates
+|optional-gui | client has an optional GUI
+
+|===
+
+
+==== Response
+
+The server will respond to the client's announce message with the following message:
+
+[source%nowrap,OSC]
+----
+/reply "/nsm/server/announce" s:message s:name_of_session_manager s:capabilities
+----
+
+`message` is a welcome message.
+
+The value of `name_of_session_manager` will depend on the implementation of the NSM server. It
+might say "New Session Manager", or it might say "Non Session Manager" etc. This is for display to
+the user.
+
+`capabilities` will be a string containing a colon separated list of special server capabilities.
+
+Presently, the server `capabilities` are:
+
+.Available Server Capabilities
+[options="header", stripes=even]
+|===
+
+|Name | Description
+
+|server-control | client-to-server control
+|broadcast | server responds to /nsm/server/broadcast message
+|optional-gui | server responds to optional-gui messages. This capability is always present and MUST be supported by any server implementation.
+
+|===
+
+A client should not consider itself to be under session management until it receives this response.
+For example, the Non applications activate their "SM" blinkers at this time.
+
+If there is an error, a reply of the following form will be sent to the client:
+
+
+[source%nowrap,OSC]
+----
+/error "/nsm/server/announce" i:error_code s:error_message
+----
+
+The following table defines possible values of `error_code`:
+
+.Response codes
+[options="header", stripes=even]
+|===
+
+|Code | Meaning
+
+|ERR_GENERAL | General Error
+|ERR_INCOMPATIBLE_API | Incompatible API version
+|ERR_BLACKLISTED | Client has been blacklisted.
+
+|===
+
+
+=== Server to Client Control Messages
+
+Compliant clients MUST accept the client control messages described in this section. All client
+control messages REQUIRE a response. Responses MUST be delivered back to the sender (`nsmd`) from the
+same socket used by the client in its `announce` message (by using `lo_send_from`) AFTER the action has
+been completed or if an error is encountered. The required response is described in the subsection
+for each message.
+
+If there is an error and the action cannot be completed, then `error_code` MUST be set to a valid
+error code (see <<Error Code Definitions>>) and `message` to a string describing the problem
+(suitable for display to the user).
+
+The reply can take one of the following two forms, where path MUST be the `path` of the message being
+replied to (e.g. "nsm/client/save":
+
+[source%nowrap,OSC]
+----
+/reply s:path s:message
+----
+
+[source%nowrap,OSC]
+----
+/error s:path i:error_code s:message
+----
+
+
+==== Quit
+
+There is no message for this. Clients will receive the Unix SIGTERM signal and MUST close cleanly
+IMMEDIATELY, without displaying any kind of dialog to the user and regardless of whether or not
+unsaved changes would be lost. When a session is closed the application will receive this signal
+soon after having responded to a `save` message.
+
+
+[#server-to-client-control-messages-open]
+==== Open
+
+[source%nowrap,OSC]
+----
+/nsm/client/open s:path_to_instance_specific_project s:display_name s:client_id
+----
+
+`path_to_instance_specific_project` is a path name in the form client_name.ID, assigned to the
+client for storing its project data. The client MUST choose one of the four strategies below to
+save, so that every file in the session can be traced back to a client and, vice versa, a client
+name.ID can be used to look up all its files. (For example to clean up the session dir)
+
+* The client has no state and does not save at all
+ ** and it MUST NOT misuse e.g. ~/.config to save session specific information e.g. synth-instrument settings
+* The client may use the path client_name.ID directly, resulting in a file client_name.ID in the session directory
+* The client may append its native file extension (e.g. `.json`) to the path client_name.ID
+* The client may use the path as directory, creating arbitrary files below, for example recorded .wav.
+ ** and it MUST NOT use the client ID below this point. This way the data stays transferable by hand to another client instance (in another session).
+ ** best case practice is to always use the same file names, for example `client_name.ID/savefile.json`
+
+If a project exists at the path, the client MUST immediately open it.
+
+If a project does not exist at the path, then the client MUST immediately create and open a new one
at the specified path or, for clients which hold all their state in memory, store the path for
-later use when responding to the save
message.
-
No file or directory will be created at the specified path by the server. It is up to the client to -create what it needs.
-For clients which HAVE NOT specified the :switch:
capability, the open
message will only be
-delivered once, immediately following the announce
response.
For clients which HAVE specified the :switch:
capability, the client MUST immediately switch to the
-specified project or create a new one if it doesn’t exist.
Clients which are incapable of switching projects or are prone to crashing upon switching MUST NOT
-include :switch:
in their capability string.
If the user the is allowed to run two or more instances of the application simultaneously
-then such an application MUST PRE-PEND the provided client_id
string, followed by "/", to any
+later use when responding to the `save` message.
+
+No file or directory will be created at the specified path by the server. It is up to the client to
+create what it needs.
+
+For clients which HAVE NOT specified the `:switch:` capability, the `open` message will only be
+delivered once, immediately following the `announce` response.
+
+For clients which HAVE specified the `:switch:` capability, the client MUST immediately switch to the
+specified project or create a new one if it doesn't exist.
+
+Clients which are incapable of switching projects or are prone to crashing upon switching MUST NOT
+include `:switch:` in their capability string.
+
+If the user the is allowed to run two or more instances of the application simultaneously
+then such an application MUST PRE-PEND the provided `client_id` string, followed by "/", to any
names it registers with common subsystems (e.g. JACK client names). This ensures that multiple
instances of the same application can be restored in any order without scrambling the JACK
-connections or causing other conflicts.
The provided client_id
will be a concatenation of the value of application_name
sent by the
-client in its announce
message and a unique identifier.
Therefore, applications which create single JACK clients can use the value of client_id
directly
-as their JACK client name.
Applications which register multiple JACK clients (e.g. Carla or Non-Mixer) MUST PRE-PEND
-client_id
value, followed by "/", to the client names they register with JACK and the application
-determined part MUST be unique for that (JACK) client.
For example, Carla is a plugin-host that loads each plugin as JACK client.
-Suitable JACK client names are: carla-jack-multi.nBAF/ZynAddSubFx
or carla-jack-multi.nBAF/Helm
-Please note that ZynAddSubFx and Helm are not ports but clients. Each of them can have any number
-of audio and midi ports below them.
Note that this means that the application MUST NOT register with JACK (or any
-other subsystem requiring unique names) until it receives an open
message from NSM. Likewise,
-applications with the :switch:
capability should close their JACK clients and re-create them with
-using the new client_id
(renaming JACK-clients is not possible, only ports).
A response is REQUIRED as soon as the open operation has been completed. Ongoing progress MAY be
-indicated by sending messages to /nsm/client/progress
.
The client MUST respond to the 'open' message with:
-/reply "/nsm/client/open" s:message
-Or
-/error "/nsm/client/open" i:error_code s:message
-Code | -Meaning | -
---|---|
ERR |
-General Error |
-
ERR_BAD_PROJECT |
-An existing project file was found to be corrupt |
-
ERR_CREATE_FAILED |
-A new project could not be created |
-
ERR_UNSAVED_CHANGES |
-Unsaved changes would be lost |
-
ERR_NOT_NOW |
-Operation cannot be completed at this time |
-
/nsm/client/save
-This message will only be delivered after a previous open
message, and may be sent any number of
-times within the course of a session (including zero, if the user aborts the session).
/reply "/nsm/client/save" s:message
-Or
-/error "/nsm/client/save" i:error_code s:message
-Code | -Meaning | -
---|---|
ERR |
-General Error |
-
ERR_SAVE_FAILED |
-Project could not be saved |
-
ERR_NOT_NOW |
-Operation cannot be completed at this time |
-
Accepting this message is optional. The intent is to signal to clients which may have some -interdependence (say, peer to peer OSC connections) that the session is fully loaded and all their -peers are available. Most clients will not need to act on this message. This message has no meaning -when a session is being built or run; only when it is initially loaded. Clients who intend to act -on this message MUST NOT do so by delaying initialization waiting for it.
-/nsm/client/session_is_loaded
-This message does not require a response.
-If the client has specified the optional-gui
capability, then it may receive this message from the
-server when the user wishes to change the visibility state of the GUI. It doesn’t matter if the
-optional GUI is integrated with the program or if it is a separate program \(as is the case with
-SooperLooper\). When the GUI is hidden, there should be no window mapped and if the GUI is a
-separate program, it should be killed.
/nsm/client/show_optional_gui
-/nsm/client/hide_optional_gui
-This message does not require a response.
-If the client has specified the optional-gui
capability, then it MUST send this message whenever
-the state of visibility of the optional GUI has changed. It also MUST send this message after its
-announce message to indicate the initial visibility state of the optional GUI.
The client SHOULD always start hidden, if not saved as visible. That implies the first load, after -adding to the session, SHOULD always be hidden.
-It is the responsibility of the client to remember the visibility state of its GUI across session -loads.
-/nsm/client/gui_is_hidden
-/nsm/client/gui_is_shown
-No response will be delivered.
-/nsm/client/progress f:progress
-For potentially time-consuming operations, such as save
and open
, progress updates may be
-indicated throughout the duration by sending a floating point value between 0.0 and 1.0, 1.0
-indicating completion, to the NSM server.
The server will not send a response to these messages, but will relay the information to the user.
-Note that even when using the progress
feature, the final response to the save
or open
-message is still REQUIRED.
Clients which intend to send progress messages MUST include :progress:
in their announce
-capability string.
/nsm/client/is_dirty
-/nsm/client/is_clean
-Some clients may be able to inform the server when they have unsaved changes pending. Such clients
-may optionally send is_dirty
and is_clean
messages.
Clients which have and use this capability MUST include :dirty:
in their announce
capability string.
/nsm/client/message i:priority s:message
-Clients may send miscellaneous status updates to the server for possible display to the user. This
-may simply be chatter that is normally written to the console. priority
MUST be a number from 0
-to 3, 3 being the most important.
Clients which have and use this capability MUST include :message:
in their announce
capability
-string.
Symbolic Name | -Integer Value | -
---|---|
ERR_GENERAL |
--1 |
-
ERR_INCOMPATIBLE_API |
--2 |
-
ERR_BLACKLISTED |
--3 |
-
ERR_LAUNCH_FAILED |
--4 |
-
ERR_NO_SUCH_FILE |
--5 |
-
ERR_NO_SESSION_OPEN |
--6 |
-
ERR_UNSAVED_CHANGES |
--7 |
-
ERR_NOT_NOW |
--8 |
-
ERR_BAD_PROJECT |
--9 |
-
ERR_CREATE_FAILED |
--10 |
-
If the server publishes the :server-control:
capability, then clients can also initiate action by
-the server. For example, a client might implement a 'Save All' option which sends a
-/nsm/server/save
message to the server, rather than requiring the user to switch to the session
-management interface to effect the save.
The session manager not only manages clients via OSC, but it is itself controlled via OSC messages. -The server responds to the following messages.
-All of the following messages will be responded to, at the sender’s address, with one of the two -following messages:
-/reply s:path s:message
-/error s:path i:error_code s:message
-The first parameter of the reply is the path to the message being replied to. The /error
reply
-includes an integer error code (non-zero indicates error). message
will be a description of the
-error.
The possible errors are:
-Code | -Meaning | -
---|---|
ERR_GENERAL |
-General Error |
-
ERR_LAUNCH_FAILED |
-Launch failed |
-
ERR_NO_SUCH_FILE |
-No such file |
-
ERR_NO_SESSION |
-No session is open |
-
ERR_UNSAVED_CHANGES |
-Unsaved changes would be lost |
-
/nsm/server/add s:executable_name
Adds a client to the current session.
-/nsm/server/save
Saves the current session.
-/nsm/server/open s:project_name
Saves the current session and loads a new session.
-/nsm/server/new s:project_name
Saves the current session and creates a new session.
-/nsm/server/duplicate s:new_project
Saves and closes the current session, makes a copy, and opens it.
-/nsm/server/close
Saves and closes the current session.
-/nsm/server/abort
Closes the current session WITHOUT SAVING
-/nsm/server/quit
Saves and closes the current session and terminates the server.
-/nsm/server/list
Lists available projects. One /reply
message will be sent for each existing project.
Afer listing the last session one final /reply
with /nsm/server/list, ""
will be send. That is an empty string.
If the server includes :broadcast:
in its capability string, then clients may send broadcast
+connections or causing other conflicts.
+
+The provided `client_id` will be a concatenation of the value of `application_name` sent by the
+client in its `announce` message and a unique identifier.
+
+Therefore, applications which create single JACK clients can use the value of `client_id` directly
+as their JACK client name.
+
+Applications which register multiple JACK clients (e.g. Carla or Non-Mixer) MUST PRE-PEND
+`client_id` value, followed by "/", to the client names they register with JACK and the application
+determined part MUST be unique for that (JACK) client.
+
+For example, Carla is a plugin-host that loads each plugin as JACK client.
+Suitable JACK client names are: `carla-jack-multi.nBAF/ZynAddSubFx` or `carla-jack-multi.nBAF/Helm`
+Please note that ZynAddSubFx and Helm are *not ports* but clients. Each of them can have any number
+of audio and midi ports below them.
+
+Note that this means that the application MUST NOT register with JACK (or any
+other subsystem requiring unique names) until it receives an `open` message from NSM. Likewise,
+applications with the `:switch:` capability should close their JACK clients and re-create them with
+using the new `client_id` (renaming JACK-clients is not possible, only ports).
+
+A response is REQUIRED as soon as the open operation has been completed. Ongoing progress MAY be
+indicated by sending messages to `/nsm/client/progress`.
+
+
+===== Response
+
+The client MUST respond to the 'open' message with:
+
+[source%nowrap,OSC]
+----
+/reply "/nsm/client/open" s:message
+----
+
+Or
+
+[source%nowrap,OSC]
+----
+/error "/nsm/client/open" i:error_code s:message
+----
+
+
+.Response codes
+[options="header", stripes=even]
+|===
+
+|Code | Meaning
+
+|ERR | General Error
+|ERR_BAD_PROJECT | An existing project file was found to be corrupt
+|ERR_CREATE_FAILED | A new project could not be created
+|ERR_UNSAVED_CHANGES | Unsaved changes would be lost
+|ERR_NOT_NOW | Operation cannot be completed at this time
+
+|===
+
+
+==== Save
+
+[source%nowrap,OSC]
+----
+/nsm/client/save
+----
+
+This message will only be delivered after a previous `open` message, and may be sent any number of
+times within the course of a session (including zero, if the user aborts the session).
+
+===== Response
+
+[source%nowrap,OSC]
+----
+/reply "/nsm/client/save" s:message
+----
+
+Or
+
+[source%nowrap,OSC]
+----
+/error "/nsm/client/save" i:error_code s:message
+----
+
+
+.Response codes
+[options="header", stripes=even]
+|===
+
+|Code | Meaning
+
+|ERR | General Error
+|ERR_SAVE_FAILED | Project could not be saved
+|ERR_NOT_NOW | Operation cannot be completed at this time
+
+|===
+
+
+=== Server to Client Informational Messages
+
+==== Session is Loaded
+
+Accepting this message is optional. The intent is to signal to clients which may have some
+interdependence (say, peer to peer OSC connections) that the session is fully loaded and all their
+peers are available. Most clients will not need to act on this message. This message has no meaning
+when a session is being built or run; only when it is initially loaded. Clients who intend to act
+on this message MUST NOT do so by delaying initialization waiting for it.
+
+[source%nowrap,OSC]
+----
+/nsm/client/session_is_loaded
+----
+
+This message does not require a response.
+
+
+==== Show Optional Gui
+
+If the client has specified the `optional-gui` capability, then it may receive this message from the
+server when the user wishes to change the visibility state of the GUI. It doesn't matter if the
+optional GUI is integrated with the program or if it is a separate program \(as is the case with
+SooperLooper\). When the GUI is hidden, there should be no window mapped and if the GUI is a
+separate program, it should be killed.
+
+[source%nowrap,OSC]
+----
+/nsm/client/show_optional_gui
+----
+
+[source%nowrap,OSC]
+----
+/nsm/client/hide_optional_gui
+----
+
+This message does not require a response.
+
+
+
+=== Client to Server Informational Messages
+
+==== Optional GUI
+
+If the client has specified the `optional-gui` capability, then it MUST send this message whenever
+the state of visibility of the optional GUI has changed. It also MUST send this message after its
+announce message to indicate the initial visibility state of the optional GUI.
+
+The client SHOULD always start hidden, if not saved as visible. That implies the first load, after
+adding to the session, SHOULD always be hidden.
+
+It is the responsibility of the client to remember the visibility state of its GUI across session
+loads.
+
+[source%nowrap,OSC]
+----
+/nsm/client/gui_is_hidden
+----
+
+[source%nowrap,OSC]
+----
+/nsm/client/gui_is_shown
+----
+
+No response will be delivered.
+
+
+==== Progress
+
+[source%nowrap,OSC]
+----
+/nsm/client/progress f:progress
+----
+
+For potentially time-consuming operations, such as `save` and `open`, progress updates may be
+indicated throughout the duration by sending a floating point value between 0.0 and 1.0, 1.0
+indicating completion, to the NSM server.
+
+The server will not send a response to these messages, but will relay the information to the user.
+
+Note that even when using the `progress` feature, the final response to the `save` or `open`
+message is still REQUIRED.
+
+Clients which intend to send progress messages MUST include `:progress:` in their `announce`
+capability string.
+
+
+==== Dirtiness
+
+[source%nowrap,OSC]
+----
+/nsm/client/is_dirty
+----
+
+[source%nowrap,OSC]
+----
+/nsm/client/is_clean
+----
+
+Some clients may be able to inform the server when they have unsaved changes pending. Such clients
+may optionally send `is_dirty` and `is_clean` messages.
+
+Clients which have and use this capability MUST include `:dirty:` in their `announce` capability string.
+
+==== Status Messsages
+
+[source%nowrap,OSC]
+----
+/nsm/client/message i:priority s:message
+----
+
+Clients may send miscellaneous status updates to the server for possible display to the user. This
+may simply be chatter that is normally written to the console. `priority` MUST be a number from 0
+to 3, 3 being the most important.
+
+Clients which have and use this capability MUST include `:message:` in their `announce` capability
+string.
+
+
+=== Error Code Definitions
+
+.Error Code Definitions
+[options="header", stripes=even]
+|===
+
+|Symbolic Name | Integer Value
+
+|ERR_GENERAL | -1
+|ERR_INCOMPATIBLE_API | -2
+|ERR_BLACKLISTED | -3
+|ERR_LAUNCH_FAILED | -4
+|ERR_NO_SUCH_FILE | -5
+|ERR_NO_SESSION_OPEN | -6
+|ERR_UNSAVED_CHANGES | -7
+|ERR_NOT_NOW | -8
+|ERR_BAD_PROJECT | -9
+|ERR_CREATE_FAILED | -10
+
+|===
+
+=== Client to Server Control
+
+If the server publishes the `:server-control:` capability, then clients can also initiate action by
+the server. For example, a client might implement a 'Save All' option which sends a
+`/nsm/server/save` message to the server, rather than requiring the user to switch to the session
+management interface to effect the save.
+
+
+=== Server Control API
+
+The session manager not only manages clients via OSC, but it is itself controlled via OSC messages.
+The server responds to the following messages.
+
+All of the following messages will be responded to, at the sender's address, with one of the two
+following messages:
+
+[source%nowrap,OSC]
+----
+/reply s:path s:message
+----
+
+[source%nowrap,OSC]
+----
+/error s:path i:error_code s:message
+----
+
+The first parameter of the reply is the path to the message being replied to. The `/error` reply
+includes an integer error code (non-zero indicates error). `message` will be a description of the
+error.
+
+The possible errors are:
+
+.Responses
+[options="header", stripes=even]
+|===
+
+|Code |Meaning
+
+|ERR_GENERAL | General Error
+|ERR_LAUNCH_FAILED | Launch failed
+|ERR_NO_SUCH_FILE | No such file
+|ERR_NO_SESSION | No session is open
+|ERR_UNSAVED_CHANGES | Unsaved changes would be lost
+
+|===
+
+
+* `/nsm/server/add s:executable_name`
+ ** Adds a client to the current session.
+
+* `/nsm/server/save`
+ ** Saves the current session.
+
+* `/nsm/server/open s:project_name`
+ ** Saves the current session and loads a new session.
+
+* `/nsm/server/new s:project_name`
+ ** Saves the current session and creates a new session.
+
+* `/nsm/server/duplicate s:new_project`
+ ** Saves and closes the current session, makes a copy, and opens it.
+
+* `/nsm/server/close`
+ ** Saves and closes the current session.
+
+* `/nsm/server/abort`
+ ** Closes the current session WITHOUT SAVING
+
+* `/nsm/server/quit`
+ ** Saves and closes the current session and terminates the server.
+
+* `/nsm/server/list`
+ ** Lists available projects. One `/reply` message will be sent for each existing project.
+ ** Afer listing the last session one final `/reply` with `/nsm/server/list, ""` will be send. That is an empty string.
+
+
+==== Client to Client Communication
+
+If the server includes `:broadcast:` in its capability string, then clients may send broadcast
messages to each other through the NSM server. Clients may send messages to the server at the path
-/nsm/server/broadcast
.
The format of this message is as follows:
-/nsm/server/broadcast s:path [arguments...]
-The message will then be relayed to all clients in the session at the path path
(with the
-arguments shifted by one).
For example the message:
-/nsm/server/broadcast /tempomap/update "0,120,4/4:12351234,240,4/4"
-Would broadcast the following message to all clients in the session (except for the sender), some -of which might respond to the message by updating their own tempo maps.
-/tempomap/update "0,120,4/4:12351234,240,4/4"
-The Non programs use this feature to establish peer to peer OSC communication by symbolic names -(client IDs) without having to remember the OSC URLs of peers across sessions.
-Here we will document all technical changes or differences in behaviour together with their API and -project version numbers. The term "original" refers to Non Session Manager and "new" refers to New -Session Manager.
+Given a version number MAJOR.MINOR.PATCH, increment the:
Version numbers follow Semantic Versioning 2.0.0
+MAJOR version when you make incompatible API changes, +MINOR version when you add functionality in a backwards compatible manner, and +PATCH version when you make backwards compatible bug fixes.
Given a version number MAJOR.MINOR.PATCH, increment the:
+.NSM Version Numbers
+[options="header", stripes=even]
+|===
-MAJOR version when you make incompatible API changes,
-MINOR version when you add functionality in a backwards compatible manner, and
-PATCH version when you make backwards compatible bug fixes.
-
Subject | -Version | -
---|---|
Non Session Manager at moment of fork |
-1.2 (June 2020) |
-
Non Session Manager API |
-1.0 NON nsmd.C |
-
Original API Document |
-- |
New Session Manager |
-1.5.0 |
-
New Session Manager API |
-1.1.1 NEW nsmd.cpp |
-
New API Document |
-1.5.0 Here |
-
The most important factor in decision making is to keep client compatibility at 100%. -No client will ever receive an unrequested OSC message except those in API 1.0.0.
-Messages that drastically change existing /nsm/client/
or /nsm/server
behaviour require an
-inrecement to API_VERSION_MAJOR
, which we want to avoid.
nsmd
checks if the clients API_VERSION_MAJOR
is greater than its own and refuses the client
-with ERR_INCOMPATIBLE_API
.
All changes (that concern client/server behaviour) that increment API_VERSION_MINOR
will be
-request-only or gated by new capabilities (e.g. :optional-gui:
). nsmd
will not send any
-messages if a capability was not sent by the client in announce
. This includes
-mostly optional features about requesting extra information.
New actions for server-control, for example a hypothetical /nsm/server/save_as
, which would be
-triggered by the client and would only be answered by the server ("no unrequested message") will
-increment API_VERSION_MINOR
.
All changes that increment API_VERSION_PATCH
will not have any effect on behaviour, except to
+|Subject | Version
+
+|Non Session Manager at moment of fork | 1.2 (June 2020)
+|Non Session Manager API | 1.0 link:https://github.com/original-male/non/blob/master/session-manager/src/nsmd.C[NON nsmd.C]
+|Original API Document | 1.0 link:http://non.tuxfamily.org/nsm/API.html[non.tuxfamily.org/nsm/API.html]
+|New Session Manager | 1.6.0
+|New Session Manager API | 1.1.2 link:https://github.com/jackaudio/new-session-manager/blob/master/src/nsmd.cpp[NEW nsmd.cpp]
+|New API Document | 1.5.0 link:#[Here]
+
+|===
+
+
+=== Guidelines
+
+The most important factor in decision making is to keep client compatibility at 100%.
+No client will ever receive an unrequested OSC message except those in API 1.0.0.
+
+Messages that drastically change existing `/nsm/client/` or `/nsm/server` behaviour require an
+inrecement to `API_VERSION_MAJOR`, which we want to avoid.
+
+`nsmd` checks if the clients `API_VERSION_MAJOR` is greater than its own and refuses the client
+with `ERR_INCOMPATIBLE_API`.
+
+All changes (that concern client/server behaviour) that increment `API_VERSION_MINOR` will be
+request-only or gated by new capabilities (e.g. `:optional-gui:`). `nsmd` will not send any
+messages if a capability was not sent by the client in <<Announce,`announce`>>. This includes
+mostly optional features about requesting extra information.
+
+New actions for server-control, for example a hypothetical `/nsm/server/save_as`, which would be
+triggered by the client and would only be *answered* by the server ("no unrequested message") will
+increment `API_VERSION_MINOR`.
+
+All changes that increment `API_VERSION_PATCH` will not have any effect on behaviour, except to
fix clear problems, where "problem" is defined by having a different effect than described in this
-document, which includes technical problems such as crashes.
All messages regarding GUI-communication that start with /nsm/gui/…
were undocumented in API
-1.0.0 and only used by non-session-manager
/ nsm-legacy-gui
. Until properly documented in this
+document, which includes technical problems such as crashes.
+
+All messages regarding GUI-communication that start with `/nsm/gui/...` were undocumented in API
+1.0.0 and only used by `non-session-manager` / `nsm-legacy-gui`. Until properly documented in this
document this part of the API is considered unstable and may change at any time without notice.
-However, when changing already existing messages and behaviour it MAY increment API_VERSION_MINOR
-or API_VERSION_PATCH
. In that case it will appear in the list below.
Last factor of compatibility is that any unknown message sent to nsmd
will just print a warning
+However, when changing already existing messages and behaviour it MAY increment `API_VERSION_MINOR`
+or `API_VERSION_PATCH`. In that case it will appear in the list below.
+
+Last factor of compatibility is that any unknown message sent to `nsmd` will just print a warning
message to stdout, but will otherwise be ignored. This secures a stable server, even when a client
-misbehaves and sends too-new messages outside of announced :capabilites:
Rewritten API document without code changes to adapt to existing code or existing client behaviour:
-Changed versioning scheme to Semantic Versioning with three positions Major.Minor.Patch
-Quit or Exit SHOULD hide instead of exiting when :optional-gui: is supported and MAY not -act on the quit through menu otherwise.
-Open: Make clear that there are only certain -possibilities for save paths. We added MUST because the rule was just implied before.
-Open: Make clear that the delimiter for -multi-jack clients is "/".
-Optional GUI SHOULD start hidden, always after a fresh add to the session. After that saving -the visibility state may override it for next time.
-Progress MUST be announced in :capabilities: . Before there was a lower case "should", -which means nothing. Parallel-examples in the specs cleary say that supporting optional features must be announced first.
-Same for Dirtiness and Status Messsages.
-Status Messsages have priority numbers between 0 and 3, so they MUST send that. -It was never an arbitrary value.
-Code changes:
-Server Control API: /nsm/server/list
chain of single OSC messages, one for each session,
-is now finalized with sending and empty string "" as session name. Previously this was just
-a symbolically irrelevant console message "Done."
Replies to /nsm/server/save
etc. will now be sent back to the sender and not falsely to the last
-client who replied to /nsm/client/save
. This alone would only require API_VERSION_PATCH
-increment, but we are already incrementing minor.
Server Control API: /nsm/server/add
was replying with an undocumented error code on success.
-Instead, as this document always specificed, it now sends "/reply", path, "Launched."
.
-Again, this would have been just API_VERSION_PATCH on its own.
Undocumented (Unstable) /nsm/gui
protocol
Send client status after a GUI attaches to running server. This -was not happening before, but it was the intention. It was just broken in nsmd.cpp. This alone -would only require API_VERSION_PATCH increment, but we are already incrementing minor.
-Send label "launch error!" when a program is added (or loaded) that -does not exist in $PATH. This requires no adaptation of any client, server or GUI because labels -are arbitrary already and this is not meant for automatic parsing, but as user information.
-/nsm/gui/session/name
will now always send the same parameter format, regardless of how the session was opened:
-simple-session-name, relative session path with subdirs below session-root.
When a GUI announces itself to nsmd it will receive the absolute path to the session directory
-through the message /nsm/gui/session/root
. This is not a new addition but was already in
-non-session-manager git.
Server-capability :optional-gui: is now mandatory for SERVER implementations. Reasoning: +misbehaves and sends too-new messages outside of announced :capabilites: + +=== Changes in API Version 1.1.0 + +Rewritten API document without code changes to adapt to existing code or existing client behaviour: + +* Changed versioning scheme to Semantic Versioning with three positions Major.Minor.Patch +* <<Quit or Exit>> SHOULD hide instead of exiting when :optional-gui: is supported and MAY not + act on the quit through menu otherwise. +* <<#server-to-client-control-messages-open,Open>>: Make clear that there are only certain + possibilities for save paths. We added MUST because the rule was just implied before. +* <<#server-to-client-control-messages-open,Open>>: Make clear that the delimiter for + multi-jack clients is "/". +* <<Optional GUI>> SHOULD start hidden, always after a fresh add to the session. After that saving + the visibility state may override it for next time. +* <<Progress>> MUST be announced in :capabilities: . Before there was a lower case "should", + which means nothing. Parallel-examples in the specs cleary say that supporting optional features must be announced first. + ** Same for <<Dirtiness>> and <<Status Messsages>>. +* <<Status Messsages>> have priority numbers between 0 and 3, so they MUST send that. + It was never an arbitrary value. + +Code changes: + +* <<Server Control API>>: `/nsm/server/list` chain of single OSC messages, one for each session, + is now finalized with sending and empty string "" as session name. Previously this was just + a symbolically irrelevant console message `"Done."` +* Replies to `/nsm/server/save` etc. will now be sent back to the sender and not falsely to the last + client who replied to `/nsm/client/save`. This alone would only require API_VERSION_PATCH + increment, but we are already incrementing minor. +* <<Server Control API>>: `/nsm/server/add` was replying with an undocumented error code on success. + Instead, as this document always specificed, it now sends `"/reply", path, "Launched."`. + Again, this would have been just API_VERSION_PATCH on its own. + +Undocumented (Unstable) `/nsm/gui` protocol + +* Send client status after a GUI attaches to running server. This + was not happening before, but it was the intention. It was just broken in nsmd.cpp. This alone + would only require API_VERSION_PATCH increment, but we are already incrementing minor. +* Send label "launch error!" when a program is added (or loaded) that + does not exist in $PATH. This requires no adaptation of any client, server or GUI because labels + are arbitrary already and this is not meant for automatic parsing, but as user information. +* `/nsm/gui/session/name` will now always send the same parameter format, regardless of how the session was opened: + simple-session-name, relative session path with subdirs below session-root. +* When a GUI announces itself to nsmd it will receive the absolute path to the session directory + through the message `/nsm/gui/session/root`. This is not a new addition but was already in + non-session-manager git. + +=== Changes in API Version 1.1.1 + +* Server-capability :optional-gui: is now mandatory for SERVER implementations. Reasoning: This is an important core feature of NSM and thus will be treated as such by guaranteeing it to exist. After looking at all currently known clients and server-implementations it turns out that all servers support :optional-gui: and the vast majority of clients not only support it, but actually assume it -and do not test for the server capability, as it was written in this document. +and do _not_ test for the server capability, as it was written in this document. There are now two choices: Adjust this document to the (good) reality or consider all clients broken. Summary: We consider this API document wrong and therefore fix it, thus increasing API version -patch-level from 1.1.0 to 1.1.1
-Add API-section "Subdirectories / Hierarchical Structure" that explains the session directory. +patch-level from 1.1.0 to 1.1.1 + +* Add API-section "Subdirectories / Hierarchical Structure" that explains the session directory. This behaviour was already the case for nsm-legacy-gui and nsmd 1.5.0 was patched to adhere to this -behaviour more strictly as well, removing false session entries in 3rd party clients such as Agordejo.
-