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@@ -102,6 +102,9 @@ frame_round ( int x, int y, int w, int h, const char *c, Fl_Color bc ) |
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uchar *g = fl_gray_ramp(); |
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int b = strlen( c ) / 4 + 1; |
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if ( ! Fl::draw_box_active() ) |
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bc = fl_inactive( bc ); |
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if ( w == h ) |
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{ |
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for ( ; b > 1; b--, x++, y++, w -= 2, h -= 2 ) |
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@@ -166,6 +169,9 @@ shade_rect ( int x, int y, int w, int h, const char *c, Fl_Color bc ) |
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int chalf = clen / 2; |
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int cstep = 1; |
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if ( ! Fl::draw_box_active() ) |
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bc = fl_inactive( bc ); |
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if ( h < ( w * 2 ) ) |
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{ |
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// Horizontal shading... |
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