Browse Source

Minor cleanup.

tags/non-daw-v1.1.0
Jonathan Moore Liles 17 years ago
parent
commit
81561d6304
1 changed files with 17 additions and 25 deletions
  1. +17
    -25
      Timeline/Region.C

+ 17
- 25
Timeline/Region.C View File

@@ -446,7 +446,7 @@ changed:
portion of the region covered by this draw, which may or may not
cover the fade in question. */
void
Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, bool filled, int X, int W )
Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, bool line, int X, int W )
{
const int dy = y() + Fl::box_dy( box() );
const int dh = h() - Fl::box_dh( box() );
@@ -458,41 +458,33 @@ Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, bool filled, int X,
fl_push_matrix();

if ( dir == Fade::In )
{
fl_translate( line_x(), dy );
fl_scale( width, height );
}
else
{
// fl_translate( line_x() + abs_w(), dy + height );
fl_translate( line_x() + abs_w(), dy );
fl_scale( width, height );

/* flip */
fl_scale( -1.0, 1.0 );
// fl_scale( 1.0, -1.0 );
}

if ( filled )
fl_begin_polygon();
else
fl_scale( width, height );
if ( line )
fl_begin_line();
else
fl_begin_polygon();

fl_vertex( 0.0, 0.0 );
fl_vertex( 0.0, 1.0 );

for ( int i = 0; i < width; ++i )
{
const float x = i / (float)width;
const float y = 1.0f - fade.gain( timeline->x_to_ts( i ) );

fl_vertex( x, y );
}
nframes_t tsx = timeline->x_to_ts( 1 );
nframes_t ts = 0;
for ( int i = 0; i < width; ++i, ts += tsx )
fl_vertex( i / (float)width, 1.0f - fade.gain( ts ) );

if ( filled )
fl_end_polygon();
else
if ( line )
fl_end_line();
else
fl_end_polygon();

fl_pop_matrix();
}
@@ -514,8 +506,8 @@ Region::draw_box( int X, int Y, int W, int H )
fl_draw_box( box(), x() - 10, y(), w() + 50, h(), _box_color );

/* draw fades */
draw_fade( _fade_in, Fade::In, true, X, W );
draw_fade( _fade_out, Fade::Out, true, X, W );
draw_fade( _fade_in, Fade::In, false, X, W );
draw_fade( _fade_out, Fade::Out, false, X, W );

fl_pop_clip();
}
@@ -572,8 +564,8 @@ Region::draw ( int X, int Y, int W, int H )
assert( pbuf );

/* draw fade curve outlines--this is only here because of crossfades */
draw_fade( _fade_in, Fade::In, false, X, W );
draw_fade( _fade_out, Fade::Out, false, X, W );
draw_fade( _fade_in, Fade::In, true, X, W );
draw_fade( _fade_out, Fade::Out, true, X, W );

int ch = (h() - Fl::box_dh( box() )) / channels;



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