|
|
@@ -399,44 +399,43 @@ Audio_Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, bool line, int |
|
|
|
/* clipped */ |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
fl_push_matrix(); |
|
|
|
|
|
|
|
fl_translate( fx, dy ); |
|
|
|
|
|
|
|
if ( dir == Fade::In ) |
|
|
|
fl_scale( width, height ); |
|
|
|
else |
|
|
|
fl_scale( -width, height ); |
|
|
|
|
|
|
|
if ( line ) |
|
|
|
fl_begin_line(); |
|
|
|
else |
|
|
|
fl_begin_polygon(); |
|
|
|
|
|
|
|
fl_vertex( 0.0, 0.0 ); |
|
|
|
fl_vertex( 0.0, 1.0 ); |
|
|
|
|
|
|
|
fl_vertex( fx, dy ); |
|
|
|
fl_vertex( fx, dy + height ); |
|
|
|
|
|
|
|
// if ( draw_real_fade_curve ) |
|
|
|
{ |
|
|
|
nframes_t tsx = timeline->x_to_ts( 1 ); |
|
|
|
nframes_t ts = 0; |
|
|
|
|
|
|
|
for ( int i = 0; i < width; ++i, ts += tsx ) |
|
|
|
fl_vertex( i / (double)width, 1.0f - fade.gain( ts / (double)fade.length ) ); |
|
|
|
if ( dir == Fade::In ) |
|
|
|
{ |
|
|
|
nframes_t ts = 0; |
|
|
|
|
|
|
|
} |
|
|
|
for ( int i = 0; i < width; ++i, ts += tsx ) |
|
|
|
fl_vertex( fx + i, dy + height - ( height * fade.gain( ts / (double)fade.length ) )); |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
|
nframes_t ts = tsx * width; |
|
|
|
|
|
|
|
fl_vertex( 1.0, 0.0 ); |
|
|
|
for ( int i = 0; i < width; ++i, ts -= tsx ) |
|
|
|
fl_vertex( fx - i, dy + ( height * fade.gain( ts / (double)fade.length ) )); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
if ( dir == Fade::In ) |
|
|
|
fl_vertex( fx + width, dy ); |
|
|
|
else |
|
|
|
fl_vertex( fx - width, dy ); |
|
|
|
|
|
|
|
if ( line ) |
|
|
|
fl_end_line(); |
|
|
|
else |
|
|
|
fl_end_polygon(); |
|
|
|
|
|
|
|
fl_pop_matrix(); |
|
|
|
} |
|
|
|
|
|
|
|
void |
|
|
|