Also, use Channel 0 CC 20 0-127 for pattern triggering instead of NOTE ONs.tags/non-sequencer-v1.9.4
@@ -1750,7 +1750,9 @@ widget_class Triggers {open | |||
} {} | |||
Function {populate( void )} {open private return_type void | |||
} { | |||
code {int bw = (w() / 16); | |||
code {_timer = 0; | |||
int bw = (w() / 16); | |||
int bh = h() / (128/ 16); | |||
begin(); | |||
@@ -1799,13 +1801,21 @@ redraw();} {} | |||
} | |||
Function {update( void )} {open return_type void | |||
} { | |||
code {if ( ! takesevents() ) | |||
code {++_timer; | |||
if ( ! takesevents() ) | |||
return; | |||
int i; | |||
for ( i = 0; i < MAX_PATTERN; i++ ) | |||
{ | |||
Fl_Color mode_color[3]; | |||
mode_color[PLAY] = FL_GREEN; | |||
mode_color[MUTE] = FL_GRAY; | |||
mode_color[SOLO] = FL_RED; | |||
Trigger *b = (Trigger*)(((Fl_Pack*)rows->child( i / 16 ))->child( i % 16 )); | |||
if ( i >= pattern::patterns() ) | |||
@@ -1821,22 +1831,15 @@ for ( i = 0; i < MAX_PATTERN; i++ ) | |||
{ | |||
b->color( fl_lighter( FL_GRAY ) ); | |||
Fl_Color c = FL_BLUE; | |||
switch ( p->mode() ) | |||
{ | |||
case MUTE: | |||
c = FL_GRAY; | |||
break; | |||
case SOLO: | |||
c = FL_RED; | |||
break; | |||
case PLAY: | |||
c = FL_GREEN; | |||
break; | |||
} | |||
b->selection_color( c ); | |||
b->selection_color( mode_color[ p->mode() ] ); | |||
if ( p->queue() >= 0 ) | |||
{ | |||
if ( _timer % 16 < 8 ) | |||
{ | |||
b->color( mode_color[ p->queue() ] ); | |||
} | |||
} | |||
b->value( (double)p->index() / p->length() ); | |||
} | |||
@@ -1845,7 +1848,8 @@ for ( i = 0; i < MAX_PATTERN; i++ ) | |||
b->value( 0 ); | |||
} | |||
}} {} | |||
}} {selected | |||
} | |||
} | |||
Function {resize( int X, int Y, int W, int H )} {open return_type void | |||
} { | |||
@@ -1866,4 +1870,6 @@ for ( i = 0; i < MAX_PATTERN; i++ ) | |||
Fl_Group::resize( X, Y, W, H );} {} | |||
} | |||
decl {unsigned long _timer;} {private local | |||
} | |||
} |
@@ -43,6 +43,13 @@ | |||
#define jack_midi_event_write( b, f, d, s ) jack_midi_event_write( b, f, d, s, nframes ) | |||
#endif | |||
/* MIDI channel to listen for pattern control changes on */ | |||
int pattern_control_channel = 0; | |||
/* which control change number to use for pattern control */ | |||
int pattern_control_cc = 20; | |||
jack_client_t *client; | |||
int sample_rate; | |||
@@ -345,25 +352,26 @@ process ( jack_nframes_t nframes, void *arg ) | |||
/* no need to pass it to the GUI, we can trigger patterns here */ | |||
if ( e.channel() == 0 && e.is_note_on() ) | |||
if ( e.channel() == pattern_control_channel && | |||
e.opcode() == midievent::CONTROL_CHANGE && | |||
e.lsb() == pattern_control_cc ) | |||
{ | |||
if ( e.note() < pattern::patterns() ) | |||
if ( e.msb() < pattern::patterns() ) | |||
{ | |||
pattern *p = pattern::pattern_by_number( e.note() + 1 ); | |||
pattern *p = pattern::pattern_by_number( e.msb() + 1 ); | |||
if ( TRIGGER == song.play_mode ) | |||
{ | |||
if ( p->playing() ) | |||
{ | |||
DMESSAGE( "Untriggering pattern %i ph=%lu, ts=%lu", e.note(), ph, e.timestamp() ); | |||
DMESSAGE( "Untriggering pattern %i ph=%lu, ts=%lu", e.msb(), ph, e.timestamp() ); | |||
p->trigger( ph, e.timestamp() ); | |||
} | |||
else | |||
{ | |||
DMESSAGE( "Triggering pattern %i ph=%lu, ts=%lu", e.note(), ph, e.timestamp() ); | |||
DMESSAGE( "Triggering pattern %i ph=%lu, ts=%lu", e.msb(), ph, e.timestamp() ); | |||
p->trigger( e.timestamp(), -1 ); | |||
} | |||
@@ -372,12 +380,12 @@ process ( jack_nframes_t nframes, void *arg ) | |||
{ | |||
if ( p->mode() == PLAY ) | |||
{ | |||
DMESSAGE( "Dequeuing pattern %i ph=%lu, ts=%lu", e.note(), ph, e.timestamp() ); | |||
DMESSAGE( "Dequeuing pattern %i ph=%lu, ts=%lu", e.msb(), ph, e.timestamp() ); | |||
p->mode( MUTE ); | |||
} | |||
else | |||
{ | |||
DMESSAGE( "Queuing pattern %i ph=%lu, ts=%lu", e.note(), ph, e.timestamp() ); | |||
DMESSAGE( "Queuing pattern %i ph=%lu, ts=%lu", e.msb(), ph, e.timestamp() ); | |||
p->mode( PLAY ); | |||
} | |||
@@ -420,12 +420,25 @@ pattern::play ( tick_t start, tick_t end ) const | |||
_cleared = false; | |||
if ( PLAY == _queued ) | |||
if ( PLAY == _queued || SOLO == _queued ) | |||
{ | |||
/* set the start point to loop boundary */ | |||
start = start - _index; | |||
_mode = PLAY; | |||
_mode = _queued; | |||
if ( SOLO == _mode ) | |||
{ | |||
if ( pattern::_solo ) | |||
((Grid*)pattern::pattern_by_number( pattern::_solo ))->mode( PLAY ); | |||
pattern::_solo = _number; | |||
} | |||
else | |||
{ | |||
if ( pattern::_solo == _number ) | |||
pattern::_solo = 0; | |||
} | |||
reset_queued = true; | |||
} | |||
} | |||