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@@ -93,7 +93,7 @@ Region::init ( void ) |
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_color = FL_BLUE; |
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_fade_in.length = 256; |
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_fade_in.type = Fade::Cosine; |
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_fade_in.type = Fade::Sigmoid; |
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_fade_out = _fade_in; |
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} |
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@@ -417,7 +417,7 @@ changed: |
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portion of the region covered by this draw, which may or may not |
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cover the fade in question. */ |
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void |
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Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, int X, int W ) |
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Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, bool filled, int X, int W ) |
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{ |
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const int dy = y() + Fl::box_dy( box() ); |
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const int dh = h() - Fl::box_dh( box() ); |
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@@ -435,15 +435,19 @@ Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, int X, int W ) |
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} |
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else |
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{ |
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fl_translate( line_x() + abs_w(), dy + height ); |
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// fl_translate( line_x() + abs_w(), dy + height ); |
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fl_translate( line_x() + abs_w(), dy ); |
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fl_scale( width, height ); |
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/* flip */ |
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fl_scale( -1.0, 1.0 ); |
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fl_scale( 1.0, -1.0 ); |
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// fl_scale( 1.0, -1.0 ); |
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} |
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fl_begin_polygon(); |
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if ( filled ) |
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fl_begin_polygon(); |
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else |
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fl_begin_line(); |
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fl_vertex( 0.0, 0.0 ); |
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fl_vertex( 0.0, 1.0 ); |
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@@ -456,7 +460,10 @@ Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, int X, int W ) |
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fl_vertex( x, y ); |
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} |
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fl_end_polygon(); |
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if ( filled ) |
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fl_end_polygon(); |
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else |
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fl_end_line(); |
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fl_pop_matrix(); |
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} |
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@@ -478,8 +485,8 @@ Region::draw_box( int X, int Y, int W, int H ) |
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fl_draw_box( box(), x() - 10, y(), w() + 50, h(), _box_color ); |
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/* draw fades */ |
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draw_fade( _fade_in, Fade::In, X, W ); |
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draw_fade( _fade_out, Fade::Out, X, W ); |
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draw_fade( _fade_in, Fade::In, true, X, W ); |
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draw_fade( _fade_out, Fade::Out, true, X, W ); |
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fl_pop_clip(); |
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} |
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@@ -535,12 +542,11 @@ Region::draw ( int X, int Y, int W, int H ) |
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assert( pbuf ); |
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int ch = (h() - Fl::box_dh( box() )) / channels; |
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/* draw fade curve outlines--this is only here because of crossfades */ |
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draw_fade( _fade_in, Fade::In, false, X, W ); |
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draw_fade( _fade_out, Fade::Out, false, X, W ); |
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/* FIXME: testing! */ |
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Fade fade = _fade_in; |
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fade.length = 20000; |
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fade.type = Fade::Sigmoid; |
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int ch = (h() - Fl::box_dh( box() )) / channels; |
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for ( int i = 0; i < channels; ++i ) |
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{ |
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