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Make fades render better for crossfades.

tags/non-daw-v1.1.0
Jonathan Moore Liles 17 years ago
parent
commit
6f0af6bf3f
2 changed files with 20 additions and 14 deletions
  1. +19
    -13
      Timeline/Region.C
  2. +1
    -1
      Timeline/Region.H

+ 19
- 13
Timeline/Region.C View File

@@ -93,7 +93,7 @@ Region::init ( void )
_color = FL_BLUE;

_fade_in.length = 256;
_fade_in.type = Fade::Cosine;
_fade_in.type = Fade::Sigmoid;

_fade_out = _fade_in;
}
@@ -417,7 +417,7 @@ changed:
portion of the region covered by this draw, which may or may not
cover the fade in question. */
void
Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, int X, int W )
Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, bool filled, int X, int W )
{
const int dy = y() + Fl::box_dy( box() );
const int dh = h() - Fl::box_dh( box() );
@@ -435,15 +435,19 @@ Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, int X, int W )
}
else
{
fl_translate( line_x() + abs_w(), dy + height );
// fl_translate( line_x() + abs_w(), dy + height );
fl_translate( line_x() + abs_w(), dy );
fl_scale( width, height );

/* flip */
fl_scale( -1.0, 1.0 );
fl_scale( 1.0, -1.0 );
// fl_scale( 1.0, -1.0 );
}

fl_begin_polygon();
if ( filled )
fl_begin_polygon();
else
fl_begin_line();

fl_vertex( 0.0, 0.0 );
fl_vertex( 0.0, 1.0 );
@@ -456,7 +460,10 @@ Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, int X, int W )
fl_vertex( x, y );
}

fl_end_polygon();
if ( filled )
fl_end_polygon();
else
fl_end_line();

fl_pop_matrix();
}
@@ -478,8 +485,8 @@ Region::draw_box( int X, int Y, int W, int H )
fl_draw_box( box(), x() - 10, y(), w() + 50, h(), _box_color );

/* draw fades */
draw_fade( _fade_in, Fade::In, X, W );
draw_fade( _fade_out, Fade::Out, X, W );
draw_fade( _fade_in, Fade::In, true, X, W );
draw_fade( _fade_out, Fade::Out, true, X, W );

fl_pop_clip();
}
@@ -535,12 +542,11 @@ Region::draw ( int X, int Y, int W, int H )

assert( pbuf );

int ch = (h() - Fl::box_dh( box() )) / channels;
/* draw fade curve outlines--this is only here because of crossfades */
draw_fade( _fade_in, Fade::In, false, X, W );
draw_fade( _fade_out, Fade::Out, false, X, W );

/* FIXME: testing! */
Fade fade = _fade_in;
fade.length = 20000;
fade.type = Fade::Sigmoid;
int ch = (h() - Fl::box_dh( box() )) / channels;

for ( int i = 0; i < channels; ++i )
{


+ 1
- 1
Timeline/Region.H View File

@@ -267,7 +267,7 @@ public:
Region ( Audio_File *c, Track *t, nframes_t o );

int handle ( int m );
void draw_fade ( const Fade &fade, Fade::fade_dir_e dir, int X, int W );
void draw_fade ( const Fade &fade, Fade::fade_dir_e dir, bool filled, int X, int W );

void draw_box( int X, int Y, int W, int H );
void draw ( int X, int Y, int W, int H );


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