| @@ -399,28 +399,16 @@ Audio_Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, bool line, int | |||||
| fl_vertex( fx, dy + height ); | fl_vertex( fx, dy + height ); | ||||
| { | { | ||||
| nframes_t tsx = timeline->x_to_ts( 1 ); | |||||
| if ( dir == Fade::In ) | |||||
| { | |||||
| nframes_t ts = 0; | |||||
| for ( int i = 0; i < width; ++i, ts += tsx ) | |||||
| fl_vertex( fx + i, dy + height - ( height * fade.gain( ts / (double)fade.length ) )); | |||||
| } | |||||
| else | |||||
| { | |||||
| nframes_t ts = tsx * width; | |||||
| const float ti = 1.0f / (float)width; | |||||
| float ts = 0.0f; | |||||
| const int xi = dir == Fade::In ? 1 : -1; | |||||
| for ( int i = 0; i < width; ++i, ts -= tsx ) | |||||
| fl_vertex( fx - i, dy + ( height * fade.gain( ts / (double)fade.length ) )); | |||||
| } | |||||
| for ( int i = 0; i < width; i++, ts += ti, fx += xi ) | |||||
| fl_vertex( fx, dy + height - ( height * fade.gain( ts ))); | |||||
| } | } | ||||
| if ( dir == Fade::In ) | |||||
| fl_vertex( fx + width, dy ); | |||||
| else | |||||
| fl_vertex( fx - width, dy ); | |||||
| fl_vertex( fx, dy ); | |||||
| if ( line ) | if ( line ) | ||||
| fl_end_line(); | fl_end_line(); | ||||