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Work on cleaning up the way fades are displayed.

tags/non-daw-v1.1.0
Jonathan Moore Liles 17 years ago
parent
commit
19de318aae
2 changed files with 108 additions and 96 deletions
  1. +63
    -93
      Timeline/Region.C
  2. +45
    -3
      Timeline/Region.H

+ 63
- 93
Timeline/Region.C View File

@@ -38,8 +38,6 @@ using namespace std;
extern Timeline *timeline;


static inline float
fade_gain ( Region::fade_type_e type, nframes_t index, nframes_t nframes );

Fl_Boxtype Region::_box = FL_UP_BOX;

@@ -93,6 +91,11 @@ Region::init ( void )

_box_color = FL_CYAN;
_color = FL_BLUE;

_fade_in.length = 256;
_fade_in.type = Fade::Linear;

_fade_out = _fade_in;
}

/* copy constructor */
@@ -103,6 +106,9 @@ Region::Region ( const Region & rhs )
_clip = rhs._clip;
_scale = rhs._scale;

_fade_in = rhs._fade_in;
_fade_out = rhs._fade_out;

log_create();
}

@@ -406,58 +412,67 @@ changed:

}


/** Draws the curve for a single fade. /X/ and /W/ repersent the
portion of the region covered by this draw, which may or may not
cover the fade in question. */
void
Region::draw_box( int X, int Y, int W, int H )
Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, int X, int W )
{
if ( ! shown() )
return;
const int dy = y() + Fl::box_dy( box() );
const int dh = h() - Fl::box_dh( box() );
const int height = dh;

/* dirty hack to keep the box from flipping to vertical at small sizes */
fl_color( fl_lighter( FL_BLACK ) );
fl_line_style( FL_SOLID, 2 );

fl_push_clip( x(), Y, w(), H );
fl_begin_polygon();

if ( selected() )
fl_draw_box( fl_down( box() ), x() - 10, y(), w() + 50, h(), _selection_color );
// fl_draw_box( fl_down( box() ), x() - 10, Y, w() + 50, H, fl_invert_color( _box_color ) );
if ( dir == Fade::In )
{
fl_vertex( line_x(), dy );
fl_vertex( line_x(), dy + height );
}
else
fl_draw_box( box(), x() - 10, y(), w() + 50, h(), _box_color );

/* draw fades */
{
fl_vertex( line_x() + w(), dy );
fl_vertex( line_x() + w(), dy + height );
}

int dy = y() + Fl::box_dy( box() );
int dh = h() - Fl::box_dh( box() );

fl_color( fl_lighter( FL_BLACK ) );
fl_line_style( FL_SOLID, 2 );

Fade fade = _fade_in;
fade.length = 20000;
fade.type = Cosine;

fl_begin_polygon();
const int width = timeline->ts_to_x( fade.length );

fl_vertex( x(), dy );
for ( int i = X; i < line_x() + width; i += 3 )
{
const int x = i;

const int height = dh;
const int y = dy + (height * (1.0f - fade.gain( timeline->x_to_ts( i - this->x() ))));

fl_vertex( x(), dy + height );
fl_vertex( x, y );
}

const int width = timeline->ts_to_x( fade.length );
fl_end_polygon();
fl_line_style( FL_SOLID, 0 );
}

for ( int i = X; i < line_x() + width; i += 3 )
{
const int x = i;
void
Region::draw_box( int X, int Y, int W, int H )
{
if ( ! shown() )
return;

const int y = dy + (height * (1.0f - fade_gain( fade.type, timeline->x_to_ts( i - this->x() ), fade.length )));
/* dirty hack to keep the box from flipping to vertical at small sizes */

fl_vertex( x, y );
}
fl_push_clip( x(), Y, w(), H );

fl_end_polygon();
fl_line_style( FL_SOLID, 0 );
if ( selected() )
fl_draw_box( fl_down( box() ), x() - 10, y(), w() + 50, h(), _selection_color );
// fl_draw_box( fl_down( box() ), x() - 10, Y, w() + 50, H, fl_invert_color( _box_color ) );
else
fl_draw_box( box(), x() - 10, y(), w() + 50, h(), _box_color );

}
/* draw fades */
draw_fade( _fade_in, Fade::In, X, W );
draw_fade( _fade_out, Fade::Out, X, W );

fl_pop_clip();
}
@@ -518,7 +533,7 @@ Region::draw ( int X, int Y, int W, int H )
/* FIXME: testing! */
Fade fade = _fade_in;
fade.length = 20000;
fade.type = Cosine;
fade.type = Fade::Cosine;

for ( int i = 0; i < channels; ++i )
{
@@ -536,7 +551,7 @@ Region::draw ( int X, int Y, int W, int H )
/* if ( draw_fade_waveform ) */
for ( int j = min( fw, peaks ); j--; )
{
const float g = fade_gain( fade.type, j, fw );
const float g = fade.gain( j );
pb[ j ].min *= g;
pb[ j ].max *= g;
}
@@ -599,68 +614,23 @@ Region::normalize ( void )
/**********/


/** Return gain for frame /index/ of /nframes/ on a gain curve of type /type/.*/
/* FIXME: calling a function per sample is bad, switching on type mid
* fade is bad. */
static inline float
fade_gain ( Region::fade_type_e type, nframes_t index, nframes_t nframes )
{
float g;

const float fi = index / (float)nframes;

switch ( type )
{
case Region::Linear:
g = fi;
break;
case Region::Cosine:
// g = sin( fi * M_PI / 2 );
g = (1.0f - cos( fi * M_PI )) / 2.0f;
break;
case Region::Logarithmic:
g = pow( 0.1f, (1.0f - fi) * 5.0f );
break;
case Region::Parabolic:
g = 1.0f - (1.0f - fi) * (1.0f - fi);
break;
default:
g = 1.0f;
}

return g;

}

/** Apply a (portion of) fade-out from /start/ to /end/ assuming a
* buffer size of /nframes/. /start/ and /end/ are relative to the
* given buffer, and /start/ may be negative. */
static void
apply_fade ( sample_t *buf, Region::fade_dir_e dir, Region::fade_type_e type, long start, nframes_t end, nframes_t nframes )
void
Region::Fade::apply ( sample_t *buf, Region::Fade::fade_dir_e dir, long start, nframes_t end, nframes_t nframes ) const
{
printf( "apply fade %s: start=%ld end=%lu\n", dir == Region::FADE_OUT ? "out" : "in", start, end );
printf( "apply fade %s: start=%ld end=%lu\n", dir == Fade::Out ? "out" : "in", start, end );

nframes_t i = start > 0 ? start : 0;
nframes_t e = end > nframes ? nframes : end;

if ( dir == Region::FADE_OUT )
if ( dir == Fade::Out )
for ( ; i < e; ++i )
{
long n = end - start;

const float g = fade_gain( type, (n - 1) - (i - start), n);

// printf( "gain for %lu is %f\n", i, g );
buf[ i ] *= g;
}
buf[ i ] *= gain( (length - 1) - (i - start) );
else
for ( ; i < e; ++i )
{
const float g = fade_gain( type, i - start, end - start );

// printf( "gain for %lu is %f\n", i, g );
buf[ i ] *= g;
}
buf[ i ] *= gain( i - start );
}


@@ -817,7 +787,7 @@ Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channel ) co
Fade declick;

declick.length = 256;
declick.type = Linear;
declick.type = Fade::Linear;

{
Fade fade;
@@ -829,7 +799,7 @@ Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channel ) co
{
const long d = 0 - sofs;

apply_fade( buf + ofs, FADE_IN, fade.type, d, d + fade.length, cnt - ofs );
fade.apply( buf + ofs, Fade::In, d, d + fade.length, cnt - ofs );
}

fade = declick < _fade_out ? _fade_out : declick;
@@ -839,7 +809,7 @@ Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channel ) co
{
const nframes_t d = r.end - start;

apply_fade( buf, FADE_OUT, fade.type, cnt + (long)d - fade.length, cnt + d, cnt );
fade.apply( buf, Fade::Out, cnt + (long)d - fade.length, cnt + d, cnt );
}
}
// printf( "read %lu frames\n", cnt );


+ 45
- 3
Timeline/Region.H View File

@@ -38,11 +38,12 @@ class Region_Base : public Track_Widget

public:

enum fade_type_e { Linear, Cosine, Logarithmic, Parabolic };
enum fade_dir_e { FADE_IN, FADE_OUT };

struct Fade
{
enum fade_type_e { Linear, Cosine, Logarithmic, Parabolic };
enum fade_dir_e { In, Out };

fade_type_e type;
nframes_t length;

@@ -53,12 +54,51 @@ public:
}

bool
operator< ( const Fade &rhs )
operator< ( const Fade &rhs ) const
{
return length < rhs.length;
}

/** Return gain for frame /index/ of /nframes/ on a gain curve
* of type /type/.*/
/* FIXME: calling a function per sample is bad, switching on
* type mid fade is bad. */
inline float
gain ( nframes_t index ) const
{
float g;

const float fi = index / (float)length;

switch ( type )
{
case Linear:
g = fi;
break;
case Cosine:
// g = sin( fi * M_PI / 2 );
g = (1.0f - cos( fi * M_PI )) / 2.0f;
break;
case Logarithmic:
g = pow( 0.1f, (1.0f - fi) * 5.0f );
break;
case Parabolic:
g = 1.0f - (1.0f - fi) * (1.0f - fi);
break;
default:
g = 1.0f;
}

return g;

}

void apply ( sample_t *buf, fade_dir_e dir, long start, nframes_t end, nframes_t nframes ) const;
};

/* struct Fade_In : public Fade; */
/* struct Fade_Out : public Fade; */

private:

Audio_File *_clip; /* clip this region represents */
@@ -227,6 +267,8 @@ public:
Region ( Audio_File *c, Track *t, nframes_t o );

int handle ( int m );
void draw_fade ( const Fade &fade, Fade::fade_dir_e dir, int X, int W );

void draw_box( int X, int Y, int W, int H );
void draw ( int X, int Y, int W, int H );
void resize ( void );


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