jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2006 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU Lesser General Public License as published by
  5. the Free Software Foundation; either version 2.1 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Lesser General Public License for more details.
  11. You should have received a copy of the GNU Lesser General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. #include "JackSocketServerChannel.h"
  16. #include "JackRequest.h"
  17. #include "JackServer.h"
  18. #include "JackEngine.h"
  19. #include "JackGlobals.h"
  20. #include "JackClient.h"
  21. #include "JackNotification.h"
  22. #include <assert.h>
  23. using namespace std;
  24. namespace Jack
  25. {
  26. JackSocketServerChannel::JackSocketServerChannel()
  27. {
  28. fThread = JackGlobals::MakeThread(this);
  29. fPollTable = NULL;
  30. fRebuild = true;
  31. }
  32. JackSocketServerChannel::~JackSocketServerChannel()
  33. {
  34. delete fThread;
  35. delete[] fPollTable;
  36. }
  37. int JackSocketServerChannel::Open(const char* server_name, JackServer* server)
  38. {
  39. JackLog("JackSocketServerChannel::Open \n");
  40. fServer = server;
  41. // Prepare request socket
  42. if (fRequestListenSocket.Bind(jack_server_dir, server_name, 0) < 0) {
  43. JackLog("JackSocketServerChannel::Open : cannot create result listen socket\n");
  44. return -1;
  45. }
  46. // Prepare for poll
  47. BuildPoolTable();
  48. // Start listening
  49. if (fThread->Start() != 0) {
  50. jack_error("Cannot start Jack server listener");
  51. goto error;
  52. }
  53. return 0;
  54. error:
  55. fRequestListenSocket.Close();
  56. return -1;
  57. }
  58. void JackSocketServerChannel::Close()
  59. {
  60. fThread->Kill();
  61. fRequestListenSocket.Close();
  62. }
  63. void JackSocketServerChannel::ClientCreate()
  64. {
  65. JackLog("JackSocketServerChannel::ClientCreate socket\n");
  66. JackClientSocket* socket = fRequestListenSocket.Accept();
  67. if (socket) {
  68. fSocketTable[socket->GetFd()] = make_pair( -1, socket);
  69. fRebuild = true;
  70. } else {
  71. jack_error("Client socket cannot be created");
  72. }
  73. }
  74. void JackSocketServerChannel::ClientAdd(int fd, char* name, int* shared_engine, int* shared_client, int* shared_graph, int* result)
  75. {
  76. JackLog("JackSocketServerChannel::ClientAdd\n");
  77. int refnum = -1;
  78. *result = fServer->GetEngine()->ClientExternalOpen(name, &refnum, shared_engine, shared_client, shared_graph);
  79. if (*result == 0) {
  80. fSocketTable[fd].first = refnum;
  81. fRebuild = true;
  82. } else {
  83. jack_error("Cannot create new client");
  84. }
  85. }
  86. void JackSocketServerChannel::ClientRemove(int fd, int refnum)
  87. {
  88. pair<int, JackClientSocket*> elem = fSocketTable[fd];
  89. JackClientSocket* socket = elem.second;
  90. assert(socket);
  91. JackLog("JackSocketServerChannel::ClientRemove ref = %d\n", refnum);
  92. fSocketTable.erase(fd);
  93. socket->Close();
  94. delete socket;
  95. fRebuild = true;
  96. }
  97. void JackSocketServerChannel::ClientKill(int fd)
  98. {
  99. pair<int, JackClientSocket*> elem = fSocketTable[fd];
  100. JackClientSocket* socket = elem.second;
  101. int refnum = elem.first;
  102. assert(socket);
  103. JackLog("JackSocketServerChannel::ClientKill ref = %d\n", refnum);
  104. if (refnum == -1) { // Should never happen... correspond to a client that started the socket but never opened...
  105. jack_error("Client not opened");
  106. } else {
  107. fServer->Notify(refnum, kDeadClient, 0);
  108. }
  109. fSocketTable.erase(fd);
  110. socket->Close();
  111. delete socket;
  112. fRebuild = true;
  113. }
  114. int JackSocketServerChannel::HandleRequest(int fd)
  115. {
  116. pair<int, JackClientSocket*> elem = fSocketTable[fd];
  117. JackClientSocket* socket = elem.second;
  118. assert(socket);
  119. // Read header
  120. JackRequest header;
  121. if (header.Read(socket) < 0) {
  122. jack_error("HandleRequest: cannot read header");
  123. return -1;
  124. }
  125. // Read data
  126. switch (header.fType) {
  127. case JackRequest::kClientCheck: {
  128. JackLog("JackRequest::kClientCheck\n");
  129. JackClientCheckRequest req;
  130. JackClientCheckResult res;
  131. if (req.Read(socket) == 0)
  132. res.fResult = fServer->GetEngine()->ClientCheck(req.fName, res.fName, req.fProtocol, req.fOptions, &res.fStatus);
  133. res.Write(socket);
  134. break;
  135. }
  136. case JackRequest::kClientOpen: {
  137. JackLog("JackRequest::ClientOpen\n");
  138. JackClientOpenRequest req;
  139. JackClientOpenResult res;
  140. if (req.Read(socket) == 0)
  141. ClientAdd(fd, req.fName, &res.fSharedEngine, &res.fSharedClient, &res.fSharedGraph, &res.fResult);
  142. res.Write(socket);
  143. break;
  144. }
  145. case JackRequest::kClientClose: {
  146. JackLog("JackRequest::ClientClose\n");
  147. JackClientCloseRequest req;
  148. JackResult res;
  149. if (req.Read(socket) == 0)
  150. res.fResult = fServer->GetEngine()->ClientExternalClose(req.fRefNum);
  151. res.Write(socket);
  152. ClientRemove(fd, req.fRefNum);
  153. break;
  154. }
  155. case JackRequest::kActivateClient: {
  156. JackActivateRequest req;
  157. JackResult res;
  158. JackLog("JackRequest::ActivateClient\n");
  159. if (req.Read(socket) == 0)
  160. res.fResult = fServer->GetEngine()->ClientActivate(req.fRefNum);
  161. res.Write(socket);
  162. break;
  163. }
  164. case JackRequest::kDeactivateClient: {
  165. JackLog("JackRequest::DeactivateClient\n");
  166. JackDeactivateRequest req;
  167. JackResult res;
  168. if (req.Read(socket) == 0)
  169. res.fResult = fServer->GetEngine()->ClientDeactivate(req.fRefNum);
  170. res.Write(socket);
  171. break;
  172. }
  173. case JackRequest::kRegisterPort: {
  174. JackLog("JackRequest::RegisterPort\n");
  175. JackPortRegisterRequest req;
  176. JackPortRegisterResult res;
  177. if (req.Read(socket) == 0)
  178. res.fResult = fServer->GetEngine()->PortRegister(req.fRefNum, req.fName, req.fPortType, req.fFlags, req.fBufferSize, &res.fPortIndex);
  179. res.Write(socket);
  180. break;
  181. }
  182. case JackRequest::kUnRegisterPort: {
  183. JackLog("JackRequest::UnRegisterPort\n");
  184. JackPortUnRegisterRequest req;
  185. JackResult res;
  186. if (req.Read(socket) == 0)
  187. res.fResult = fServer->GetEngine()->PortUnRegister(req.fRefNum, req.fPortIndex);
  188. res.Write(socket);
  189. break;
  190. }
  191. case JackRequest::kConnectNamePorts: {
  192. JackLog("JackRequest::ConnectPorts\n");
  193. JackPortConnectNameRequest req;
  194. JackResult res;
  195. if (req.Read(socket) == 0)
  196. res.fResult = fServer->GetEngine()->PortConnect(req.fRefNum, req.fSrc, req.fDst);
  197. res.Write(socket);
  198. break;
  199. }
  200. case JackRequest::kDisconnectNamePorts: {
  201. JackLog("JackRequest::DisconnectPorts\n");
  202. JackPortDisconnectNameRequest req;
  203. JackResult res;
  204. if (req.Read(socket) == 0)
  205. res.fResult = fServer->GetEngine()->PortDisconnect(req.fRefNum, req.fSrc, req.fDst);
  206. res.Write(socket);
  207. break;
  208. }
  209. case JackRequest::kConnectPorts: {
  210. JackLog("JackRequest::ConnectPorts\n");
  211. JackPortConnectRequest req;
  212. JackResult res;
  213. if (req.Read(socket) == 0)
  214. res.fResult = fServer->GetEngine()->PortConnect(req.fRefNum, req.fSrc, req.fDst);
  215. res.Write(socket);
  216. break;
  217. }
  218. case JackRequest::kDisconnectPorts: {
  219. JackLog("JackRequest::DisconnectPorts\n");
  220. JackPortDisconnectRequest req;
  221. JackResult res;
  222. if (req.Read(socket) == 0)
  223. res.fResult = fServer->GetEngine()->PortDisconnect(req.fRefNum, req.fSrc, req.fDst);
  224. res.Write(socket);
  225. break;
  226. }
  227. case JackRequest::kSetBufferSize: {
  228. JackLog("JackRequest::SetBufferSize\n");
  229. JackSetBufferSizeRequest req;
  230. JackResult res;
  231. if (req.Read(socket) == 0)
  232. res.fResult = fServer->SetBufferSize(req.fBufferSize);
  233. res.Write(socket);
  234. break;
  235. }
  236. case JackRequest::kSetFreeWheel: {
  237. JackLog("JackRequest::SetFreeWheel\n");
  238. JackSetFreeWheelRequest req;
  239. JackResult res;
  240. if (req.Read(socket) == 0)
  241. res.fResult = fServer->SetFreewheel(req.fOnOff);
  242. res.Write(socket);
  243. break;
  244. }
  245. case JackRequest::kReleaseTimebase: {
  246. JackLog("JackRequest::kReleaseTimebase\n");
  247. JackReleaseTimebaseRequest req;
  248. JackResult res;
  249. if (req.Read(socket) == 0)
  250. res.fResult = fServer->ReleaseTimebase(req.fRefNum);
  251. res.Write(socket);
  252. break;
  253. }
  254. case JackRequest::kSetTimebaseCallback: {
  255. JackLog("JackRequest::kSetTimebaseCallback\n");
  256. JackSetTimebaseCallbackRequest req;
  257. JackResult res;
  258. if (req.Read(socket) == 0)
  259. res.fResult = fServer->SetTimebaseCallback(req.fRefNum, req.fConditionnal);
  260. res.Write(socket);
  261. break;
  262. }
  263. case JackRequest::kGetInternalClientName: {
  264. JackLog("JackRequest::kGetInternalClientName\n");
  265. JackGetInternalClientNameRequest req;
  266. JackGetInternalClientNameResult res;
  267. if (req.Read(socket) == 0)
  268. res.fResult = fServer->GetEngine()->GetInternalClientName(req.fIntRefNum, res.fName);
  269. res.Write(socket);
  270. break;
  271. }
  272. case JackRequest::kInternalClientHandle: {
  273. JackLog("JackRequest::kInternalClientHandle\n");
  274. JackInternalClientHandleRequest req;
  275. JackInternalClientHandleResult res;
  276. if (req.Read(socket) == 0)
  277. res.fResult = fServer->GetEngine()->InternalClientHandle(req.fName, &res.fStatus, &res.fIntRefNum);
  278. res.Write(socket);
  279. break;
  280. }
  281. case JackRequest::kInternalClientLoad: {
  282. JackLog("JackRequest::kInternalClientLoad\n");
  283. JackInternalClientLoadRequest req;
  284. JackInternalClientLoadResult res;
  285. if (req.Read(socket) == 0)
  286. res.fResult = fServer->InternalClientLoad(req.fName, req.fDllName, req.fLoadInitName, req.fOptions, &res.fIntRefNum, &res.fStatus);
  287. res.Write(socket);
  288. break;
  289. }
  290. case JackRequest::kInternalClientUnload: {
  291. JackLog("JackRequest::kInternalClientUnload\n");
  292. JackInternalClientUnloadRequest req;
  293. JackInternalClientUnloadResult res;
  294. if (req.Read(socket) == 0)
  295. res.fResult = fServer->GetEngine()->InternalClientUnload(req.fIntRefNum, &res.fStatus);
  296. res.Write(socket);
  297. break;
  298. }
  299. case JackRequest::kNotification: {
  300. JackLog("JackRequest::Notification\n");
  301. JackClientNotificationRequest req;
  302. if (req.Read(socket) == 0)
  303. fServer->Notify(req.fRefNum, req.fNotify, req.fValue);
  304. break;
  305. }
  306. default:
  307. JackLog("Unknown request %ld\n", header.fType);
  308. break;
  309. }
  310. return 0;
  311. }
  312. void JackSocketServerChannel::BuildPoolTable()
  313. {
  314. if (fRebuild) {
  315. fRebuild = false;
  316. delete[] fPollTable;
  317. fPollTable = new pollfd[fSocketTable.size() + 1];
  318. JackLog("JackSocketServerChannel::BuildPoolTable size = %d\n", fSocketTable.size() + 1);
  319. // First fd is the server request socket
  320. fPollTable[0].fd = fRequestListenSocket.GetFd();
  321. fPollTable[0].events = POLLIN | POLLERR;
  322. // Next fd for clients
  323. map<int, pair<int, JackClientSocket*> >::iterator it;
  324. int i;
  325. for (i = 1, it = fSocketTable.begin(); it != fSocketTable.end(); it++, i++) {
  326. JackLog("fSocketTable i = %ld fd = %ld\n", i, it->first);
  327. fPollTable[i].fd = it->first;
  328. fPollTable[i].events = POLLIN | POLLPRI | POLLERR | POLLHUP | POLLNVAL;
  329. }
  330. }
  331. }
  332. bool JackSocketServerChannel::Execute()
  333. {
  334. // Global poll
  335. if ((poll(fPollTable, fSocketTable.size() + 1, 10000) < 0) && (errno != EINTR)) {
  336. jack_error("Engine poll failed err = %s request thread quits...", strerror(errno));
  337. return false;
  338. } else {
  339. // Poll all clients
  340. for (unsigned int i = 1; i < fSocketTable.size() + 1; i++) {
  341. int fd = fPollTable[i].fd;
  342. JackLog("fPollTable i = %ld fd = %ld\n", i, fd);
  343. if (fPollTable[i].revents & ~POLLIN) {
  344. jack_error("Poll client error err = %s", strerror(errno));
  345. ClientKill(fd);
  346. } else if (fPollTable[i].revents & POLLIN) {
  347. if (HandleRequest(fd) < 0) {
  348. jack_error("Could not handle external client request");
  349. //ClientRemove(fd); TO CHECK
  350. }
  351. }
  352. }
  353. // Check the server request socket */
  354. if (fPollTable[0].revents & POLLERR) {
  355. jack_error("Error on server request socket err = %s", strerror(errno));
  356. //return false; TO CHECK
  357. }
  358. if (fPollTable[0].revents & POLLIN) {
  359. ClientCreate();
  360. }
  361. }
  362. BuildPoolTable();
  363. return true;
  364. }
  365. } // end of namespace