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							- /*
 - Copyright (C) 2004-2008 Grame
 - 
 - This program is free software; you can redistribute it and/or modify
 - it under the terms of the GNU Lesser General Public License as published by
 - the Free Software Foundation; either version 2.1 of the License, or
 - (at your option) any later version.
 - 
 - This program is distributed in the hope that it will be useful,
 - but WITHOUT ANY WARRANTY; without even the implied warranty of
 - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 - GNU Lesser General Public License for more details.
 - 
 - You should have received a copy of the GNU Lesser General Public License
 - along with this program; if not, write to the Free Software 
 - Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 - 
 - */
 - 
 - #ifndef __JackSynchro__
 - #define __JackSynchro__
 - 
 - #define SYNC_MAX_NAME_SIZE 256
 - 
 - namespace Jack
 - {
 - 
 - namespace detail
 - {
 - 
 - /*!
 - \brief An inter process synchronization primitive.
 - */
 - 
 - class JackSynchro
 - {
 - 
 -     protected:
 - 
 -         char fName[SYNC_MAX_NAME_SIZE];
 -         bool fFlush; // If true, signal are "flushed" : used for drivers that do no consume the signal
 - 
 -         void BuildName(const char* name, const char* server_name, char* res)
 -         {}
 - 
 -     public:
 - 
 -         JackSynchro(): fFlush(false)
 -         {}
 -         ~JackSynchro()
 -         {}
 - 
 -         bool Signal()
 -         {
 -             return true;
 -         }
 -         bool SignalAll()
 -         {
 -             return true;
 -         }
 -         bool Wait()
 -         {
 -             return true;
 -         }
 -         bool TimedWait(long usec)
 -         {
 -             return true;
 -         }
 -         bool Allocate(const char* name, const char* server_name, int value)
 -         {
 -             return true;
 -         }
 -         bool Connect(const char* name, const char* server_name)
 -         {
 -             return true;
 -         }
 -         bool ConnectInput(const char* name, const char* server_name)
 -         {
 -             return true;
 -         }
 -         bool ConnectOutput(const char* name, const char* server_name)
 -         {
 -             return true;
 -         }
 -         bool Disconnect()
 -         {
 -             return true;
 -         }
 -         void Destroy()
 -         {}
 - 
 -         void SetFlush(bool mode)
 -         {
 -             fFlush = mode;
 -         }
 - 
 - };
 - 
 - }
 - 
 - } // end of namespace
 - 
 - #endif
 
 
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