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- /*
- Copyright (C) 2004-2006 Grame
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
- */
-
- #ifndef __JackWinProcessSync__
- #define __JackWinProcessSync__
-
- #include <windows.h>
-
- namespace Jack
- {
-
- /*!
- \brief A synchronization primitive built using a condition variable.
- */
-
- class JackWinProcessSync
- {
-
- private:
-
- HANDLE fEvent;
-
- public:
-
- JackWinProcessSync()
- {
- fEvent = (HANDLE)CreateEvent(NULL, FALSE, FALSE, NULL);
- }
- ~JackWinProcessSync()
- {
- CloseHandle(fEvent);
- }
-
- bool Allocate(const char* name)
- {
- return true;
- }
-
- bool Connect(const char* name)
- {
- return true;
- }
-
- void Destroy()
- {}
-
- bool TimedWait(long usec);
-
- void Wait();
-
- void Signal()
- {
- SetEvent(fEvent);
- }
-
- void SignalAll()
- {
- SetEvent(fEvent);
- }
-
- };
-
- } // end of namespace
-
- #endif
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