jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2008 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU Lesser General Public License as published by
  5. the Free Software Foundation; either version 2.1 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Lesser General Public License for more details.
  11. You should have received a copy of the GNU Lesser General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. #include "JackRequest.h"
  16. #include "JackSocketNotifyChannel.h"
  17. #include "JackError.h"
  18. #include "JackConstants.h"
  19. namespace Jack
  20. {
  21. // Server to client
  22. int JackSocketNotifyChannel::Open(const char* name)
  23. {
  24. JackLog("JackSocketNotifyChannel::Open name = %s\n", name);
  25. // Connect to client listen socket
  26. if (fNotifySocket.Connect(jack_client_dir, name, 0) < 0) {
  27. jack_error("Cannot connect client socket");
  28. return -1;
  29. }
  30. // Use a time out for notifications
  31. fNotifySocket.SetReadTimeOut(SOCKET_TIME_OUT);
  32. return 0;
  33. }
  34. void JackSocketNotifyChannel::Close()
  35. {
  36. JackLog("JackSocketNotifyChannel::Close\n");
  37. fNotifySocket.Close();
  38. }
  39. void JackSocketNotifyChannel::ClientNotify(int refnum, const char* name, int notify, int sync, int value1, int value2, int* result)
  40. {
  41. JackClientNotification event(name, refnum, notify, sync, value1, value2);
  42. JackResult res;
  43. // Send notification
  44. if (event.Write(&fNotifySocket) < 0) {
  45. jack_error("Could not write notification");
  46. fNotifySocket.Close();
  47. *result = -1;
  48. return;
  49. }
  50. // Read the result in "synchronous" mode only
  51. if (sync) {
  52. // Get result : use a time out
  53. if (res.Read(&fNotifySocket) < 0) {
  54. jack_error("Could not read result");
  55. fNotifySocket.Close();
  56. *result = -1;
  57. } else {
  58. *result = res.fResult;
  59. }
  60. } else {
  61. *result = 0;
  62. }
  63. }
  64. } // end of namespace