jack2 codebase
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  1. /*
  2. Copyright (C) 2001-2003 Paul Davis
  3. Copyright (C) 2004-2008 Grame
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU General Public License as published by
  6. the Free Software Foundation; either version 2 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU General Public License for more details.
  12. You should have received a copy of the GNU General Public License
  13. along with this program; if not, write to the Free Software
  14. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  15. */
  16. #ifdef WIN32
  17. #pragma warning (disable : 4786)
  18. #endif
  19. #include "JackGraphManager.h"
  20. #include "JackInternalClient.h"
  21. #include "JackServer.h"
  22. #include "JackDebugClient.h"
  23. #include "JackServerGlobals.h"
  24. #include "JackError.h"
  25. #include "JackServerLaunch.h"
  26. #include "JackTools.h"
  27. #ifdef WIN32
  28. #define EXPORT __declspec(dllexport)
  29. #else
  30. #define EXPORT
  31. #endif
  32. #ifdef __cplusplus
  33. extern "C"
  34. {
  35. #endif
  36. EXPORT jack_client_t * jack_client_open (const char *client_name,
  37. jack_options_t options,
  38. jack_status_t *status, ...);
  39. EXPORT int jack_client_close (jack_client_t *client);
  40. #ifdef __cplusplus
  41. }
  42. #endif
  43. using namespace Jack;
  44. EXPORT jack_client_t* jack_client_open(const char* ext_client_name, jack_options_t options, jack_status_t* status, ...)
  45. {
  46. va_list ap; /* variable argument pointer */
  47. jack_varargs_t va; /* variable arguments */
  48. jack_status_t my_status;
  49. JackClient* client;
  50. char client_name[JACK_CLIENT_NAME_SIZE];
  51. JackTools::RewriteName(ext_client_name, client_name);
  52. if (status == NULL) /* no status from caller? */
  53. status = &my_status; /* use local status word */
  54. *status = (jack_status_t)0;
  55. /* validate parameters */
  56. if ((options & ~JackOpenOptions)) {
  57. int my_status1 = *status | (JackFailure | JackInvalidOption);
  58. *status = (jack_status_t)my_status1;
  59. return NULL;
  60. }
  61. /* parse variable arguments */
  62. va_start(ap, status);
  63. jack_varargs_parse(options, ap, &va);
  64. va_end(ap);
  65. JackLog("jack_client_open %s\n", client_name);
  66. if (client_name == NULL) {
  67. jack_error("jack_client_new called with a NULL client_name");
  68. return NULL;
  69. }
  70. if (!JackServerGlobals::Init()) { // jack server initialisation
  71. int my_status1 = (JackFailure | JackServerError);
  72. *status = (jack_status_t)my_status1;
  73. return NULL;
  74. }
  75. #ifndef WIN32
  76. char* jack_debug = getenv("JACK_CLIENT_DEBUG");
  77. if (jack_debug && strcmp(jack_debug, "on") == 0)
  78. client = new JackDebugClient(new JackInternalClient(JackServer::fInstance, GetSynchroTable())); // Debug mode
  79. else
  80. client = new JackInternalClient(JackServer::fInstance, GetSynchroTable());
  81. #else
  82. client = new JackInternalClient(JackServer::fInstance, GetSynchroTable());
  83. #endif
  84. int res = client->Open(va.server_name, client_name, options, status);
  85. if (res < 0) {
  86. delete client;
  87. JackServerGlobals::Destroy(); // jack server destruction
  88. int my_status1 = (JackFailure | JackServerError);
  89. *status = (jack_status_t)my_status1;
  90. return NULL;
  91. } else {
  92. return (jack_client_t*)client;
  93. }
  94. }
  95. EXPORT int jack_client_close(jack_client_t* ext_client)
  96. {
  97. JackLog("jack_client_close\n");
  98. JackClient* client = (JackClient*)ext_client;
  99. if (client == NULL) {
  100. jack_error("jack_client_close called with a NULL client");
  101. return -1;
  102. } else {
  103. int res = client->Close();
  104. delete client;
  105. JackLog("jack_client_close OK\n");
  106. JackServerGlobals::Destroy(); // jack server destruction
  107. return res;
  108. }
  109. }