jack2 codebase
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  1. /*
  2. Copyright (C) 2001 Paul Davis
  3. Copyright (C) 2004-2008 Grame
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU General Public License as published by
  6. the Free Software Foundation; either version 2 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU General Public License for more details.
  12. You should have received a copy of the GNU General Public License
  13. along with this program; if not, write to the Free Software
  14. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  15. */
  16. #ifndef __JackInternalClient__
  17. #define __JackInternalClient__
  18. #include "JackClient.h"
  19. #include "JackClientControl.h"
  20. #include "driver_interface.h"
  21. namespace Jack
  22. {
  23. struct JackEngineControl;
  24. /*!
  25. \brief Internal clients in the server.
  26. */
  27. class JackInternalClient : public JackClient
  28. {
  29. private:
  30. JackClientControl fClientControl; /*! Client control */
  31. public:
  32. JackInternalClient(JackServer* server, JackSynchro* table);
  33. virtual ~JackInternalClient();
  34. int Open(const char* server_name, const char* name, jack_options_t options, jack_status_t* status);
  35. JackGraphManager* GetGraphManager() const;
  36. JackEngineControl* GetEngineControl() const;
  37. JackClientControl* GetClientControl() const;
  38. static JackGraphManager* fGraphManager; /*! Shared memory Port manager */
  39. static JackEngineControl* fEngineControl; /*! Shared engine cotrol */
  40. };
  41. /*!
  42. \brief Loadable internal clients in the server.
  43. */
  44. #ifdef WIN32
  45. #include <windows.h>
  46. #define HANDLE HINSTANCE
  47. #define LoadJackModule(name) LoadLibrary((name));
  48. #define UnloadJackModule(handle) FreeLibrary((handle));
  49. #define GetJackProc(handle, name) GetProcAddress((handle), (name));
  50. #else
  51. #include <dlfcn.h>
  52. #define HANDLE void*
  53. #define LoadJackModule(name) dlopen((name), RTLD_NOW | RTLD_LOCAL);
  54. #define UnloadJackModule(handle) dlclose((handle));
  55. #define GetJackProc(handle, name) dlsym((handle), (name));
  56. #define PrintLoadError(so_name) jack_log("error loading %s err = %s", so_name, dlerror());
  57. #endif
  58. typedef int (*InitializeCallback)(jack_client_t*, const char*);
  59. typedef int (*InternalInitializeCallback)(jack_client_t*, const JSList* params);
  60. typedef void (*FinishCallback)(void *);
  61. typedef jack_driver_desc_t * (*JackDriverDescFunction) ();
  62. class JackLoadableInternalClient : public JackInternalClient
  63. {
  64. private:
  65. HANDLE fHandle;
  66. InitializeCallback fInitialize;
  67. InternalInitializeCallback fInternalInitialize;
  68. FinishCallback fFinish;
  69. JackDriverDescFunction fDescriptor;
  70. char fObjectData[JACK_LOAD_INIT_LIMIT];
  71. const JSList* fParameters;
  72. void Init(const char* so_name);
  73. public:
  74. JackLoadableInternalClient(JackServer* server, JackSynchro* table, const char* so_name, const char* object_data);
  75. JackLoadableInternalClient(JackServer* server, JackSynchro* table, const char* so_name, const JSList* parameters);
  76. virtual ~JackLoadableInternalClient();
  77. int Open(const char* server_name, const char* name, jack_options_t options, jack_status_t* status);
  78. };
  79. } // end of namespace
  80. #endif