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							- /*
 -  *  Copyright (C) 2004 Rui Nuno Capela, Steve Harris
 -  *  Copyright (C) 2008 Nedko Arnaudov
 -  *  Copyright (C) 2008 Grame
 -  *
 -  *  This program is free software; you can redistribute it and/or modify
 -  *  it under the terms of the GNU Lesser General Public License as published by
 -  *  the Free Software Foundation; either version 2.1 of the License, or
 -  *  (at your option) any later version.
 -  *
 -  *  This program is distributed in the hope that it will be useful,
 -  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 -  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 -  *  GNU Lesser General Public License for more details.
 -  *
 -  *  You should have received a copy of the GNU Lesser General Public License
 -  *  along with this program; if not, write to the Free Software
 -  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 -  *
 -  */
 - 
 - #include "JackMessageBuffer.h"
 - #include "JackGlobals.h"
 - #include "JackError.h"
 - #include "JackTime.h"
 - 
 - namespace Jack
 - {
 - 
 - JackMessageBuffer* JackMessageBuffer::fInstance = NULL;
 - 
 - JackMessageBuffer::JackMessageBuffer()
 -     :fInit(NULL),
 -     fInitArg(NULL),
 -     fThread(this),
 -     fGuard(),
 -     fInBuffer(0),
 -     fOutBuffer(0),
 -     fOverruns(0),
 -     fRunning(false)
 - {}
 - 
 - JackMessageBuffer::~JackMessageBuffer()
 - {}
 - 
 - bool JackMessageBuffer::Start()
 - {
 -     // Before StartSync()...
 -     fRunning = true;
 -     if (fThread.StartSync() == 0) {
 -         return true;
 -     } else {
 -         fRunning = false;
 -         return false;
 -     }
 - }
 - 
 - bool JackMessageBuffer::Stop()
 - {
 -     if (fOverruns > 0) {
 -         jack_error("WARNING: %d message buffer overruns!", fOverruns);
 -     } else {
 -         jack_log("no message buffer overruns");
 -     }
 - 
 -     if (fGuard.Lock()) {
 -         fRunning = false;
 -         fGuard.Signal();
 -         fGuard.Unlock();
 -         fThread.Stop();
 -     } else {
 -         fThread.Kill();
 -     }
 - 
 -     Flush();
 -     return true;
 - }
 - 
 - void JackMessageBuffer::Flush()
 - {
 -     while (fOutBuffer != fInBuffer) {
 -         jack_log_function(fBuffers[fOutBuffer].level, fBuffers[fOutBuffer].message);
 -         fOutBuffer = MB_NEXT(fOutBuffer);
 -     }
 - }
 - 
 - void JackMessageBuffer::AddMessage(int level, const char *message)
 - {
 -     if (fGuard.Trylock()) {
 -         fBuffers[fInBuffer].level = level;
 -         strncpy(fBuffers[fInBuffer].message, message, MB_BUFFERSIZE);
 -         fInBuffer = MB_NEXT(fInBuffer);
 -         fGuard.Signal();
 -         fGuard.Unlock();
 -     } else {            /* lock collision */
 -         INC_ATOMIC(&fOverruns);
 -     }
 - }
 - 
 - bool JackMessageBuffer::Execute()
 - {
 -     if (fGuard.Lock()) {
 -         while (fRunning) {
 -             fGuard.Wait();
 -             /* the client asked for all threads to run a thread
 -             initialization callback, which includes us.
 -             */
 -             if (fInit) {
 -                 fInit(fInitArg);
 -                 fInit = NULL;
 -                 /* and we're done */
 -                 fGuard.Signal();
 -             }
 -             
 -             /* releasing the mutex reduces contention */
 -             fGuard.Unlock();
 -             Flush();
 -             fGuard.Lock();
 -         }
 -         fGuard.Unlock();
 -     } else {
 -         jack_error("JackMessageBuffer::Execute lock cannot be taken");
 -     }
 - 
 -     return false;
 - }
 - 
 - bool JackMessageBuffer::Create()
 - {
 -     if (fInstance == NULL) {
 -         fInstance = new JackMessageBuffer();
 -         if (!fInstance->Start()) {
 -             jack_error("JackMessageBuffer::Create cannot start thread");
 -             delete fInstance;
 -             fInstance = NULL;
 -             return false;
 -         }
 -     }
 - 
 -     return true;
 - }
 - 
 - bool JackMessageBuffer::Destroy()
 - {
 -     if (fInstance != NULL) {
 -         fInstance->Stop();
 -         delete fInstance;
 -         fInstance = NULL;
 -         return true;
 -     } else {
 -         return false;
 -     }
 - }
 - 
 - void JackMessageBufferAdd(int level, const char *message)
 - {
 -     if (Jack::JackMessageBuffer::fInstance == NULL) {
 -         /* Unable to print message with realtime safety. Complain and print it anyway. */
 -         jack_log_function(LOG_LEVEL_ERROR, "messagebuffer not initialized, skip message");
 -     } else {
 -         Jack::JackMessageBuffer::fInstance->AddMessage(level, message);
 -     }
 - }
 - 
 - int JackMessageBuffer::SetInitCallback(JackThreadInitCallback callback, void *arg)
 - {
 -     if (fInstance && callback && fRunning && fGuard.Lock()) {
 -         /* set up the callback */
 -         fInitArg = arg;
 -         fInit = callback;
 -         
 -     #ifndef WIN32
 -         // wake msg buffer thread 
 -         fGuard.Signal();
 -         // wait for it to be done  
 -         fGuard.Wait();
 -         // and we're done 
 -         fGuard.Unlock();
 -     #else
 -         /*
 -         The condition variable emulation code does not work reliably on Windows (lost signal).
 -         So use a "hackish" way to signal/wait for the result.
 -         Probaly better in the long term : use pthread-win32 (http://sourceware.org/pthreads-win32/`
 -         */
 -         fGuard.Unlock();
 -         int count = 0;
 -         while (fInit && ++count < 1000) {
 -             /* wake msg buffer thread */
 -             fGuard.Signal();
 -             JackSleep(1000);
 -         }
 -         if (count == 1000) goto error;
 -     #endif
 -     
 -         return 0;
 -     }
 -     
 - error:
 -     jack_error("JackMessageBuffer::SetInitCallback : callback cannot be executed");
 -     return -1;
 - }
 - 
 - };
 
 
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