|  | /** @file simple_client.c
 *
 * @brief This simple client demonstrates the basic features of JACK
 * as they would be used by many applications.
 */
#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "jack.h"
jack_port_t *input_port;
jack_port_t *output_port1, *output_port2;
jack_client_t *client;
#ifndef M_PI
#define M_PI  (3.14159265)
#endif
#define TABLE_SIZE   (200)
typedef struct
{
    float sine[TABLE_SIZE];
    int left_phase;
    int right_phase;
}
paTestData;
/* a simple state machine for this client */
volatile enum {
	Init,
	Run,
	Exit
} client_state = Init;
/**
 * The process callback for this JACK application is called in a
 * special realtime thread once for each audio cycle.
 *
 * This client follows a simple rule: when the JACK transport is
 * running, copy the input port to the output.  When it stops, exit.
 */
int
process (jack_nframes_t nframes, void *arg)
{
	jack_default_audio_sample_t *in, *out1, *out2;
	paTestData *data = (paTestData*)arg;
	int i;
	in = jack_port_get_buffer (input_port, nframes);
	out1 = jack_port_get_buffer (output_port1, nframes);
	out2 = jack_port_get_buffer (output_port2, nframes);
	for( i=0; i<nframes; i++ )
    {
        out1[i] = data->sine[data->left_phase];  /* left */
        out2[i] = data->sine[data->right_phase];  /* right */
        data->left_phase += 1;
        if( data->left_phase >= TABLE_SIZE ) data->left_phase -= TABLE_SIZE;
        data->right_phase += 3; /* higher pitch so we can distinguish left and right. */
        if( data->right_phase >= TABLE_SIZE ) data->right_phase -= TABLE_SIZE;
    }
    
	return 0;      
}
/**
 * JACK calls this shutdown_callback if the server ever shuts down or
 * decides to disconnect the client.
 */
void
jack_shutdown (void *arg)
{
	exit (1);
}
int
main (int argc, char *argv[])
{
	const char **ports;
	const char *client_name;
	const char *server_name = NULL;
	jack_options_t options = JackNullOption;
	jack_status_t status;
	paTestData data;
	int i;
	if (argc >= 2) {		/* client name specified? */
		client_name = argv[1];
		if (argc >= 3) {	/* server name specified? */
			server_name = argv[2];
			options |= JackServerName;
		}
	} else {			/* use basename of argv[0] */
		client_name = strrchr(argv[0], '/');
		if (client_name == 0) {
			client_name = argv[0];
		} else {
			client_name++;
		}
	}
	for( i=0; i<TABLE_SIZE; i++ )
    {
        data.sine[i] = 0.2 * (float) sin( ((double)i/(double)TABLE_SIZE) * M_PI * 2. );
    }
    data.left_phase = data.right_phase = 0;
  
	/* open a client connection to the JACK server */
	client = jack_client_open (client_name, options, &status, server_name);
	if (client == NULL) {
		fprintf (stderr, "jack_client_open() failed, "
			 "status = 0x%2.0x\n", status);
		if (status & JackServerFailed) {
			fprintf (stderr, "Unable to connect to JACK server\n");
		}
		exit (1);
	}
	if (status & JackServerStarted) {
		fprintf (stderr, "JACK server started\n");
	}
	if (status & JackNameNotUnique) {
		client_name = jack_get_client_name(client);
		fprintf (stderr, "unique name `%s' assigned\n", client_name);
	}
	/* tell the JACK server to call `process()' whenever
	   there is work to be done.
	*/
	jack_set_process_callback (client, process, &data);
	/* tell the JACK server to call `jack_shutdown()' if
	   it ever shuts down, either entirely, or if it
	   just decides to stop calling us.
	*/
	jack_on_shutdown (client, jack_shutdown, 0);
	/* create two ports */
	input_port = jack_port_register (client, "input",
					 JACK_DEFAULT_AUDIO_TYPE,
					 JackPortIsInput, 0);
	output_port1 = jack_port_register (client, "output1",
					  JACK_DEFAULT_AUDIO_TYPE,
					  JackPortIsOutput, 0);
	output_port2 = jack_port_register (client, "output2",
					  JACK_DEFAULT_AUDIO_TYPE,
					  JackPortIsOutput, 0);
	if ((input_port == NULL) || (output_port1 == NULL) || (output_port2 == NULL)) {
		fprintf(stderr, "no more JACK ports available\n");
		exit (1);
	}
	/* Tell the JACK server that we are ready to roll.  Our
	 * process() callback will start running now. */
	if (jack_activate (client)) {
		fprintf (stderr, "cannot activate client");
		exit (1);
	}
	/* Connect the ports.  You can't do this before the client is
	 * activated, because we can't make connections to clients
	 * that aren't running.  Note the confusing (but necessary)
	 * orientation of the driver backend ports: playback ports are
	 * "input" to the backend, and capture ports are "output" from
	 * it.
	 */
	ports = jack_get_ports (client, NULL, NULL,
				JackPortIsPhysical|JackPortIsOutput);
	if (ports == NULL) {
		fprintf(stderr, "no physical capture ports\n");
		exit (1);
	}
	if (jack_connect (client, ports[0], jack_port_name (input_port))) {
		fprintf (stderr, "cannot connect input ports\n");
	}
	free (ports);
	
	ports = jack_get_ports (client, NULL, NULL,
				JackPortIsPhysical|JackPortIsInput);
	if (ports == NULL) {
		fprintf(stderr, "no physical playback ports\n");
		exit (1);
	}
	if (jack_connect (client, jack_port_name (output_port1), ports[0])) {
		fprintf (stderr, "cannot connect output ports\n");
	}
	if (jack_connect (client, jack_port_name (output_port2), ports[1])) {
		fprintf (stderr, "cannot connect output ports\n");
	}
	free (ports);
	/* keep running until the transport stops */
	while (client_state != Exit) {
	#ifdef WIN32 
		Sleep(1000);
	#else
		sleep (1);
	#endif
	}
	jack_client_close (client);
	exit (0);
}
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