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							- /*
 - Copyright (C) 2004-2008 Grame
 - 
 - This program is free software; you can redistribute it and/or modify
 - it under the terms of the GNU General Public License as published by
 - the Free Software Foundation; either version 2 of the License, or
 - (at your option) any later version.
 - 
 - This program is distributed in the hope that it will be useful,
 - but WITHOUT ANY WARRANTY; without even the implied warranty of
 - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 - GNU General Public License for more details.
 - 
 - You should have received a copy of the GNU General Public License
 - along with this program; if not, write to the Free Software
 - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 - 
 - */
 - 
 - #ifndef __JackChannel__
 - #define __JackChannel__
 - 
 - #include "types.h"
 - #include "JackError.h"
 - 
 - namespace Jack
 - {
 - 
 - class JackClientInterface;
 - class JackClient;
 - class JackServer;
 - struct JackEngineControl;
 - class JackGraphManager;
 - 
 - /*!
 - \brief Inter process channel for server/client bidirectionnal communication : request and (receiving) notifications.
 - */
 - 
 - class JackClientChannelInterface
 - {
 - 
 -     public:
 - 
 -         JackClientChannelInterface()
 -         {}
 -         virtual ~JackClientChannelInterface()
 -         {}
 - 
 -         // Open the Server/Client connection
 -         virtual int Open(const char* server_name, const char* name, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status)
 -         {
 -             return 0;
 -         }
 - 
 -         // Close the Server/Client connection
 -         virtual void Close()
 -         {}
 - 
 -         // Start listening for messages from the server
 -         virtual int Start()
 -         {
 -             return 0;
 -         }
 - 
 -         // Stop listening for messages from the server
 -         virtual void Stop()
 -         {}
 - 
 -         virtual int ServerCheck(const char* server_name)
 -         {
 -             return -1;
 -         }
 - 
 -         virtual void ClientCheck(const char* name, char* name_res, int protocol, int options, int* status, int* result)
 -         {}
 -         virtual void ClientOpen(const char* name, int* shared_engine, int* shared_client, int* shared_graph, int* result)
 -         {}
 -         virtual void ClientOpen(const char* name, int* ref, JackEngineControl** shared_engine, JackGraphManager** shared_manager, JackClientInterface* client, int* result)
 -         {}
 -         virtual void ClientClose(int refnum, int* result)
 -         {}
 - 
 -         virtual void ClientActivate(int refnum, int* result)
 -         {}
 -         virtual void ClientDeactivate(int refnum, int* result)
 -         {}
 - 
 -         virtual void PortRegister(int refnum, const char* name, const char* type, unsigned int flags, unsigned int buffer_size, unsigned int* port_index, int* result)
 -         {}
 -         virtual void PortUnRegister(int refnum, jack_port_id_t port_index, int* result)
 -         {}
 - 
 -         virtual void PortConnect(int refnum, const char* src, const char* dst, int* result)
 -         {}
 -         virtual void PortDisconnect(int refnum, const char* src, const char* dst, int* result)
 -         {}
 -         virtual void PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result)
 -         {}
 -         virtual void PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst, int* result)
 -         {}
 - 
 -         virtual void SetBufferSize(jack_nframes_t buffer_size, int* result)
 -         {}
 -         virtual void SetFreewheel(int onoff, int* result)
 -         {}
 - 
 -         virtual void ReleaseTimebase(int refnum, int* result)
 -         {}
 - 
 -         virtual void SetTimebaseCallback(int refnum, int conditional, int* result)
 -         {}
 - 
 -         virtual void GetInternalClientName(int refnum, int int_ref, char* name_res, int* result)
 -         {}
 - 
 -         virtual void InternalClientHandle(int refnum, const char* client_name, int* status, int* int_ref, int* result)
 -         {}
 - 
 -         virtual void InternalClientLoad(int refnum, const char* client_name, const char* so_name, const char* objet_data, int options, int* status, int* int_ref, int* result)
 -         {}
 - 
 -         virtual void InternalClientUnload(int refnum, int int_ref, int* status, int* result)
 -         {}
 - };
 - 
 - /*!
 - \brief Inter process channel for server to client notifications.
 - */
 - 
 - class JackNotifyChannelInterface
 - {
 - 
 -     public:
 - 
 -         JackNotifyChannelInterface()
 -         {}
 -         virtual ~JackNotifyChannelInterface()
 -         {}
 - 
 -         // Open the Server/Client connection
 -         virtual int Open(const char* name)
 -         {
 -             return 0;
 -         }
 -         // Close the Server/Client connection
 -         virtual void Close()
 -         {}
 - 
 -         /*
 -         The "sync" parameter allows to choose between "synchronous" and "asynchronous" notification
 -         */
 -         virtual void ClientNotify(int refnum, const char* name, int notify, int sync, int value1, int value2, int* result)
 -         {}
 - 
 - };
 - 
 - /*!
 - \brief Entry point channel for client/server communication.
 - */
 - 
 - class JackServerChannelInterface
 - {
 - 
 -     public:
 - 
 -         JackServerChannelInterface()
 -         {}
 -         virtual ~JackServerChannelInterface()
 -         {}
 - 
 -         // Open the Server/Client connection
 -         virtual int Open(const char* server_name, JackServer* server)
 -         {
 -             return 0;
 -         }
 -         // Close the Server/Client connection
 -         virtual void Close()
 -         {}
 - };
 - 
 - /*!
 - \brief Channel for server RT thread to request server thread communication.
 - */
 - 
 - class JackServerNotifyChannelInterface
 - {
 - 
 -     public:
 - 
 -         JackServerNotifyChannelInterface()
 -         {}
 -         virtual ~JackServerNotifyChannelInterface()
 -         {}
 - 
 -         // Open the Server RT/Server connection
 -         virtual int Open(const char* server_name)
 -         {
 -             return 0;
 -         }
 -         // Close the Server RT/Server connection
 -         virtual void Close()
 -         {}
 - 
 -         virtual void ClientNotify(int refnum, int notify, int value)
 -         {}
 - 
 - };
 - 
 - 
 - } // end of namespace
 - 
 - #endif
 
 
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