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							- /*
 -  Copyright (C) 2004-2008 Grame
 - 
 -  This program is free software; you can redistribute it and/or modify
 -  it under the terms of the GNU Lesser General Public License as published by
 -  the Free Software Foundation; either version 2.1 of the License, or
 -  (at your option) any later version.
 - 
 -  This program is distributed in the hope that it will be useful,
 -  but WITHOUT ANY WARRANTY; without even the implied warranty of
 -  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 -  GNU Lesser General Public License for more details.
 - 
 -  You should have received a copy of the GNU Lesser General Public License
 -  along with this program; if not, write to the Free Software
 -  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 - 
 - */
 - 
 - #ifndef __JackWinProcessSync__
 - #define __JackWinProcessSync__
 - 
 - #include "JackWinMutex.h"
 - 
 - namespace Jack
 - {
 - 
 - /*!
 - \brief  A synchronization primitive built using a condition variable.
 - */
 - 
 - class JackWinProcessSync : public JackWinMutex
 - {
 - 
 -     private:
 - 
 -         HANDLE fEvent;
 - 
 -     public:
 - 
 -         JackWinProcessSync(const char* name = NULL):JackWinMutex(name)
 -         {
 -             if (name) {
 -                 char buffer[MAX_PATH];
 -                 snprintf(buffer, sizeof(buffer), "%s_%s", "JackWinProcessSync", name);
 -                 //fEvent = CreateEvent(NULL, TRUE, FALSE, buffer);  // Needs ResetEvent
 -                 fEvent = CreateEvent(NULL, FALSE, FALSE, buffer);   // Auto-reset event
 -             } else {
 -                 fEvent = CreateEvent(NULL, FALSE, FALSE, NULL);   // Auto-reset event
 -             }
 - 
 -             ThrowIf((fEvent == 0), JackException("JackWinProcessSync: could not init the event"));
 -         }
 -         virtual ~JackWinProcessSync()
 -         {
 -             CloseHandle(fEvent);
 -         }
 - 
 -         bool TimedWait(long usec);
 -         bool LockedTimedWait(long usec);
 - 
 -         void Wait();
 -         void LockedWait();
 - 
 -         void Signal();
 -         void LockedSignal();
 - 
 -         void SignalAll();
 -         void LockedSignalAll();
 - };
 - 
 - } // end of namespace
 - 
 - #endif
 
 
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