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							- /*
 - Copyright (C) 2004-2006 Grame
 - 
 - This program is free software; you can redistribute it and/or modify
 -   it under the terms of the GNU General Public License as published by
 -   the Free Software Foundation; either version 2 of the License, or
 -   (at your option) any later version.
 - 
 -   This program is distributed in the hope that it will be useful,
 -   but WITHOUT ANY WARRANTY; without even the implied warranty of
 -   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 -   GNU General Public License for more details.
 - 
 -   You should have received a copy of the GNU General Public License
 -   along with this program; if not, write to the Free Software
 -   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 - 
 - */
 - 
 - #ifndef __JackWinProcessSync__
 - #define __JackWinProcessSync__
 - 
 - #include <windows.h>
 - 
 - namespace Jack
 - {
 - 
 - /*!
 - \brief  A synchronization primitive built using a condition variable.
 - */
 - 
 - class JackWinProcessSync
 - {
 - 
 -     private:
 - 
 -         HANDLE fEvent;
 - 
 -     public:
 - 
 -         JackWinProcessSync()
 -         {
 -             fEvent = (HANDLE)CreateEvent(NULL, FALSE, FALSE, NULL);
 -         }
 -         ~JackWinProcessSync()
 -         {
 -             CloseHandle(fEvent);
 -         }
 - 
 -         bool Allocate(const char* name)
 -         {
 -             return true;
 -         }
 - 
 -         bool Connect(const char* name)
 -         {
 -             return true;
 -         }
 - 
 -         void Destroy()
 -         {}
 - 
 -         bool TimedWait(long usec);
 -   
 -         void Wait();
 -   
 -         void Signal()
 -         {
 -             SetEvent(fEvent);
 -         }
 -         
 -         void SignalAll()
 -         {
 -             SetEvent(fEvent);
 -         }
 - 
 - };
 - 
 - } // end of namespace
 - 
 - #endif
 
 
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