jack2 codebase
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  1. /*
  2. Copyright (C) 2001 Paul Davis
  3. Copyright (C) 2004-2006 Grame
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU General Public License as published by
  6. the Free Software Foundation; either version 2 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU General Public License for more details.
  12. You should have received a copy of the GNU General Public License
  13. along with this program; if not, write to the Free Software
  14. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  15. */
  16. #ifndef __JackWinThread__
  17. #define __JackWinThread__
  18. #include "JackThread.h"
  19. #include "JackCompilerDeps.h"
  20. #include "JackSystemDeps.h"
  21. #include <windows.h>
  22. namespace Jack
  23. {
  24. typedef DWORD (WINAPI *ThreadCallback)(void *arg);
  25. /*!
  26. \brief Windows threads.
  27. */
  28. class SERVER_EXPORT JackWinThread : public detail::JackThreadInterface
  29. {
  30. private:
  31. HANDLE fThread;
  32. HANDLE fEvent;
  33. static DWORD WINAPI ThreadHandler(void* arg);
  34. public:
  35. JackWinThread(JackRunnableInterface* runnable);
  36. ~JackWinThread();
  37. int Start();
  38. int StartSync();
  39. int Kill();
  40. int Stop();
  41. void Terminate();
  42. int AcquireRealTime(); // Used when called from another thread
  43. int AcquireSelfRealTime(); // Used when called from thread itself
  44. int AcquireRealTime(int priority); // Used when called from another thread
  45. int AcquireSelfRealTime(int priority); // Used when called from thread itself
  46. int DropRealTime(); // Used when called from another thread
  47. int DropSelfRealTime(); // Used when called from thread itself
  48. pthread_t GetThreadID();
  49. static int AcquireRealTimeImp(pthread_t thread, int priority);
  50. static int AcquireRealTimeImp(pthread_t thread, int priority, UInt64 period, UInt64 computation, UInt64 constraint)
  51. {
  52. return JackWinThread::AcquireRealTimeImp(thread, priority);
  53. }
  54. static int DropRealTimeImp(pthread_t thread);
  55. static int StartImp(pthread_t* thread, int priority, int realtime, void*(*start_routine)(void*), void* arg)
  56. {
  57. return JackWinThread::StartImp(thread, priority, realtime, (ThreadCallback) start_routine, arg);
  58. }
  59. static int StartImp(pthread_t* thread, int priority, int realtime, ThreadCallback start_routine, void* arg);
  60. static int StopImp(pthread_t thread);
  61. static int KillImp(pthread_t thread);
  62. };
  63. SERVER_EXPORT void ThreadExit();
  64. } // end of namespace
  65. #endif