|  | /*
 Copyright (C) 2004-2008 Grame
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
 the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU Lesser General Public License for more details.
 You should have received a copy of the GNU Lesser General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */
#ifndef __JackWinNamedPipeServerChannel__
#define __JackWinNamedPipeServerChannel__
#include "JackWinNamedPipe.h"
#include "JackPlatformPlug.h"
#include <list>
namespace Jack
{
class JackServer;
class JackClientPipeThread : public JackRunnableInterface
{
    private:
        JackWinNamedPipeClient* fPipe;
        JackServer*	fServer;
        JackThread fThread;
        int fRefNum;
        void ClientAdd(char* name, int pid, int uuid, int* shared_engine, int* shared_client, int* shared_graph, int* result);
        void ClientRemove();
        void ClientKill();
        static HANDLE fMutex;
    public:
        JackClientPipeThread(JackWinNamedPipeClient* pipe);
        virtual ~JackClientPipeThread();
        int Open(JackServer* server);   // Open the Server/Client connection
        void Close();                   // Close the Server/Client connection
        bool HandleRequest();
        // JackRunnableInterface interface
        bool Execute();
        // To be used for find out if the object can be deleted
        bool IsRunning()
        {
            return (fRefNum >= 0);
        }
};
/*!
\brief JackServerChannel using pipe.
*/
class JackWinNamedPipeServerChannel : public JackRunnableInterface
{
    private:
        JackWinNamedPipeServer fRequestListenPipe;	// Pipe to create request socket for the client
        JackServer*	fServer;
        JackThread fThread;                         // Thread to execute the event loop
        char fServerName[64];
        std::list<JackClientPipeThread*> fClientList;
        void ClientAdd(JackWinNamedPipeClient* pipe);
    public:
        JackWinNamedPipeServerChannel();
        ~JackWinNamedPipeServerChannel();
        int Open(const char* server_name, JackServer* server);  // Open the Server/Client connection
        void Close();                                           // Close the Server/Client connection
        int Start();
        // JackRunnableInterface interface
        bool Init();
        bool Execute();
};
} // end of namespace
#endif
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