|  | /*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __JackEngine__
#define __JackEngine__
#include "JackConstants.h"
#include "JackGraphManager.h"
#include "JackSynchro.h"
#include "JackMutex.h"
#include "JackTransportEngine.h"
#include "JackPlatformPlug.h"
#include <map>
namespace Jack
{
class JackClientInterface;
struct JackEngineControl;
class JackExternalClient;
/*!
\brief Engine description.
*/
class SERVER_EXPORT JackEngine : public JackLockAble
{
    friend class JackLockedEngine;
    private:
        JackGraphManager* fGraphManager;
        JackEngineControl* fEngineControl;
        JackClientInterface* fClientTable[CLIENT_NUM];
        JackSynchro* fSynchroTable;
        JackServerNotifyChannel fChannel;              /*! To communicate between the RT thread and server */
        JackProcessSync fSignal;
        jack_time_t fLastSwitchUsecs;
        int fSessionPendingReplies;
        JackChannelTransaction *fSessionTransaction;
        JackSessionNotifyResult *fSessionResult;
        std::map<int,std::string> fReservationMap;
        int fMaxUUID;
        int ClientCloseAux(int refnum, JackClientInterface* client, bool wait);
        void CheckXRun(jack_time_t callback_usecs);
        int NotifyAddClient(JackClientInterface* new_client, const char* name, int refnum);
        void NotifyRemoveClient(const char* name, int refnum);
        void ProcessNext(jack_time_t callback_usecs);
        void ProcessCurrent(jack_time_t callback_usecs);
        bool ClientCheckName(const char* name);
        bool GenerateUniqueName(char* name);
        int AllocateRefnum();
        void ReleaseRefnum(int ref);
        void NotifyClient(int refnum, int event, int sync, const char*  message, int value1, int value2);
        void NotifyClients(int event, int sync, const char*  message,  int value1, int value2);
        void NotifyPortRegistation(jack_port_id_t port_index, bool onoff);
        void NotifyPortConnect(jack_port_id_t src, jack_port_id_t dst, bool onoff);
        void NotifyPortRename(jack_port_id_t src, const char* old_name);
        void NotifyActivate(int refnum);
        int GetNewUUID();
        void EnsureUUID(int uuid);
        bool CheckClient(int refnum)
        {
            return (refnum >= 0 && refnum < CLIENT_NUM && fClientTable[refnum] != NULL);
        }
    public:
        JackEngine(JackGraphManager* manager, JackSynchro* table, JackEngineControl* controler);
        ~JackEngine();
        int Open();
        int Close();
        // Client management
        int ClientCheck(const char* name, int uuid, char* name_res, int protocol, int options, int* status);
        int ClientExternalOpen(const char* name, int pid, int uuid, int* ref, int* shared_engine, int* shared_client, int* shared_graph_manager);
        int ClientInternalOpen(const char* name, int* ref, JackEngineControl** shared_engine, JackGraphManager** shared_manager, JackClientInterface* client, bool wait);
        int ClientExternalClose(int refnum);
        int ClientInternalClose(int refnum, bool wait);
        int ClientActivate(int refnum, bool is_real_time);
        int ClientDeactivate(int refnum);
        int GetClientPID(const char* name);
        int GetClientRefNum(const char* name);
        // Internal client management
        int GetInternalClientName(int int_ref, char* name_res);
        int InternalClientHandle(const char* client_name, int* status, int* int_ref);
        int InternalClientUnload(int refnum, int* status);
        // Port management
        int PortRegister(int refnum, const char* name, const char *type, unsigned int flags, unsigned int buffer_size, jack_port_id_t* port);
        int PortUnRegister(int refnum, jack_port_id_t port);
        int PortConnect(int refnum, const char* src, const char* dst);
        int PortDisconnect(int refnum, const char* src, const char* dst);
        int PortConnect(int refnum, jack_port_id_t src, jack_port_id_t dst);
        int PortDisconnect(int refnum, jack_port_id_t src, jack_port_id_t dst);
        int PortRename(int refnum, jack_port_id_t port, const char* name);
        int ComputeTotalLatencies();
        // Graph
        bool Process(jack_time_t cur_cycle_begin, jack_time_t prev_cycle_end);
        // Notifications
        void NotifyXRun(jack_time_t callback_usecs, float delayed_usecs);
        void NotifyFailure(int code, const char* reason);
        void NotifyXRun(int refnum);
        void NotifyGraphReorder();
        void NotifyBufferSize(jack_nframes_t buffer_size);
        void NotifySampleRate(jack_nframes_t sample_rate);
        void NotifyFreewheel(bool onoff);
        void NotifyQuit();
        // Session management
        void SessionNotify(int refnum, const char *target, jack_session_event_type_t type, const char *path, JackChannelTransaction *socket);
        void SessionReply(int refnum);
        void GetUUIDForClientName(const char *client_name, char *uuid_res, int *result);
        void GetClientNameForUUID(const char *uuid, char *name_res, int *result);
        void ReserveClientName(const char *name, const char *uuid, int *result);
        void ClientHasSessionCallbackRequest(const char *name, int *result);
};
} // end of namespace
#endif
 |