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							- /*
 - Copyright (C) 2004-2008 Grame
 - 
 - This program is free software; you can redistribute it and/or modify
 - it under the terms of the GNU Lesser General Public License as published by
 - the Free Software Foundation; either version 2.1 of the License, or
 - (at your option) any later version.
 - 
 - This program is distributed in the hope that it will be useful,
 - but WITHOUT ANY WARRANTY; without even the implied warranty of
 - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 - GNU Lesser General Public License for more details.
 - 
 - You should have received a copy of the GNU Lesser General Public License
 - along with this program; if not, write to the Free Software
 - Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 - 
 - */
 - 
 - #ifndef __JackSocket__
 - #define __JackSocket__
 - 
 - #include <sys/types.h>
 - #include <sys/un.h>
 - #include <sys/socket.h>
 - #include <sys/ioctl.h>
 - #include <sys/time.h>
 - #include <arpa/inet.h>
 - #include <errno.h>
 - #include <unistd.h>
 - 
 - #include "JackChannel.h"
 - 
 - namespace Jack
 - {
 - 
 - /*!
 - \brief Client socket.
 - */
 - 
 - class JackClientSocket : public detail::JackClientRequestInterface
 - {
 - 
 -     private:
 - 
 -         int fSocket;
 -         int fTimeOut;
 - 
 -     public:
 - 
 -         JackClientSocket():JackClientRequestInterface(), fSocket(-1), fTimeOut(0)
 -         {}
 -         JackClientSocket(int socket);
 - 
 -         int Connect(const char* dir, const char* name, int which);
 -         int Close();
 -         int Read(void* data, int len);
 -         int Write(void* data, int len);
 -         int GetFd()
 -         {
 -             return fSocket;
 -         }
 -         void SetReadTimeOut(long sec);
 -         void SetWriteTimeOut(long sec);
 - 
 -         void SetNonBlocking(bool onoff);
 - };
 - 
 - /*!
 - \brief Server socket.
 - */
 - 
 - #define SOCKET_MAX_NAME_SIZE 256
 - 
 - 
 - class JackServerSocket
 - {
 - 
 -     private:
 - 
 -         int fSocket;
 -         char fName[SOCKET_MAX_NAME_SIZE];
 - 
 -     public:
 - 
 -         JackServerSocket(): fSocket( -1)
 -         {}
 -         ~JackServerSocket()
 -         {}
 - 
 -         int Bind(const char* dir, const char* name, int which);
 -         JackClientSocket* Accept();
 -         int Close();
 -         int GetFd()
 -         {
 -             return fSocket;
 -         }
 - };
 - 
 - } // end of namespace
 - 
 - #endif
 
 
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