jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2006 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation; either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  14. */
  15. #ifndef __JackWinProcessSync__
  16. #define __JackWinProcessSync__
  17. #include "JackSyncInterface.h"
  18. #include <windows.h>
  19. #include <new>
  20. namespace Jack
  21. {
  22. /*!
  23. \brief A synchronization primitive built using a condition variable.
  24. */
  25. class JackWinProcessSync : public JackSyncInterface
  26. {
  27. private:
  28. HANDLE fEvent;
  29. public:
  30. JackWinProcessSync()
  31. {
  32. fEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
  33. if (fEvent == NULL)
  34. throw new std::bad_alloc;
  35. }
  36. virtual ~JackWinProcessSync()
  37. {
  38. CloseHandle(fEvent);
  39. }
  40. bool Allocate(const char* name)
  41. {
  42. return true;
  43. }
  44. bool Connect(const char* name)
  45. {
  46. return true;
  47. }
  48. void Destroy()
  49. {}
  50. bool TimedWait(long usec)
  51. {
  52. jack_log("JackWinProcessSync::Wait time out = %ld", usec);
  53. DWORD res = WaitForSingleObject(fEvent, usec / 1000);
  54. jack_log("JackWinProcessSync::Wait finished res = %ld", res == WAIT_OBJECT_0);
  55. return (res == WAIT_OBJECT_0);
  56. }
  57. void Wait()
  58. {
  59. jack_log("JackWinProcessSync::Wait...");
  60. WaitForSingleObject(fEvent, INFINITE);
  61. jack_log("JackWinProcessSync::Wait finished");
  62. }
  63. void SignalAll()
  64. {
  65. SetEvent(fEvent);
  66. }
  67. };
  68. } // end of namespace
  69. #endif