jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2006 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU Lesser General Public License as published by
  5. the Free Software Foundation; either version 2.1 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Lesser General Public License for more details.
  11. You should have received a copy of the GNU Lesser General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. #ifdef WIN32
  16. #pragma warning (disable : 4786)
  17. #endif
  18. #include "JackWinNamedPipeServerChannel.h"
  19. #include "JackNotification.h"
  20. #include "JackRequest.h"
  21. #include "JackServer.h"
  22. #include "JackEngine.h"
  23. #include "JackGlobals.h"
  24. #include "JackClient.h"
  25. #include <assert.h>
  26. using namespace std;
  27. namespace Jack
  28. {
  29. HANDLE JackClientPipeThread::fMutex = NULL; // never released....
  30. // fRefNum = -1 correspond to already removed client
  31. JackClientPipeThread::JackClientPipeThread(JackWinNamedPipeClient* pipe)
  32. : fPipe(pipe), fServer(NULL), fRefNum(0)
  33. {
  34. fThread = JackGlobals::MakeThread(this);
  35. if (fMutex == NULL)
  36. fMutex = CreateMutex(NULL, FALSE, NULL);
  37. }
  38. JackClientPipeThread::~JackClientPipeThread()
  39. {
  40. jack_log("JackClientPipeThread::~JackClientPipeThread");
  41. delete fPipe;
  42. delete fThread;
  43. }
  44. int JackClientPipeThread::Open(JackServer* server) // Open the Server/Client connection
  45. {
  46. fServer = server;
  47. // Start listening
  48. if (fThread->Start() != 0) {
  49. jack_error("Cannot start Jack server listener\n");
  50. return -1;
  51. } else {
  52. return 0;
  53. }
  54. }
  55. void JackClientPipeThread::Close() // Close the Server/Client connection
  56. {
  57. jack_log("JackClientPipeThread::Close %x %ld", this, fRefNum);
  58. /*
  59. TODO : solve WIN32 thread Kill issue
  60. This would hang.. since Close will be followed by a delete,
  61. all ressources will be desallocated at the end.
  62. */
  63. fThread->Kill();
  64. fPipe->Close();
  65. fRefNum = -1;
  66. }
  67. bool JackClientPipeThread::Execute()
  68. {
  69. jack_log("JackClientPipeThread::Execute");
  70. return (HandleRequest() == 0);
  71. }
  72. int JackClientPipeThread::HandleRequest()
  73. {
  74. // Read header
  75. JackRequest header;
  76. int res = header.Read(fPipe);
  77. int ret = 0;
  78. // Lock the global mutex
  79. if (WaitForSingleObject(fMutex, INFINITE) == WAIT_FAILED)
  80. jack_error("JackClientPipeThread::HandleRequest: mutex wait error");
  81. if (res < 0) {
  82. jack_error("HandleRequest: cannot read header");
  83. ClientKill();
  84. ret = -1;
  85. } else {
  86. // Read data
  87. switch (header.fType) {
  88. case JackRequest::kClientCheck: {
  89. jack_log("JackRequest::kClientCheck");
  90. JackClientCheckRequest req;
  91. JackClientCheckResult res;
  92. if (req.Read(fPipe) == 0)
  93. res.fResult = fServer->GetEngine()->ClientCheck(req.fName, res.fName, req.fProtocol, req.fOptions, &res.fStatus);
  94. res.Write(fPipe);
  95. break;
  96. }
  97. case JackRequest::kClientOpen: {
  98. jack_log("JackRequest::ClientOpen");
  99. JackClientOpenRequest req;
  100. JackClientOpenResult res;
  101. if (req.Read(fPipe) == 0)
  102. ClientAdd(req.fName, &res.fSharedEngine, &res.fSharedClient, &res.fSharedGraph, &res.fResult);
  103. res.Write(fPipe);
  104. break;
  105. }
  106. case JackRequest::kClientClose: {
  107. jack_log("JackRequest::ClientClose");
  108. JackClientCloseRequest req;
  109. JackResult res;
  110. if (req.Read(fPipe) == 0)
  111. res.fResult = fServer->GetEngine()->ClientExternalClose(req.fRefNum);
  112. // No write: client is actually doing an "ServerAsyncCall", and not interested by the result
  113. ClientRemove();
  114. ret = -1;
  115. break;
  116. }
  117. case JackRequest::kActivateClient: {
  118. JackActivateRequest req;
  119. JackResult res;
  120. jack_log("JackRequest::ActivateClient");
  121. if (req.Read(fPipe) == 0)
  122. res.fResult = fServer->GetEngine()->ClientActivate(req.fRefNum);
  123. res.Write(fPipe);
  124. break;
  125. }
  126. case JackRequest::kDeactivateClient: {
  127. jack_log("JackRequest::DeactivateClient");
  128. JackDeactivateRequest req;
  129. JackResult res;
  130. if (req.Read(fPipe) == 0)
  131. res.fResult = fServer->GetEngine()->ClientDeactivate(req.fRefNum);
  132. res.Write(fPipe);
  133. break;
  134. }
  135. case JackRequest::kRegisterPort: {
  136. jack_log("JackRequest::RegisterPort");
  137. JackPortRegisterRequest req;
  138. JackPortRegisterResult res;
  139. if (req.Read(fPipe) == 0)
  140. res.fResult = fServer->GetEngine()->PortRegister(req.fRefNum, req.fName, req.fPortType, req.fFlags, req.fBufferSize, &res.fPortIndex);
  141. res.Write(fPipe);
  142. break;
  143. }
  144. case JackRequest::kUnRegisterPort: {
  145. jack_log("JackRequest::UnRegisterPort");
  146. JackPortUnRegisterRequest req;
  147. JackResult res;
  148. if (req.Read(fPipe) == 0)
  149. res.fResult = fServer->GetEngine()->PortUnRegister(req.fRefNum, req.fPortIndex);
  150. res.Write(fPipe);
  151. break;
  152. }
  153. case JackRequest::kConnectNamePorts: {
  154. jack_log("JackRequest::ConnectPorts");
  155. JackPortConnectNameRequest req;
  156. JackResult res;
  157. if (req.Read(fPipe) == 0)
  158. res.fResult = fServer->GetEngine()->PortConnect(req.fRefNum, req.fSrc, req.fDst);
  159. res.Write(fPipe);
  160. break;
  161. }
  162. case JackRequest::kDisconnectNamePorts: {
  163. jack_log("JackRequest::DisconnectPorts");
  164. JackPortDisconnectNameRequest req;
  165. JackResult res;
  166. if (req.Read(fPipe) == 0)
  167. res.fResult = fServer->GetEngine()->PortDisconnect(req.fRefNum, req.fSrc, req.fDst);
  168. res.Write(fPipe);
  169. break;
  170. }
  171. case JackRequest::kConnectPorts: {
  172. jack_log("JackRequest::ConnectPorts");
  173. JackPortConnectRequest req;
  174. JackResult res;
  175. if (req.Read(fPipe) == 0)
  176. res.fResult = fServer->GetEngine()->PortConnect(req.fRefNum, req.fSrc, req.fDst);
  177. res.Write(fPipe);
  178. break;
  179. }
  180. case JackRequest::kDisconnectPorts: {
  181. jack_log("JackRequest::DisconnectPorts");
  182. JackPortDisconnectRequest req;
  183. JackResult res;
  184. if (req.Read(fPipe) == 0)
  185. res.fResult = fServer->GetEngine()->PortDisconnect(req.fRefNum, req.fSrc, req.fDst);
  186. res.Write(fPipe);
  187. break;
  188. }
  189. case JackRequest::kSetBufferSize: {
  190. jack_log("JackRequest::SetBufferSize");
  191. JackSetBufferSizeRequest req;
  192. JackResult res;
  193. if (req.Read(fPipe) == 0)
  194. res.fResult = fServer->SetBufferSize(req.fBufferSize);
  195. res.Write(fPipe);
  196. break;
  197. }
  198. case JackRequest::kSetFreeWheel: {
  199. jack_log("JackRequest::SetFreeWheel");
  200. JackSetFreeWheelRequest req;
  201. JackResult res;
  202. if (req.Read(fPipe) == 0)
  203. res.fResult = fServer->SetFreewheel(req.fOnOff);
  204. res.Write(fPipe);
  205. break;
  206. }
  207. case JackRequest::kReleaseTimebase: {
  208. jack_log("JackRequest::kReleaseTimebase");
  209. JackReleaseTimebaseRequest req;
  210. JackResult res;
  211. if (req.Read(fPipe) == 0)
  212. res.fResult = fServer->ReleaseTimebase(req.fRefNum);
  213. res.Write(fPipe);
  214. break;
  215. }
  216. case JackRequest::kSetTimebaseCallback: {
  217. jack_log("JackRequest::kSetTimebaseCallback");
  218. JackSetTimebaseCallbackRequest req;
  219. JackResult res;
  220. if (req.Read(fPipe) == 0)
  221. res.fResult = fServer->SetTimebaseCallback(req.fRefNum, req.fConditionnal);
  222. res.Write(fPipe);
  223. break;
  224. }
  225. case JackRequest::kGetInternalClientName: {
  226. jack_log("JackRequest::kGetInternalClientName");
  227. JackGetInternalClientNameRequest req;
  228. JackGetInternalClientNameResult res;
  229. if (req.Read(fPipe) == 0)
  230. res.fResult = fServer->GetEngine()->GetInternalClientName(req.fIntRefNum, res.fName);
  231. res.Write(fPipe);
  232. break;
  233. }
  234. case JackRequest::kInternalClientHandle: {
  235. jack_log("JackRequest::kInternalClientHandle");
  236. JackInternalClientHandleRequest req;
  237. JackInternalClientHandleResult res;
  238. if (req.Read(fPipe) == 0)
  239. res.fResult = fServer->GetEngine()->InternalClientHandle(req.fName, &res.fStatus, &res.fIntRefNum);
  240. res.Write(fPipe);
  241. break;
  242. }
  243. case JackRequest::kInternalClientLoad: {
  244. jack_log("JackRequest::kInternalClientLoad");
  245. JackInternalClientLoadRequest req;
  246. JackInternalClientLoadResult res;
  247. if (req.Read(fPipe) == 0)
  248. res.fResult = fServer->InternalClientLoad(req.fName, req.fDllName, req.fLoadInitName, req.fOptions, &res.fIntRefNum, &res.fStatus);
  249. res.Write(fPipe);
  250. break;
  251. }
  252. case JackRequest::kInternalClientUnload: {
  253. jack_log("JackRequest::kInternalClientUnload");
  254. JackInternalClientUnloadRequest req;
  255. JackInternalClientUnloadResult res;
  256. if (req.Read(fPipe) == 0)
  257. res.fResult = fServer->GetEngine()->InternalClientUnload(req.fIntRefNum, &res.fStatus);
  258. res.Write(fPipe);
  259. break;
  260. }
  261. case JackRequest::kNotification: {
  262. jack_log("JackRequest::Notification");
  263. JackClientNotificationRequest req;
  264. if (req.Read(fPipe) == 0)
  265. fServer->Notify(req.fRefNum, req.fNotify, req.fValue);
  266. break;
  267. }
  268. default:
  269. jack_log("Unknown request %ld", header.fType);
  270. break;
  271. }
  272. }
  273. // Unlock the global mutex
  274. ReleaseMutex(fMutex);
  275. return ret;
  276. }
  277. void JackClientPipeThread::ClientAdd(char* name, int* shared_engine, int* shared_client, int* shared_graph, int* result)
  278. {
  279. jack_log("JackClientPipeThread::ClientAdd %s", name);
  280. fRefNum = -1;
  281. *result = fServer->GetEngine()->ClientExternalOpen(name, &fRefNum, shared_engine, shared_client, shared_graph);
  282. }
  283. void JackClientPipeThread::ClientRemove()
  284. {
  285. jack_log("JackClientPipeThread::ClientRemove ref = %d", fRefNum);
  286. /* TODO : solve WIN32 thread Kill issue
  287. Close();
  288. */
  289. fRefNum = -1;
  290. fPipe->Close();
  291. }
  292. void JackClientPipeThread::ClientKill()
  293. {
  294. jack_log("JackClientPipeThread::ClientKill ref = %d", fRefNum);
  295. if (fRefNum == -1) { // Correspond to an already removed client.
  296. jack_log("Kill a closed client");
  297. } else if (fRefNum == 0) { // Correspond to a still not opened client.
  298. jack_log("Kill a not opened client");
  299. } else {
  300. fServer->Notify(fRefNum, kDeadClient, 0);
  301. }
  302. Close();
  303. }
  304. JackWinNamedPipeServerChannel::JackWinNamedPipeServerChannel()
  305. {
  306. fThread = JackGlobals::MakeThread(this);
  307. }
  308. JackWinNamedPipeServerChannel::~JackWinNamedPipeServerChannel()
  309. {
  310. std::list<JackClientPipeThread*>::iterator it;
  311. for (it = fClientList.begin(); it != fClientList.end(); it++) {
  312. JackClientPipeThread* client = *it;
  313. client->Close();
  314. delete client;
  315. }
  316. delete fThread;
  317. }
  318. int JackWinNamedPipeServerChannel::Open(const char* server_name, JackServer* server)
  319. {
  320. jack_log("JackWinNamedPipeServerChannel::Open ");
  321. fServer = server;
  322. snprintf(fServerName, sizeof(fServerName), server_name);
  323. // Needed for internal connection from JackWinNamedPipeServerNotifyChannel object
  324. if (fRequestListenPipe.Bind(jack_server_dir, server_name, 0) < 0) {
  325. jack_error("JackWinNamedPipeServerChannel::Open : cannot create result listen pipe");
  326. return false;
  327. }
  328. // Start listening
  329. if (fThread->Start() != 0) {
  330. jack_error("Cannot start Jack server listener\n");
  331. goto error;
  332. }
  333. return 0;
  334. error:
  335. fRequestListenPipe.Close();
  336. return -1;
  337. }
  338. void JackWinNamedPipeServerChannel::Close()
  339. {
  340. /* TODO : solve WIN32 thread Kill issue
  341. This would hang the server... since we are quitting it, its not really problematic,
  342. all ressources will be desallocated at the end.
  343. fRequestListenPipe.Close();
  344. fThread->Stop();
  345. */
  346. fThread->Kill();
  347. fRequestListenPipe.Close();
  348. }
  349. bool JackWinNamedPipeServerChannel::Init()
  350. {
  351. jack_log("JackWinNamedPipeServerChannel::Init ");
  352. JackWinNamedPipeClient* pipe;
  353. // Accept first client, that is the JackWinNamedPipeServerNotifyChannel object
  354. if ((pipe = fRequestListenPipe.AcceptClient()) == NULL) {
  355. jack_error("JackWinNamedPipeServerChannel::Init : cannot connect pipe");
  356. return false;
  357. } else {
  358. ClientAdd(pipe);
  359. return true;
  360. }
  361. }
  362. bool JackWinNamedPipeServerChannel::Execute()
  363. {
  364. JackWinNamedPipeClient* pipe;
  365. if (fRequestListenPipe.Bind(jack_server_dir, fServerName, 0) < 0) {
  366. jack_error("JackWinNamedPipeServerChannel::Open : cannot create result listen pipe");
  367. return false;
  368. }
  369. if ((pipe = fRequestListenPipe.AcceptClient()) == NULL) {
  370. jack_error("JackWinNamedPipeServerChannel::Open : cannot connect pipe");
  371. return false;
  372. }
  373. ClientAdd(pipe);
  374. return true;
  375. }
  376. void JackWinNamedPipeServerChannel::ClientAdd(JackWinNamedPipeClient* pipe)
  377. {
  378. // Remove dead (= not running anymore) clients.
  379. std::list<JackClientPipeThread*>::iterator it = fClientList.begin();
  380. JackClientPipeThread* client;
  381. jack_log("ClientAdd size %ld", fClientList.size());
  382. while (it != fClientList.end()) {
  383. client = *it;
  384. jack_log("Remove dead client = %x running = %ld", client, client->IsRunning());
  385. if (client->IsRunning()) {
  386. it++;
  387. } else {
  388. it = fClientList.erase(it);
  389. delete client;
  390. }
  391. }
  392. client = new JackClientPipeThread(pipe);
  393. client->Open(fServer);
  394. // Here we are sure that the client is running (because it's thread is in "running" state).
  395. fClientList.push_back(client);
  396. }
  397. } // end of namespace