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- /*
- Copyright (C) 2004-2008 Grame
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-
- #include "JackRequest.h"
- #include "JackSocketNotifyChannel.h"
- #include "JackError.h"
- #include "JackConstants.h"
-
- namespace Jack
- {
-
- // Server to client
- int JackSocketNotifyChannel::Open(const char* name)
- {
- jack_log("JackSocketNotifyChannel::Open name = %s", name);
-
- // Connect to client listen socket
- if (fNotifySocket.Connect(jack_client_dir, name, 0) < 0) {
- jack_error("Cannot connect client socket");
- return -1;
- }
- // Use a time out for notifications
- fNotifySocket.SetReadTimeOut(SOCKET_TIME_OUT);
- return 0;
- }
-
- void JackSocketNotifyChannel::Close()
- {
- jack_log("JackSocketNotifyChannel::Close");
- fNotifySocket.Close();
- }
-
- void JackSocketNotifyChannel::ClientNotify(int refnum, const char* name, int notify, int sync, int value1, int value2, int* result)
- {
- JackClientNotification event(name, refnum, notify, sync, value1, value2);
- JackResult res;
-
- // Send notification
- if (event.Write(&fNotifySocket) < 0) {
- jack_error("Could not write notification");
- fNotifySocket.Close();
- *result = -1;
- return;
- }
-
- // Read the result in "synchronous" mode only
- if (sync) {
- // Get result : use a time out
- if (res.Read(&fNotifySocket) < 0) {
- jack_error("Could not read result");
- fNotifySocket.Close();
- *result = -1;
- } else {
- *result = res.fResult;
- }
- } else {
- *result = 0;
- }
- }
-
- } // end of namespace
-
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