jack2 codebase
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  1. /*
  2. Copyright (C) 2008 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation; either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  14. */
  15. #ifndef __JackIOAdapter__
  16. #define __JackIOAdapter__
  17. #include "ringbuffer.h"
  18. #include "jack.h"
  19. #include "JackError.h"
  20. #include "JackResampler.h"
  21. #include "JackFilters.h"
  22. #include <samplerate.h>
  23. #include <stdio.h>
  24. namespace Jack
  25. {
  26. class JackIOAdapterInterface
  27. {
  28. protected:
  29. int fCaptureChannels;
  30. int fPlaybackChannels;
  31. int fBufferSize;
  32. float fSampleRate;
  33. JackFilter fProducerFilter;
  34. JackFilter fConsumerFilter;
  35. // DLL
  36. //JackDelayLockedLoop fProducerDLL;
  37. //JackDelayLockedLoop fConsumerDLL;
  38. JackAtomicDelayLockedLoop fProducerDLL;
  39. JackAtomicDelayLockedLoop fConsumerDLL;
  40. JackResampler** fCaptureRingBuffer;
  41. JackResampler** fPlaybackRingBuffer;
  42. bool fRunning;
  43. public:
  44. JackIOAdapterInterface(int input, int output, int buffer_size, float sample_rate)
  45. :fCaptureChannels(input),
  46. fPlaybackChannels(output),
  47. fBufferSize(buffer_size),
  48. fSampleRate(sample_rate),
  49. fProducerDLL(buffer_size, sample_rate),
  50. fConsumerDLL(buffer_size, sample_rate),
  51. fRunning(false)
  52. {}
  53. virtual ~JackIOAdapterInterface()
  54. {}
  55. void SetRingBuffers(JackResampler** input, JackResampler** output)
  56. {
  57. fCaptureRingBuffer = input;
  58. fPlaybackRingBuffer = output;
  59. }
  60. bool IsRunning() {return fRunning;}
  61. virtual void Reset() {fRunning = false;}
  62. virtual int Open();
  63. virtual int Close();
  64. virtual int SetBufferSize(int buffer_size)
  65. {
  66. fBufferSize = buffer_size;
  67. return 0;
  68. }
  69. virtual void SetCallbackTime(jack_time_t callback_usec)
  70. {
  71. fConsumerDLL.IncFrame(callback_usec);
  72. }
  73. };
  74. }
  75. #endif