|  | /*
Copyright (C) 2001 Paul Davis
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __JackAudioDriver__
#define __JackAudioDriver__
#include "JackDriver.h"
namespace Jack
{
/*!
\brief The base class for audio drivers: drivers with audio ports.
*/
class SERVER_EXPORT JackAudioDriver : public JackDriver
{
    private:
        int ProcessAsync();
        int ProcessSync();
        void ProcessGraphAsync();
        void ProcessGraphSync();
        void WaitUntilNextCycle();
    protected:
        int fCaptureChannels;
        int fPlaybackChannels;
        // Static tables since the actual number of ports may be changed by the real driver
        // thus dynamic allocation is more difficult to handle
        jack_port_id_t fCapturePortList[DRIVER_PORT_NUM];
        jack_port_id_t fPlaybackPortList[DRIVER_PORT_NUM];
        jack_port_id_t fMonitorPortList[DRIVER_PORT_NUM];
        bool fWithMonitorPorts;
        jack_default_audio_sample_t* GetInputBuffer(int port_index);
        jack_default_audio_sample_t* GetOutputBuffer(int port_index);
        jack_default_audio_sample_t* GetMonitorBuffer(int port_index);
    public:
        JackAudioDriver(const char* name, const char* alias, JackLockedEngine* engine, JackSynchro* table);
        virtual ~JackAudioDriver();
        virtual int Open(jack_nframes_t buffer_size,
                        jack_nframes_t samplerate,
                        bool capturing,
                        bool playing,
                        int inchannels,
                        int outchannels,
                        bool monitor,
                        const char* capture_driver_name,
                        const char* playback_driver_name,
                        jack_nframes_t capture_latency,
                        jack_nframes_t playback_latency);
                        
        virtual int Process();
        virtual int ProcessNull();
        virtual int Attach();
        virtual int Detach();
        
        virtual int Write();
        virtual int SetBufferSize(jack_nframes_t buffer_size);
        virtual int SetSampleRate(jack_nframes_t sample_rate);
};
} // end of namespace
#endif
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