|  | /*
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "JackSocketClientChannel.h"
#include "JackRequest.h"
#include "JackClient.h"
#include "JackGlobals.h"
#include "JackError.h"
namespace Jack
{
JackSocketClientChannel::JackSocketClientChannel()
    :JackGenericClientChannel(), fThread(this)
{
    fRequest = new JackClientSocket();
    fNotificationSocket = NULL;
}
JackSocketClientChannel::~JackSocketClientChannel()
{
    delete fRequest;
    delete fNotificationSocket;
}
int JackSocketClientChannel::Open(const char* server_name, const char* name, int uuid, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status)
{
    int result = 0;
    jack_log("JackSocketClientChannel::Open name = %s", name);
    if (fRequest->Connect(jack_server_dir, server_name, 0) < 0) {
        jack_error("Cannot connect to server socket");
        goto error;
    }
    // Check name in server
    ClientCheck(name, uuid, name_res, JACK_PROTOCOL_VERSION, (int)options, (int*)status, &result, true);
    if (result < 0) {
        int status1 = *status;
        if (status1 & JackVersionError) {
            jack_error("JACK protocol mismatch %d", JACK_PROTOCOL_VERSION);
        } else {
            jack_error("Client name = %s conflits with another running client", name);
        }
        goto error;
    }
    if (fNotificationListenSocket.Bind(jack_client_dir, name_res, 0) < 0) {
        jack_error("Cannot bind socket");
        goto error;
    }
    fClient = obj;
    return 0;
error:
    fRequest->Close();
    fNotificationListenSocket.Close();
    return -1;
}
void JackSocketClientChannel::Close()
{
    fRequest->Close();
    fNotificationListenSocket.Close();
    if (fNotificationSocket)
        fNotificationSocket->Close();
}
int JackSocketClientChannel::Start()
{
    jack_log("JackSocketClientChannel::Start");
    /*
     To be sure notification thread is started before ClientOpen is called.
    */
    if (fThread.StartSync() != 0) {
        jack_error("Cannot start Jack client listener");
        return -1;
    } else {
        return 0;
    }
}
void JackSocketClientChannel::Stop()
{
    jack_log("JackSocketClientChannel::Stop");
    fThread.Kill();
}
bool JackSocketClientChannel::Init()
{
    jack_log("JackSocketClientChannel::Init");
    fNotificationSocket = fNotificationListenSocket.Accept();
    
    // No more needed
    fNotificationListenSocket.Close();
    
    // Setup context
    if (!jack_tls_set(JackGlobals::fNotificationThread, this)) {
        jack_error("Failed to set thread notification key");
    }
    if (!fNotificationSocket) {
        jack_error("JackSocketClientChannel: cannot establish notication socket");
        return false;
    } else {
        return true;
    }
}
bool JackSocketClientChannel::Execute()
{
    JackClientNotification event;
    JackResult res;
    if (event.Read(fNotificationSocket) < 0) {
        jack_error("JackSocketClientChannel read fail");
        goto error;
    }
    res.fResult = fClient->ClientNotify(event.fRefNum, event.fName, event.fNotify, event.fSync, event.fMessage, event.fValue1, event.fValue2);
    if (event.fSync) {
        if (res.Write(fNotificationSocket) < 0) {
            jack_error("JackSocketClientChannel write fail");
            goto error;
        }
    }
    return true;
error:
    fNotificationSocket->Close();
    fClient->ShutDown();
    return false;
}
} // end of namespace
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