jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2008 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation; either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  14. */
  15. #include "JackSocketServerNotifyChannel.h"
  16. #include "JackError.h"
  17. #include "JackRequest.h"
  18. #include "JackConstants.h"
  19. namespace Jack
  20. {
  21. int JackSocketServerNotifyChannel::Open(const char* server_name)
  22. {
  23. if (fRequestSocket.Connect(jack_server_dir, server_name, 0) < 0) {
  24. jack_error("Cannot connect to server socket");
  25. return -1;
  26. } else {
  27. fRequestSocket.SetNonBlocking(true);
  28. return 0;
  29. }
  30. }
  31. void JackSocketServerNotifyChannel::Close()
  32. {
  33. fRequestSocket.Close();
  34. }
  35. /*
  36. The requirement is that the Notification from RT thread can be delivered... not sure using a socket is adequate here...
  37. Can the write operation block?
  38. A non blocking write operation shoud be used : check if write can succeed, and ignore the notification otherwise
  39. (since its mainly used for XRun, ignoring a notification is OK, successive XRun will come...)
  40. */
  41. void JackSocketServerNotifyChannel::Notify(int refnum, int notify, int value)
  42. {
  43. JackClientNotificationRequest req(refnum, notify, value);
  44. if (req.Write(&fRequestSocket) < 0) {
  45. jack_error("Could not write request ref = %ld notify = %ld", refnum, notify);
  46. }
  47. }
  48. } // end of namespace