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							- /*
 - Copyright (C) 2004-2008 Grame
 - 
 - This program is free software; you can redistribute it and/or modify
 - it under the terms of the GNU Lesser General Public License as published by
 - the Free Software Foundation; either version 2.1 of the License, or
 - (at your option) any later version.
 - 
 - This program is distributed in the hope that it will be useful,
 - but WITHOUT ANY WARRANTY; without even the implied warranty of
 - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 - GNU Lesser General Public License for more details.
 - 
 - You should have received a copy of the GNU Lesser General Public License
 - along with this program; if not, write to the Free Software
 - Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 - 
 - */
 - 
 - #include "JackSocketClientChannel.h"
 - #include "JackRequest.h"
 - #include "JackClient.h"
 - #include "JackGlobals.h"
 - #include "JackError.h"
 - 
 - namespace Jack
 - {
 - 
 - JackSocketClientChannel::JackSocketClientChannel()
 -     :JackGenericClientChannel(), fThread(this)
 - {
 -     fRequest = new JackClientSocket();
 -     fNotificationSocket = NULL;
 - }
 - 
 - JackSocketClientChannel::~JackSocketClientChannel()
 - {
 -     delete fRequest;
 -     delete fNotificationSocket;
 - }
 - 
 - int JackSocketClientChannel::Open(const char* server_name, const char* name, int uuid, char* name_res, JackClient* client, jack_options_t options, jack_status_t* status)
 - {
 -     int result = 0;
 -     jack_log("JackSocketClientChannel::Open name = %s", name);
 -     
 -     // Before any server/client call
 -     fClient = client;
 - 
 -     if (fRequest->Connect(jack_server_dir, server_name, 0) < 0) {
 -         jack_error("Cannot connect to server socket");
 -         goto error;
 -     }
 -     
 -     // OK so server is there...
 -     JackGlobals::fServerRunning = true;
 - 
 -     // Check name in server
 -     ClientCheck(name, uuid, name_res, JACK_PROTOCOL_VERSION, (int)options, (int*)status, &result, true);
 -     if (result < 0) {
 -         int status1 = *status;
 -         if (status1 & JackVersionError) {
 -             jack_error("JACK protocol mismatch %d", JACK_PROTOCOL_VERSION);
 -         } else {
 -             jack_error("Client name = %s conflits with another running client", name);
 -         }
 -         goto error;
 -     }
 - 
 -     if (fNotificationListenSocket.Bind(jack_client_dir, name_res, 0) < 0) {
 -         jack_error("Cannot bind socket");
 -         goto error;
 -     }
 -     
 -     return 0;
 - 
 - error:
 -     fRequest->Close();
 -     fNotificationListenSocket.Close();
 -     return -1;
 - }
 - 
 - void JackSocketClientChannel::Close()
 - {
 -     fRequest->Close();
 -     fNotificationListenSocket.Close();
 -     if (fNotificationSocket) {
 -         fNotificationSocket->Close();
 -     }
 - }
 - 
 - int JackSocketClientChannel::Start()
 - {
 -     jack_log("JackSocketClientChannel::Start");
 -     /*
 -      To be sure notification thread is started before ClientOpen is called.
 -     */
 -     if (fThread.StartSync() != 0) {
 -         jack_error("Cannot start Jack client listener");
 -         return -1;
 -     } else {
 -         return 0;
 -     }
 - }
 - 
 - void JackSocketClientChannel::Stop()
 - {
 -     jack_log("JackSocketClientChannel::Stop");
 -     fThread.Kill();
 - }
 - 
 - bool JackSocketClientChannel::Init()
 - {
 -     jack_log("JackSocketClientChannel::Init");
 -     fNotificationSocket = fNotificationListenSocket.Accept();
 -     
 -     // No more needed
 -     fNotificationListenSocket.Close();
 -     
 -     // Setup context
 -     if (!jack_tls_set(JackGlobals::fNotificationThread, this)) {
 -         jack_error("Failed to set thread notification key");
 -     }
 - 
 -     if (!fNotificationSocket) {
 -         jack_error("JackSocketClientChannel: cannot establish notication socket");
 -         return false;
 -     } else {
 -         return true;
 -     }
 - }
 - 
 - bool JackSocketClientChannel::Execute()
 - {
 -     JackClientNotification event;
 -     JackResult res;
 - 
 -     if (event.Read(fNotificationSocket) < 0) {
 -         jack_error("JackSocketClientChannel read fail");
 -         goto error;
 -     }
 - 
 -     res.fResult = fClient->ClientNotify(event.fRefNum, event.fName, event.fNotify, event.fSync, event.fMessage, event.fValue1, event.fValue2);
 - 
 -     if (event.fSync) {
 -         if (res.Write(fNotificationSocket) < 0) {
 -             jack_error("JackSocketClientChannel write fail");
 -             goto error;
 -         }
 -     }
 -     return true;
 - 
 - error:
 -     fNotificationSocket->Close();
 -     fClient->ShutDown(jack_status_t(JackFailure | JackServerError), JACK_SERVER_FAILURE);
 -     return false;
 - }
 - 
 - } // end of namespace
 - 
 - 
 - 
 - 
 
 
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