jack2 codebase
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  1. //
  2. // main.m
  3. // iPhoneNet
  4. //
  5. // Created by Stéphane LETZ on 16/02/09.
  6. // Copyright Grame 2009. All rights reserved.
  7. //
  8. #import <UIKit/UIKit.h>
  9. #include <jack/net.h>
  10. #include "TiPhoneCoreAudioRenderer.h"
  11. #define NUM_INPUT 2
  12. #define NUM_OUTPUT 2
  13. jack_net_master_t* net;
  14. jack_adapter_t* adapter;
  15. float** audio_input_buffer;
  16. float** audio_output_buffer;
  17. int buffer_size = 2048;
  18. int sample_rate = 44100;
  19. jack_master_t request = { buffer_size, sample_rate, "master" };
  20. jack_slave_t result;
  21. void MasterAudioCallback(int frames, float** inputs, float** outputs, void* arg)
  22. {
  23. int i;
  24. for (i = 0; i < result.audio_input; i++) {
  25. memcpy(audio_output_buffer[i], inputs[i], buffer_size * sizeof(float));
  26. }
  27. if (jack_net_master_send(net, result.audio_output, audio_output_buffer, 0, NULL) < 0) {
  28. printf("jack_net_master_send error..\n");
  29. }
  30. if (jack_net_master_recv(net, result.audio_input, audio_input_buffer, 0, NULL) < 0) {
  31. printf("jack_net_master_recv error..\n");
  32. }
  33. for (i = 0; i < result.audio_output; i++) {
  34. memcpy(outputs[i], audio_input_buffer[i], buffer_size * sizeof(float));
  35. }
  36. }
  37. int main(int argc, char *argv[]) {
  38. NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
  39. int i;
  40. TiPhoneCoreAudioRenderer audio_device(NUM_INPUT, NUM_OUTPUT);
  41. if ((net = jack_net_master_open(DEFAULT_MULTICAST_IP, DEFAULT_PORT, "iPhone", &request, &result)) == 0) {
  42. return -1;
  43. }
  44. // Allocate buffers
  45. audio_input_buffer = (float**)calloc(result.audio_input, sizeof(float*));
  46. for (i = 0; i < result.audio_input; i++) {
  47. audio_input_buffer[i] = (float*)(calloc(buffer_size, sizeof(float)));
  48. }
  49. audio_output_buffer = (float**)calloc(result.audio_output, sizeof(float*));
  50. for (i = 0; i < result.audio_output; i++) {
  51. audio_output_buffer[i] = (float*)(calloc(buffer_size, sizeof(float)));
  52. }
  53. if (audio_device.OpenDefault(buffer_size, sample_rate) < 0) {
  54. return -1;
  55. }
  56. audio_device.SetAudioCallback(MasterAudioCallback, NULL);
  57. if (audio_device.Start() < 0) {
  58. return -1;
  59. }
  60. // Run until interrupted
  61. while (1) {}
  62. audio_device.Stop();
  63. audio_device.Close();
  64. /*
  65. // Quite brutal way, the application actually does not start completely, the netjack audio processing loop is used instead...
  66. // Run until interrupted
  67. while (1) {
  68. // Copy input to output
  69. for (i = 0; i < result.audio_input; i++) {
  70. memcpy(audio_output_buffer[i], audio_input_buffer[i], buffer_size * sizeof(float));
  71. }
  72. if (jack_net_master_send(net, result.audio_output, audio_output_buffer, 0, NULL) < 0) {
  73. printf("jack_net_master_send error..\n");
  74. break;
  75. }
  76. if (jack_net_master_recv(net, result.audio_input, audio_input_buffer, 0, NULL) < 0) {
  77. printf("jack_net_master_recv error..\n");
  78. break;
  79. }
  80. usleep(wait_usec);
  81. };
  82. */
  83. // Wait for application end
  84. jack_net_master_close(net);
  85. for (i = 0; i < result.audio_input; i++) {
  86. free(audio_input_buffer[i]);
  87. }
  88. free(audio_input_buffer);
  89. for (i = 0; i < result.audio_output; i++) {
  90. free(audio_output_buffer[i]);
  91. }
  92. free(audio_output_buffer);
  93. //int retVal = UIApplicationMain(argc, argv, nil, nil);
  94. [pool release];
  95. //return retVal;
  96. return 0;
  97. }