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							- /*
 -  Copyright (C) 2004-2008 Grame
 - 
 -  This program is free software; you can redistribute it and/or modify
 -  it under the terms of the GNU Lesser General Public License as published by
 -  the Free Software Foundation; either version 2.1 of the License, or
 -  (at your option) any later version.
 - 
 -  This program is distributed in the hope that it will be useful,
 -  but WITHOUT ANY WARRANTY; without even the implied warranty of
 -  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 -  GNU Lesser General Public License for more details.
 - 
 -  You should have received a copy of the GNU Lesser General Public License
 -  along with this program; if not, write to the Free Software
 -  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 - 
 -  */
 - 
 - #ifndef __JackWinThread__
 - #define __JackWinThread__
 - 
 - #include "JackThread.h"
 - #include "JackMMCSS.h"
 - #include "JackCompilerDeps.h"
 - #include "JackSystemDeps.h"
 - #ifdef __MINGW32__
 - #include <winsock2.h>
 - #endif
 - #include <windows.h>
 - 
 - namespace Jack
 - {
 - 
 - typedef DWORD (WINAPI *ThreadCallback)(void *arg);
 - 
 - /*!
 - \brief Windows threads.
 - */
 - 
 - class SERVER_EXPORT JackWinThread : public JackMMCSS, public detail::JackThreadInterface
 - {
 - 
 -     private:
 - 
 -         HANDLE fThread;
 -         HANDLE fEvent;
 - 
 -         static DWORD WINAPI ThreadHandler(void* arg);
 - 
 -     public:
 - 
 -         JackWinThread(JackRunnableInterface* runnable);
 -         ~JackWinThread();
 - 
 -         int Start();
 -         int StartSync();
 -         int Kill();
 -         int Stop();
 -         void Terminate();
 - 
 -         int AcquireRealTime();                  // Used when called from another thread
 -         int AcquireSelfRealTime();              // Used when called from thread itself
 - 
 -         int AcquireRealTime(int priority);      // Used when called from another thread
 -         int AcquireSelfRealTime(int priority);  // Used when called from thread itself
 - 
 -         int DropRealTime();                     // Used when called from another thread
 -         int DropSelfRealTime();                 // Used when called from thread itself
 - 
 -         jack_native_thread_t GetThreadID();
 -         bool IsThread();
 - 
 -         static int AcquireRealTimeImp(jack_native_thread_t thread, int priority);
 -         static int AcquireRealTimeImp(jack_native_thread_t thread, int priority, UInt64 period, UInt64 computation, UInt64 constraint)
 -         {
 -             return JackWinThread::AcquireRealTimeImp(thread, priority);
 -         }
 -         static int DropRealTimeImp(jack_native_thread_t thread);
 -         static int StartImp(jack_native_thread_t* thread, int priority, int realtime, void*(*start_routine)(void*), void* arg)
 -         {
 -             return JackWinThread::StartImp(thread, priority, realtime, (ThreadCallback) start_routine, arg);
 -         }
 -         static int StartImp(jack_native_thread_t* thread, int priority, int realtime, ThreadCallback start_routine, void* arg);
 -         static int StopImp(jack_native_thread_t thread);
 -         static int KillImp(jack_native_thread_t thread);
 - 
 - };
 - 
 - SERVER_EXPORT void ThreadExit();
 - 
 - } // end of namespace
 - 
 - #endif
 
 
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