jack2 codebase
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  1. /*
  2. * Copyright (C) 2004 Rui Nuno Capela, Steve Harris
  3. * Copyright (C) 2008 Nedko Arnaudov
  4. * Copyright (C) 2008 Grame
  5. *
  6. * This program is free software; you can redistribute it and/or modify
  7. * it under the terms of the GNU Lesser General Public License as published by
  8. * the Free Software Foundation; either version 2.1 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * This program is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public License
  17. * along with this program; if not, write to the Free Software
  18. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  19. *
  20. */
  21. #include "JackMessageBuffer.h"
  22. #include "JackGlobals.h"
  23. #include "JackError.h"
  24. namespace Jack
  25. {
  26. JackMessageBuffer* JackMessageBuffer::fInstance = NULL;
  27. JackMessageBuffer::JackMessageBuffer()
  28. :fInit(NULL),fInitArg(NULL),fThread(this),fInBuffer(0),fOutBuffer(0),fOverruns(0),fRunning(false)
  29. {}
  30. JackMessageBuffer::~JackMessageBuffer()
  31. {}
  32. void JackMessageBuffer::Start()
  33. {
  34. fRunning = true;
  35. fThread.StartSync();
  36. }
  37. void JackMessageBuffer::Stop()
  38. {
  39. if (fOverruns > 0) {
  40. jack_error("WARNING: %d message buffer overruns!", fOverruns);
  41. } else {
  42. jack_log("no message buffer overruns");
  43. }
  44. if (fGuard.Lock()) {
  45. fRunning = false;
  46. fGuard.Signal();
  47. fGuard.Unlock();
  48. fThread.Stop();
  49. } else {
  50. fThread.Kill();
  51. }
  52. Flush();
  53. }
  54. void JackMessageBuffer::Flush()
  55. {
  56. while (fOutBuffer != fInBuffer) {
  57. jack_log_function(fBuffers[fOutBuffer].level, fBuffers[fOutBuffer].message);
  58. fOutBuffer = MB_NEXT(fOutBuffer);
  59. }
  60. }
  61. void JackMessageBuffer::AddMessage(int level, const char *message)
  62. {
  63. if (fGuard.Trylock()) {
  64. fBuffers[fInBuffer].level = level;
  65. strncpy(fBuffers[fInBuffer].message, message, MB_BUFFERSIZE);
  66. fInBuffer = MB_NEXT(fInBuffer);
  67. fGuard.Signal();
  68. fGuard.Unlock();
  69. } else { /* lock collision */
  70. INC_ATOMIC(&fOverruns);
  71. }
  72. }
  73. bool JackMessageBuffer::Execute()
  74. {
  75. while (fRunning) {
  76. if (fGuard.Lock()) {
  77. fGuard.Wait();
  78. /* the client asked for all threads to run a thread
  79. initialization callback, which includes us.
  80. */
  81. if (fInit) {
  82. fInit(fInitArg);
  83. fInit = NULL;
  84. /* and we're done */
  85. fGuard.Signal();
  86. }
  87. Flush();
  88. fGuard.Unlock();
  89. } else {
  90. jack_error("JackMessageBuffer::Execute lock cannot be taken");
  91. }
  92. }
  93. return false;
  94. }
  95. void JackMessageBuffer::Create()
  96. {
  97. if (fInstance == NULL) {
  98. fInstance = new JackMessageBuffer();
  99. fInstance->Start();
  100. }
  101. }
  102. void JackMessageBuffer::Destroy()
  103. {
  104. if (fInstance != NULL) {
  105. fInstance->Stop();
  106. delete fInstance;
  107. fInstance = NULL;
  108. }
  109. }
  110. void JackMessageBufferAdd(int level, const char *message)
  111. {
  112. if (Jack::JackMessageBuffer::fInstance == NULL) {
  113. /* Unable to print message with realtime safety. Complain and print it anyway. */
  114. jack_log_function(LOG_LEVEL_ERROR, "messagebuffer not initialized, skip message");
  115. } else {
  116. Jack::JackMessageBuffer::fInstance->AddMessage(level, message);
  117. }
  118. }
  119. void JackMessageBuffer::SetInitCallback(JackThreadInitCallback callback, void *arg)
  120. {
  121. if (fGuard.Lock()) {
  122. /* set up the callback */
  123. fInitArg = arg;
  124. fInit = callback;
  125. /* wake msg buffer thread */
  126. fGuard.Signal();
  127. /* wait for it to be done */
  128. fGuard.Wait();
  129. /* and we're done */
  130. fGuard.Unlock();
  131. } else {
  132. jack_error("JackMessageBuffer::SetInitCallback lock cannot be taken");
  133. }
  134. }
  135. };