jack2 codebase
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  1. /*
  2. Copyright (C) 2008 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation; either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  14. */
  15. #ifndef __JackAudioAdapterInterface__
  16. #define __JackAudioAdapterInterface__
  17. #if defined(HAVE_CONFIG_H)
  18. #include "config.h"
  19. #endif
  20. #include "ringbuffer.h"
  21. #include "jack.h"
  22. #include "JackError.h"
  23. #include "JackResampler.h"
  24. #include "JackFilters.h"
  25. #include <samplerate.h>
  26. namespace Jack
  27. {
  28. #ifdef JACK_MONITOR
  29. #define TABLE_MAX 100000
  30. struct Measure
  31. {
  32. int delta;
  33. int time1;
  34. int time2;
  35. float r1;
  36. float r2;
  37. int pos1;
  38. int pos2;
  39. };
  40. struct MeasureTable
  41. {
  42. Measure fTable[TABLE_MAX];
  43. int fCount;
  44. MeasureTable():fCount(0)
  45. {}
  46. void Write(int time1, int time2, float r1, float r2, int pos1, int pos2);
  47. void Save();
  48. };
  49. #endif
  50. /*!
  51. \brief Base class for audio adapters.
  52. */
  53. class JackAudioAdapterInterface
  54. {
  55. protected:
  56. #ifdef JACK_MONITOR
  57. MeasureTable fTable;
  58. #endif
  59. int fCaptureChannels;
  60. int fPlaybackChannels;
  61. jack_nframes_t fBufferSize;
  62. jack_nframes_t fSampleRate;
  63. // DLL
  64. JackAtomicDelayLockedLoop fProducerDLL;
  65. JackAtomicDelayLockedLoop fConsumerDLL;
  66. JackResampler** fCaptureRingBuffer;
  67. JackResampler** fPlaybackRingBuffer;
  68. bool fRunning;
  69. public:
  70. JackAudioAdapterInterface(jack_nframes_t buffer_size, jack_nframes_t sample_rate)
  71. :fBufferSize(buffer_size),
  72. fSampleRate(sample_rate),
  73. fProducerDLL(buffer_size, sample_rate),
  74. fConsumerDLL(buffer_size, sample_rate),
  75. fRunning(false)
  76. {}
  77. virtual ~JackAudioAdapterInterface()
  78. {}
  79. void SetRingBuffers(JackResampler** input, JackResampler** output)
  80. {
  81. fCaptureRingBuffer = input;
  82. fPlaybackRingBuffer = output;
  83. }
  84. bool IsRunning() {return fRunning;}
  85. virtual void Reset() {fRunning = false;}
  86. void ResetRingBuffers();
  87. virtual int Open();
  88. virtual int Close();
  89. virtual int SetBufferSize(jack_nframes_t buffer_size)
  90. {
  91. fBufferSize = buffer_size;
  92. fConsumerDLL.Init(fBufferSize, fSampleRate);
  93. fProducerDLL.Init(fBufferSize, fSampleRate);
  94. return 0;
  95. }
  96. virtual int SetSampleRate(jack_nframes_t sample_rate)
  97. {
  98. fSampleRate = sample_rate;
  99. fConsumerDLL.Init(fBufferSize, fSampleRate);
  100. // Producer (Audio) keeps the same SR
  101. return 0;
  102. }
  103. virtual int SetAudioSampleRate(jack_nframes_t sample_rate)
  104. {
  105. fSampleRate = sample_rate;
  106. // Consumer keeps the same SR
  107. fProducerDLL.Init(fBufferSize, fSampleRate);
  108. return 0;
  109. }
  110. virtual void SetCallbackTime(jack_time_t callback_usec)
  111. {
  112. fConsumerDLL.IncFrame(callback_usec);
  113. }
  114. void ResampleFactor(jack_nframes_t& frame1, jack_nframes_t& frame2);
  115. int GetInputs()
  116. {
  117. return fCaptureChannels;
  118. }
  119. int GetOutputs()
  120. {
  121. return fPlaybackChannels;
  122. }
  123. };
  124. }
  125. #endif