jack2 codebase
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  1. /*
  2. Copyright (C) 2008 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation; either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  14. */
  15. #ifndef __JackAudioAdapterInterface__
  16. #define __JackAudioAdapterInterface__
  17. #if defined(HAVE_CONFIG_H)
  18. #include "config.h"
  19. #endif
  20. #include "ringbuffer.h"
  21. #include "jack.h"
  22. #include "JackError.h"
  23. #include "JackResampler.h"
  24. #include "JackFilters.h"
  25. #include <samplerate.h>
  26. namespace Jack
  27. {
  28. #ifdef JACK_MONITOR
  29. #define TABLE_MAX 100000
  30. struct Measure
  31. {
  32. int delta;
  33. int time1;
  34. int time2;
  35. float r1;
  36. float r2;
  37. int pos1;
  38. int pos2;
  39. };
  40. struct MeasureTable
  41. {
  42. Measure fTable[TABLE_MAX];
  43. int fCount;
  44. MeasureTable() :fCount ( 0 )
  45. {}
  46. void Write ( int time1, int time2, float r1, float r2, int pos1, int pos2 );
  47. void Save();
  48. };
  49. #endif
  50. /*!
  51. \brief Base class for audio adapters.
  52. */
  53. class JackAudioAdapterInterface
  54. {
  55. protected:
  56. #ifdef JACK_MONITOR
  57. MeasureTable fTable;
  58. #endif
  59. //channels
  60. int fCaptureChannels;
  61. int fPlaybackChannels;
  62. //host parameters
  63. jack_nframes_t fHostBufferSize;
  64. jack_nframes_t fHostSampleRate;
  65. //adapted parameters
  66. jack_nframes_t fAdaptedBufferSize;
  67. jack_nframes_t fAdaptedSampleRate;
  68. //delay locked loop
  69. JackAtomicDelayLockedLoop fHostDLL;
  70. JackAtomicDelayLockedLoop fAdaptedDLL;
  71. JackResampler** fCaptureRingBuffer;
  72. JackResampler** fPlaybackRingBuffer;
  73. bool fRunning;
  74. public:
  75. JackAudioAdapterInterface ( jack_nframes_t buffer_size, jack_nframes_t sample_rate ) :
  76. fCaptureChannels ( 0 ),
  77. fPlaybackChannels ( 0 ),
  78. fHostBufferSize ( buffer_size ),
  79. fHostSampleRate ( sample_rate ),
  80. fAdaptedBufferSize ( buffer_size),
  81. fAdaptedSampleRate ( sample_rate ),
  82. fHostDLL ( buffer_size, sample_rate ),
  83. fAdaptedDLL ( buffer_size, sample_rate ),
  84. fRunning ( false )
  85. {}
  86. virtual ~JackAudioAdapterInterface()
  87. {}
  88. void SetRingBuffers ( JackResampler** input, JackResampler** output )
  89. {
  90. fCaptureRingBuffer = input;
  91. fPlaybackRingBuffer = output;
  92. }
  93. bool IsRunning()
  94. {
  95. return fRunning;
  96. }
  97. virtual void Reset()
  98. {
  99. fRunning = false;
  100. }
  101. void ResetRingBuffers();
  102. virtual int Open();
  103. virtual int Close();
  104. virtual int SetHostBufferSize ( jack_nframes_t buffer_size )
  105. {
  106. fHostBufferSize = buffer_size;
  107. fHostDLL.Init ( fHostBufferSize, fHostSampleRate );
  108. return 0;
  109. }
  110. virtual int SetAdaptedBufferSize ( jack_nframes_t buffer_size )
  111. {
  112. fAdaptedBufferSize = buffer_size;
  113. fAdaptedDLL.Init ( fAdaptedBufferSize, fAdaptedSampleRate );
  114. return 0;
  115. }
  116. virtual int SetBufferSize ( jack_nframes_t buffer_size )
  117. {
  118. SetHostBufferSize ( buffer_size );
  119. SetAdaptedBufferSize ( buffer_size );
  120. return 0;
  121. }
  122. virtual int SetHostSampleRate ( jack_nframes_t sample_rate )
  123. {
  124. fHostSampleRate = sample_rate;
  125. fHostDLL.Init ( fHostBufferSize, fHostSampleRate );
  126. return 0;
  127. }
  128. virtual int SetAdaptedSampleRate ( jack_nframes_t sample_rate )
  129. {
  130. fAdaptedSampleRate = sample_rate;
  131. fAdaptedDLL.Init ( fAdaptedBufferSize, fAdaptedSampleRate );
  132. return 0;
  133. }
  134. virtual int SetSampleRate ( jack_nframes_t sample_rate )
  135. {
  136. SetHostSampleRate ( sample_rate );
  137. SetAdaptedSampleRate ( sample_rate );
  138. return 0;
  139. }
  140. virtual void SetCallbackTime ( jack_time_t callback_usec )
  141. {
  142. fHostDLL.IncFrame ( callback_usec );
  143. }
  144. void ResampleFactor ( jack_nframes_t& frame1, jack_nframes_t& frame2 );
  145. void SetInputs ( int inputs )
  146. {
  147. jack_log ( "JackAudioAdapterInterface::SetInputs %d", inputs );
  148. fCaptureChannels = inputs;
  149. }
  150. void SetOutputs ( int outputs )
  151. {
  152. jack_log ( "JackAudioAdapterInterface::SetOutputs %d", outputs );
  153. fPlaybackChannels = outputs;
  154. }
  155. int GetInputs()
  156. {
  157. jack_log ( "JackAudioAdapterInterface::GetInputs %d", fCaptureChannels );
  158. return fCaptureChannels;
  159. }
  160. int GetOutputs()
  161. {
  162. jack_log ( "JackAudioAdapterInterface::GetOutputs %d", fPlaybackChannels );
  163. return fPlaybackChannels;
  164. }
  165. };
  166. }
  167. #endif