jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2008 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU Lesser General Public License as published by
  5. the Free Software Foundation; either version 2.1 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Lesser General Public License for more details.
  11. You should have received a copy of the GNU Lesser General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. #ifndef __JackSynchro__
  16. #define __JackSynchro__
  17. #include "JackError.h"
  18. #define SYNC_MAX_NAME_SIZE 256
  19. namespace Jack
  20. {
  21. /*!
  22. \brief An inter process synchronization primitive.
  23. */
  24. class JackSynchro
  25. {
  26. protected:
  27. char fName[SYNC_MAX_NAME_SIZE];
  28. bool fFlush; // If true, signal are "flushed" : used for drivers that do no consume the signal
  29. virtual void BuildName(const char* name, const char* server_name, char* res)
  30. {}
  31. public:
  32. JackSynchro(): fFlush(false)
  33. {}
  34. virtual ~JackSynchro()
  35. {}
  36. virtual bool Signal()
  37. {
  38. return true;
  39. }
  40. virtual bool SignalAll()
  41. {
  42. return true;
  43. }
  44. virtual bool Wait()
  45. {
  46. return true;
  47. }
  48. virtual bool TimedWait(long usec)
  49. {
  50. return true;
  51. }
  52. virtual bool Allocate(const char* name, const char* server_name, int value)
  53. {
  54. return true;
  55. }
  56. virtual bool Connect(const char* name, const char* server_name)
  57. {
  58. return true;
  59. }
  60. virtual bool ConnectInput(const char* name, const char* server_name)
  61. {
  62. return true;
  63. }
  64. virtual bool ConnectOutput(const char* name, const char* server_name)
  65. {
  66. return true;
  67. }
  68. virtual bool Disconnect()
  69. {
  70. return true;
  71. }
  72. virtual void Destroy()
  73. {}
  74. void SetFlush(bool mode)
  75. {
  76. fFlush = mode;
  77. }
  78. };
  79. } // end of namespace
  80. #endif