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- /** @file simple_client.c
- *
- * @brief This simple client demonstrates the basic features of JACK
- * as they would be used by many applications.
- */
-
- #include <stdio.h>
- #include <errno.h>
- #include <unistd.h>
- #include <stdlib.h>
- #include <string.h>
-
- #include <jack/jack.h>
- #include <jack/thread.h>
-
- jack_port_t *input_port;
- jack_port_t *output_port;
- jack_client_t *client;
-
- /* a simple state machine for this client */
- volatile enum {
- Init,
- Run,
- Exit
- } client_state = Init;
-
- /**
- * The process callback for this JACK application is called in a
- * special realtime thread once for each audio cycle.
- *
- * This client follows a simple rule: when the JACK transport is
- * running, copy the input port to the output. When it stops, exit.
- */
-
-
- /**
- * The process callback for this JACK application is called in a
- * special realtime thread once for each audio cycle.
- *
- * This client follows a simple rule: when the JACK transport is
- * running, copy the input port to the output. When it stops, exit.
- */
- int
- _process (jack_nframes_t nframes)
- {
- jack_default_audio_sample_t *in, *out;
- jack_transport_state_t ts = jack_transport_query(client, NULL);
-
- if (ts == JackTransportRolling) {
-
- if (client_state == Init)
- client_state = Run;
-
- in = jack_port_get_buffer (input_port, nframes);
- out = jack_port_get_buffer (output_port, nframes);
- memcpy (out, in,
- sizeof (jack_default_audio_sample_t) * nframes);
-
- } else if (ts == JackTransportStopped) {
-
- if (client_state == Run) {
- client_state = Exit;
- printf("END\n");
- return -1; // to stop the thread
- }
- }
-
- return 0;
- }
-
- static void* jack_thread(void *arg)
- {
- jack_client_t* client = (jack_client_t*) arg;
-
- while (1) {
- jack_nframes_t frames = jack_cycle_wait (client);
- int status = _process(frames);
- jack_cycle_signal (client, status);
- }
-
- return 0;
- }
-
- /*
- static void* jack_thread(void *arg)
- {
- jack_client_t* client = (jack_client_t*) arg;
-
- while (1) {
- jack_nframes_t frames;
- int status;
- // cycle 1
- frames = jack_cycle_wait (client);
- status = _process(frames);
- jack_cycle_signal (client, status);
- // cycle 2
- frames = jack_cycle_wait (client);
- status = _process(frames);
- jack_cycle_signal (client, status);
- // cycle 3
- frames = jack_cycle_wait (client);
- status = _process(frames);
- jack_cycle_signal (client, status);
- // cycle 4
- frames = jack_cycle_wait (client);
- status = _process(frames);
- jack_cycle_signal (client, status);
- }
-
- return 0;
- }
- */
-
- /**
- * JACK calls this shutdown_callback if the server ever shuts down or
- * decides to disconnect the client.
- */
- void
- jack_shutdown (void *arg)
- {
- exit (1);
- }
-
- int
- main (int argc, char *argv[])
- {
- const char **ports;
- const char *client_name;
- const char *server_name = NULL;
- jack_options_t options = JackNullOption;
- jack_status_t status;
-
- if (argc >= 2) { /* client name specified? */
- client_name = argv[1];
- if (argc >= 3) { /* server name specified? */
- server_name = argv[2];
- options |= JackServerName;
- }
- } else { /* use basename of argv[0] */
- client_name = strrchr(argv[0], '/');
- if (client_name == 0) {
- client_name = argv[0];
- } else {
- client_name++;
- }
- }
-
- /* open a client connection to the JACK server */
-
- client = jack_client_open (client_name, options, &status, server_name);
- if (client == NULL) {
- fprintf (stderr, "jack_client_open() failed, "
- "status = 0x%2.0x\n", status);
- if (status & JackServerFailed) {
- fprintf (stderr, "Unable to connect to JACK server\n");
- }
- exit (1);
- }
- if (status & JackServerStarted) {
- fprintf (stderr, "JACK server started\n");
- }
- if (status & JackNameNotUnique) {
- client_name = jack_get_client_name(client);
- fprintf (stderr, "unique name `%s' assigned\n", client_name);
- }
-
- /* create RT thread
- */
-
- if (jack_set_process_thread(client, jack_thread, client) < 0)
- exit(1);
-
- /* tell the JACK server to call `jack_shutdown()' if
- it ever shuts down, either entirely, or if it
- just decides to stop calling us.
- */
-
- jack_on_shutdown (client, jack_shutdown, 0);
-
- /* display the current sample rate.
- */
-
- printf ("engine sample rate: %" PRIu32 "\n",
- jack_get_sample_rate (client));
-
- /* create two ports */
-
- input_port = jack_port_register (client, "input",
- JACK_DEFAULT_AUDIO_TYPE,
- JackPortIsInput, 0);
- output_port = jack_port_register (client, "output",
- JACK_DEFAULT_AUDIO_TYPE,
- JackPortIsOutput, 0);
-
- if ((input_port == NULL) || (output_port == NULL)) {
- fprintf(stderr, "no more JACK ports available\n");
- exit (1);
- }
-
- /* Tell the JACK server that we are ready to roll. Our
- * process() callback will start running now. */
-
- if (jack_activate (client)) {
- fprintf (stderr, "cannot activate client");
- exit (1);
- }
-
- /* Connect the ports. You can't do this before the client is
- * activated, because we can't make connections to clients
- * that aren't running. Note the confusing (but necessary)
- * orientation of the driver backend ports: playback ports are
- * "input" to the backend, and capture ports are "output" from
- * it.
- */
-
- ports = jack_get_ports (client, NULL, NULL,
- JackPortIsPhysical|JackPortIsOutput);
- if (ports == NULL) {
- fprintf(stderr, "no physical capture ports\n");
- exit (1);
- }
-
- if (jack_connect (client, ports[0], jack_port_name (input_port))) {
- fprintf (stderr, "cannot connect input ports\n");
- }
-
- free (ports);
-
- ports = jack_get_ports (client, NULL, NULL,
- JackPortIsPhysical|JackPortIsInput);
- if (ports == NULL) {
- fprintf(stderr, "no physical playback ports\n");
- exit (1);
- }
-
- if (jack_connect (client, jack_port_name (output_port), ports[0])) {
- fprintf (stderr, "cannot connect output ports\n");
- }
-
- free (ports);
-
- /* keep running until the transport stops */
-
- while (client_state != Exit) {
- sleep (1);
- }
-
- jack_client_close (client);
- exit (0);
- }
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