|  | /*
 Copyright (C) 2004-2008 Grame
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
 the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU Lesser General Public License for more details.
 You should have received a copy of the GNU Lesser General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */
#ifndef __JackWinNamedPipeClientChannel__
#define __JackWinNamedPipeClientChannel__
#include "JackGenericClientChannel.h"
#include "JackWinNamedPipe.h"
#include "JackPlatformPlug.h"
#include "JackThread.h"
namespace Jack
{
class JackClient;
/*!
\brief JackClientChannel using pipes.
*/
class JackWinNamedPipeClientChannel : public JackGenericClientChannel, public JackRunnableInterface
{
    private:
        JackWinNamedPipeServer fNotificationListenPipe;	// Pipe listener for server notification
        JackThread fThread;                             // Thread to execute the event loop
        JackClient* fClient;
    public:
        JackWinNamedPipeClientChannel();
        virtual ~JackWinNamedPipeClientChannel();
        int Open(const char* server_name, const char* name, int uuid, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status);
        void Close();
        int Start();
        void Stop();
        // JackRunnableInterface interface
        bool Init();
        bool Execute();
        bool IsChannelThread() { return fThread.IsThread(); }
};
} // end of namespace
#endif
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