|  | /*
Copyright (C) 2001 Paul Davis
Copyright (C) 2004-2008 Grame
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software 
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __JackGraphManager__
#define __JackGraphManager__
#include "JackShmMem.h"
#include "JackPort.h"
#include "JackConstants.h"
#include "JackConnectionManager.h"
#include "JackAtomicState.h"
#include "JackPlatformSynchro.h"
namespace Jack
{
/*!
\brief Graph manager: contains the connection manager and the port array.
*/
    
class JackGraphManager : public JackShmMem, public JackAtomicState<JackConnectionManager>
{
    private:
	JackPort fPortArray[PORT_NUM];
        JackClientTiming fClientTiming[CLIENT_NUM];
        jack_port_id_t AllocatePortAux(int refnum, const char* port_name, const char* port_type, JackPortFlags flags);
        void GetConnectionsAux(JackConnectionManager* manager, const char** res, jack_port_id_t port_index);
        void GetPortsAux(const char** matching_ports, const char* port_name_pattern, const char* type_name_pattern, unsigned long flags);
        float* GetBuffer(jack_port_id_t port_index);
        void* GetBufferAux(JackConnectionManager* manager, jack_port_id_t port_index, jack_nframes_t frames);
        jack_nframes_t ComputeTotalLatencyAux(jack_port_id_t port_index, jack_port_id_t src_port_index, JackConnectionManager* manager, int hop_count);
    public:
        JackGraphManager()
        {}
        ~JackGraphManager()
        {}
        void SetBufferSize(jack_nframes_t buffer_size);
        // Ports management
        jack_port_id_t AllocatePort(int refnum, const char* port_name, const char* port_type, JackPortFlags flags, jack_nframes_t buffer_size);
        int ReleasePort(int refnum, jack_port_id_t port_index);
        void GetInputPorts(int refnum, jack_int_t* res);
        void GetOutputPorts(int refnum, jack_int_t* res);
        void RemoveAllPorts(int refnum);
        void DisconnectAllPorts(int refnum);
        JackPort* GetPort(jack_port_id_t index);
        jack_port_id_t GetPort(const char* name);
        int ComputeTotalLatency(jack_port_id_t port_index);
        int ComputeTotalLatencies();
        int RequestMonitor(jack_port_id_t port_index, bool onoff);
        // Connections management
        int Connect(jack_port_id_t src_index, jack_port_id_t dst_index);
        int Disconnect(jack_port_id_t src_index, jack_port_id_t dst_index);
        int IsConnected(jack_port_id_t port_src, jack_port_id_t port_dst);
        int GetConnectionsNum(jack_port_id_t port_index);
        const char** GetConnections(jack_port_id_t port_index);
        void GetConnections(jack_port_id_t port_index, jack_int_t* connections);  // TODO
        const char** GetPorts(const char* port_name_pattern, const char* type_name_pattern, unsigned long flags);
        int CheckPorts(const char* src, const char* dst, jack_port_id_t* src_index, jack_port_id_t* dst_index);
        int CheckPorts(jack_port_id_t port_src, jack_port_id_t port_dst);
        void DisconnectAllInput(jack_port_id_t port_index);
        void DisconnectAllOutput(jack_port_id_t port_index);
        int DisconnectAll(jack_port_id_t port_index);
        bool IsDirectConnection(int ref1, int ref2);
        void DirectConnect(int ref1, int ref2);
        void DirectDisconnect(int ref1, int ref2);
        void Activate(int refnum);
        void Deactivate(int refnum);
        int GetInputRefNum(jack_port_id_t port_index);
        int GetOutputRefNum(jack_port_id_t port_index);
        // Buffer management
        void* GetBuffer(jack_port_id_t port_index, jack_nframes_t frames);
        // Activation management
        void RunCurrentGraph();
        bool RunNextGraph();
        bool IsFinishedGraph();
        void InitRefNum(int refnum);
        int ResumeRefNum(JackClientControl* control, JackSynchro* table);
        int SuspendRefNum(JackClientControl* control, JackSynchro* table, long usecs);
        JackClientTiming* GetClientTiming(int refnum);
        void Save(JackConnectionManager* dst);
        void Restore(JackConnectionManager* src);
};
} // end of namespace
#endif
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