jack2 codebase
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  1. /*
  2. Copyright (C) 2001 Paul Davis
  3. Copyright (C) 2004-2008 Grame
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU Lesser General Public License as published by
  6. the Free Software Foundation; either version 2.1 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU Lesser General Public License for more details.
  12. You should have received a copy of the GNU Lesser General Public License
  13. along with this program; if not, write to the Free Software
  14. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  15. */
  16. #include "JackFrameTimer.h"
  17. #include "JackError.h"
  18. #include <math.h>
  19. #include <stdio.h>
  20. namespace Jack
  21. {
  22. #if defined(WIN32) && !defined(__MINGW32__)
  23. /* missing on Windows : see http://bugs.mysql.com/bug.php?id=15936 */
  24. inline double rint(double nr)
  25. {
  26. double f = floor(nr);
  27. double c = ceil(nr);
  28. return (((c -nr) >= (nr - f)) ? f : c);
  29. }
  30. #endif
  31. JackTimer::JackTimer()
  32. {
  33. fInitialized = false;
  34. fFrames = 0;
  35. fCurrentWakeup = 0;
  36. fCurrentCallback = 0;
  37. fNextWakeUp = 0;
  38. fFilterCoefficient = 0.01f;
  39. fSecondOrderIntegrator = 0.0f;
  40. }
  41. jack_nframes_t JackTimer::Time2Frames(jack_time_t time, jack_nframes_t buffer_size)
  42. {
  43. if (fInitialized) {
  44. return fFrames + (long)rint(((double) ((long long)(time - fCurrentWakeup)) / ((long long)(fNextWakeUp - fCurrentWakeup))) * buffer_size);
  45. } else {
  46. return 0;
  47. }
  48. }
  49. jack_time_t JackTimer::Frames2Time(jack_nframes_t frames, jack_nframes_t buffer_size)
  50. {
  51. if (fInitialized) {
  52. return fCurrentWakeup + (long)rint(((double) ((long long)(frames - fFrames)) * ((long long)(fNextWakeUp - fCurrentWakeup))) / buffer_size);
  53. } else {
  54. return 0;
  55. }
  56. }
  57. jack_nframes_t JackTimer::FramesSinceCycleStart(jack_time_t cur_time, jack_nframes_t frames_rate)
  58. {
  59. return (jack_nframes_t) floor((((float)frames_rate) / 1000000.0f) * (cur_time - fCurrentCallback));
  60. }
  61. void JackFrameTimer::InitFrameTime()
  62. {
  63. fFirstWakeUp = true;
  64. }
  65. void JackFrameTimer::IncFrameTime(jack_nframes_t buffer_size, jack_time_t callback_usecs, jack_time_t period_usecs)
  66. {
  67. if (fFirstWakeUp) {
  68. InitFrameTimeAux(callback_usecs, period_usecs);
  69. fFirstWakeUp = false;
  70. } else {
  71. IncFrameTimeAux(buffer_size, callback_usecs, period_usecs);
  72. }
  73. }
  74. void JackFrameTimer::ResetFrameTime(jack_nframes_t frames_rate, jack_time_t callback_usecs, jack_time_t period_usecs)
  75. {
  76. if (!fFirstWakeUp) { // ResetFrameTime may be called by a xrun/delayed wakeup on the first cycle
  77. JackTimer* timer = WriteNextStateStart();
  78. jack_nframes_t period_size_guess = (jack_nframes_t)(frames_rate * ((timer->fNextWakeUp - timer->fCurrentWakeup) / 1000000.0));
  79. timer->fFrames += ((callback_usecs - timer->fNextWakeUp) / period_size_guess) * period_size_guess;
  80. timer->fCurrentWakeup = callback_usecs;
  81. timer->fCurrentCallback = callback_usecs;
  82. timer->fNextWakeUp = callback_usecs + period_usecs;
  83. WriteNextStateStop();
  84. TrySwitchState(); // always succeed since there is only one writer
  85. }
  86. }
  87. /*
  88. Use the state returned by ReadCurrentState and check that the state was not changed during the read operation.
  89. The operation is lock-free since there is no intermediate state in the write operation that could cause the
  90. read to loop forever.
  91. */
  92. void JackFrameTimer::ReadFrameTime(JackTimer* timer)
  93. {
  94. UInt16 next_index = GetCurrentIndex();
  95. UInt16 cur_index;
  96. do {
  97. cur_index = next_index;
  98. memcpy(timer, ReadCurrentState(), sizeof(JackTimer));
  99. next_index = GetCurrentIndex();
  100. } while (cur_index != next_index); // Until a coherent state has been read
  101. }
  102. // Internal
  103. void JackFrameTimer::InitFrameTimeAux(jack_time_t callback_usecs, jack_time_t period_usecs)
  104. {
  105. JackTimer* timer = WriteNextStateStart();
  106. timer->fSecondOrderIntegrator = 0.0f;
  107. timer->fCurrentCallback = callback_usecs;
  108. timer->fNextWakeUp = callback_usecs + period_usecs;
  109. WriteNextStateStop();
  110. TrySwitchState(); // always succeed since there is only one writer
  111. }
  112. void JackFrameTimer::IncFrameTimeAux(jack_nframes_t buffer_size, jack_time_t callback_usecs, jack_time_t period_usecs)
  113. {
  114. JackTimer* timer = WriteNextStateStart();
  115. float delta = (int64_t)callback_usecs - (int64_t)timer->fNextWakeUp;
  116. timer->fCurrentWakeup = timer->fNextWakeUp;
  117. timer->fCurrentCallback = callback_usecs;
  118. timer->fFrames += buffer_size;
  119. timer->fSecondOrderIntegrator += 0.5f * timer->fFilterCoefficient * delta;
  120. timer->fNextWakeUp = timer->fCurrentWakeup + period_usecs + (int64_t) floorf((timer->fFilterCoefficient * (delta + timer->fSecondOrderIntegrator)));
  121. timer->fInitialized = true;
  122. WriteNextStateStop();
  123. TrySwitchState(); // always succeed since there is only one writer
  124. }
  125. } // end of namespace