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							- /*
 -  Copyright (C) 2004-2008 Grame
 - 
 -  This program is free software; you can redistribute it and/or modify
 -  it under the terms of the GNU Lesser General Public License as published by
 -  the Free Software Foundation; either version 2.1 of the License, or
 -  (at your option) any later version.
 - 
 -  This program is distributed in the hope that it will be useful,
 -  but WITHOUT ANY WARRANTY; without even the implied warranty of
 -  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 -  GNU Lesser General Public License for more details.
 - 
 -  You should have received a copy of the GNU Lesser General Public License
 -  along with this program; if not, write to the Free Software
 -  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 - 
 -  */
 - 
 - #ifndef __JackWinNamedPipeServerChannel__
 - #define __JackWinNamedPipeServerChannel__
 - 
 - #include "JackWinNamedPipe.h"
 - #include "JackPlatformPlug.h"
 - #include "JackConstants.h"
 - #include "JackRequestDecoder.h"
 - #include <list>
 - 
 - namespace Jack
 - {
 - 
 - class JackServer;
 - 
 - class JackClientPipeThread : public JackRunnableInterface, public JackClientHandlerInterface
 - {
 - 
 -     private:
 - 
 -         JackWinNamedPipeClient* fPipe;
 -         JackRequestDecoder* fDecoder;
 -         JackServer*	fServer;
 -         JackThread fThread;
 -         int fRefNum;
 - 
 -         void ClientAdd(detail::JackChannelTransactionInterface* socket, JackClientOpenRequest* req, JackClientOpenResult *res);
 -         void ClientRemove(detail::JackChannelTransactionInterface* socket, int refnum);
 - 
 -         void ClientKill();
 - 
 -         static HANDLE fMutex;
 - 
 -     public:
 - 
 -         JackClientPipeThread(JackWinNamedPipeClient* pipe);
 -         virtual ~JackClientPipeThread();
 - 
 -         int Open(JackServer* server);   // Open the Server/Client connection
 -         void Close();                   // Close the Server/Client connection
 - 
 -         // JackRunnableInterface interface
 -         bool Execute();
 - 
 -         // To be used for find out if the object can be deleted
 -         bool IsRunning()
 -         {
 -             return (fRefNum >= 0);
 -         }
 - 
 - };
 - 
 - /*!
 - \brief JackServerChannel using pipe.
 - */
 - 
 - class JackWinNamedPipeServerChannel : public JackRunnableInterface
 - {
 - 
 -     private:
 - 
 -         JackWinNamedPipeServer fRequestListenPipe;	// Pipe to create request socket for the client
 -         JackServer*	fServer;
 -         JackThread fThread;                         // Thread to execute the event loop
 -         char fServerName[JACK_SERVER_NAME_SIZE];
 - 
 -         std::list<JackClientPipeThread*> fClientList;
 - 
 -         void ClientAdd(JackWinNamedPipeClient* pipe);
 - 
 -         bool ClientListen();
 -         bool ClientAccept();
 - 
 -     public:
 - 
 -         JackWinNamedPipeServerChannel();
 -         ~JackWinNamedPipeServerChannel();
 - 
 -         int Open(const char* server_name, JackServer* server);  // Open the Server/Client connection
 -         void Close();                                           // Close the Server/Client connection
 - 
 -         int Start();
 -         void Stop();
 - 
 -         // JackRunnableInterface interface
 -         bool Init();
 -         bool Execute();
 - };
 - 
 - 
 - } // end of namespace
 - 
 - #endif
 
 
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