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							- /*
 - Copyright (C) 2004-2008 Grame
 - 
 - This program is free software; you can redistribute it and/or modify
 - it under the terms of the GNU Lesser General Public License as published by
 - the Free Software Foundation; either version 2.1 of the License, or
 - (at your option) any later version.
 - 
 - This program is distributed in the hope that it will be useful,
 - but WITHOUT ANY WARRANTY; without even the implied warranty of
 - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 - GNU Lesser General Public License for more details.
 - 
 - You should have received a copy of the GNU Lesser General Public License
 - along with this program; if not, write to the Free Software
 - Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 - 
 - */
 - 
 - #ifndef __JackSocketClientChannel__
 - #define __JackSocketClientChannel__
 - 
 - #include "JackGenericClientChannel.h"
 - #include "JackSocket.h"
 - #include "JackPlatformPlug.h"
 - #include "JackThread.h"
 - 
 - namespace Jack
 - {
 - 
 - class JackClient;
 - 
 - /*!
 - \brief JackClientChannel using sockets.
 - */
 - 
 - class JackSocketClientChannel : public JackGenericClientChannel, public JackRunnableInterface
 - {
 - 
 -     private:
 - 
 -         JackServerSocket fNotificationListenSocket; // Socket listener for server notification
 -         JackClientSocket* fNotificationSocket;      // Socket for server notification
 -         JackThread fThread;                         // Thread to execute the event loop
 -         JackClient* fClient;
 - 
 -     public:
 - 
 -         JackSocketClientChannel();
 -         virtual ~JackSocketClientChannel();
 - 
 -         int Open(const char* server_name, const char* name, jack_uuid_t uuid, char* name_res, JackClient* client, jack_options_t options, jack_status_t* status);
 -         void Close();
 - 
 -         int Start();
 -         void Stop();
 - 
 -         // JackRunnableInterface interface
 -         bool Init();
 -         bool Execute();
 - 
 -         bool IsChannelThread() { return fThread.IsThread(); }
 - };
 - 
 - } // end of namespace
 - 
 - #endif
 
 
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