jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2008 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU Lesser General Public License as published by
  5. the Free Software Foundation; either version 2.1 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Lesser General Public License for more details.
  11. You should have received a copy of the GNU Lesser General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. #ifndef __JackSocket__
  16. #define __JackSocket__
  17. #include <sys/types.h>
  18. #include <sys/un.h>
  19. #include <sys/socket.h>
  20. #include <sys/ioctl.h>
  21. #include <sys/time.h>
  22. #include <arpa/inet.h>
  23. #include <errno.h>
  24. #include <unistd.h>
  25. #include "JackChannel.h"
  26. namespace Jack
  27. {
  28. /*!
  29. \brief Client socket.
  30. */
  31. class JackClientSocket : public detail::JackClientRequestInterface
  32. {
  33. private:
  34. int fSocket;
  35. int fTimeOut;
  36. public:
  37. JackClientSocket():JackClientRequestInterface(), fSocket( -1),fTimeOut(0)
  38. {}
  39. JackClientSocket(int socket);
  40. int Connect(const char* dir, const char* name, int which);
  41. int Close();
  42. int Read(void* data, int len);
  43. int Write(void* data, int len);
  44. int GetFd()
  45. {
  46. return fSocket;
  47. }
  48. void SetReadTimeOut(long sec);
  49. void SetWriteTimeOut(long sec);
  50. void SetNonBlocking(bool onoff);
  51. };
  52. /*!
  53. \brief Server socket.
  54. */
  55. #define SOCKET_MAX_NAME_SIZE 256
  56. class JackServerSocket
  57. {
  58. private:
  59. int fSocket;
  60. char fName[SOCKET_MAX_NAME_SIZE];
  61. public:
  62. JackServerSocket(): fSocket( -1)
  63. {}
  64. ~JackServerSocket()
  65. {}
  66. int Bind(const char* dir, const char* name, int which);
  67. JackClientSocket* Accept();
  68. int Close();
  69. int GetFd()
  70. {
  71. return fSocket;
  72. }
  73. };
  74. } // end of namespace
  75. #endif