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- /*
- Copyright (C) 2004-2008 Grame
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-
-
- #include "JackWinEvent.h"
- #include "JackTools.h"
- #include "JackError.h"
- #include <assert.h>
-
- // http://www.codeproject.com/win32/Win32_Event_Handling.asp
- // http://www.codeproject.com/threads/Synchronization.asp
-
- namespace Jack
- {
-
- void JackWinEvent::BuildName(const char* name, const char* server_name, char* res, int size)
- {
- snprintf(res, size, "jack_pipe.%s_%s", server_name, name);
- }
-
- bool JackWinEvent::Signal()
- {
- BOOL res;
- assert(fEvent);
-
- if (fFlush)
- return true;
-
- if (!(res = SetEvent(fEvent))) {
- jack_error("JackWinEvent::Signal name = %s err = %ld", fName, GetLastError());
- }
-
- return res;
- }
-
- bool JackWinEvent::SignalAll()
- {
- BOOL res;
- assert(fEvent);
-
- if (fFlush)
- return true;
-
- if (!(res = SetEvent(fEvent))) {
- jack_error("JackWinEvent::SignalAll name = %s err = %ld", fName, GetLastError());
- }
-
- return res;
- }
-
- bool JackWinEvent::Wait()
- {
- DWORD res;
-
- if ((res = WaitForSingleObject(fEvent, INFINITE)) == WAIT_TIMEOUT) {
- jack_error("JackWinEvent::TimedWait name = %s time_out", fName);
- }
-
- return (res == WAIT_OBJECT_0);
- }
-
- bool JackWinEvent::TimedWait(long usec)
- {
- DWORD res;
-
- if ((res = WaitForSingleObject(fEvent, usec / 1000)) == WAIT_TIMEOUT) {
- jack_error("JackWinEvent::TimedWait name = %s time_out", fName);
- }
-
- return (res == WAIT_OBJECT_0);
- }
-
- // Client side : get the published semaphore from server
- bool JackWinEvent::ConnectInput(const char* name, const char* server_name)
- {
- BuildName(name, server_name, fName, sizeof(fName));
- jack_log("JackWinEvent::Connect %s", fName);
-
- // Temporary...
- if (fEvent) {
- jack_log("Already connected name = %s", name);
- return true;
- }
-
- if ((fEvent = OpenEvent(EVENT_ALL_ACCESS, FALSE, fName)) == NULL) {
- jack_error("Connect: can't check in named event name = %s err = %ld", fName, GetLastError());
- return false;
- } else {
- return true;
- }
- }
-
- bool JackWinEvent::Connect(const char* name, const char* server_name)
- {
- return ConnectInput(name, server_name);
- }
-
- bool JackWinEvent::ConnectOutput(const char* name, const char* server_name)
- {
- return ConnectInput(name, server_name);
- }
-
- bool JackWinEvent::Disconnect()
- {
- if (fEvent) {
- jack_log("JackWinEvent::Disconnect %s", fName);
- CloseHandle(fEvent);
- fEvent = NULL;
- return true;
- } else {
- return false;
- }
- }
-
- bool JackWinEvent::Allocate(const char* name, const char* server_name, int value)
- {
- BuildName(name, server_name, fName, sizeof(fName));
- jack_log("JackWinEvent::Allocate name = %s val = %ld", fName, value);
-
- /* create an auto reset event */
- if ((fEvent = CreateEvent(NULL, FALSE, FALSE, fName)) == NULL) {
- jack_error("Allocate: can't check in named event name = %s err = %ld", fName, GetLastError());
- return false;
- } else if (GetLastError() == ERROR_ALREADY_EXISTS) {
- jack_error("Allocate: named event already exist name = %s", fName);
- CloseHandle(fEvent);
- fEvent = NULL;
- return false;
- } else {
- return true;
- }
- }
-
- void JackWinEvent::Destroy()
- {
- if (fEvent != NULL) {
- jack_log("JackWinEvent::Destroy %s", fName);
- CloseHandle(fEvent);
- fEvent = NULL;
- } else {
- jack_error("JackWinEvent::Destroy synchro == NULL");
- }
- }
-
-
- } // end of namespace
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