jack2 codebase
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  1. /*
  2. Copyright (C) 2004-2008 Grame
  3. This program is free software; you can redistribute it and/or modify
  4. it under the terms of the GNU Lesser General Public License as published by
  5. the Free Software Foundation; either version 2.1 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Lesser General Public License for more details.
  11. You should have received a copy of the GNU Lesser General Public License
  12. along with this program; if not, write to the Free Software
  13. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  14. */
  15. #include "JackWinEvent.h"
  16. #include "JackTools.h"
  17. #include "JackError.h"
  18. #include <assert.h>
  19. // http://www.codeproject.com/win32/Win32_Event_Handling.asp
  20. // http://www.codeproject.com/threads/Synchronization.asp
  21. namespace Jack
  22. {
  23. void JackWinEvent::BuildName(const char* name, const char* server_name, char* res, int size)
  24. {
  25. snprintf(res, size, "jack_pipe.%s_%s", server_name, name);
  26. }
  27. bool JackWinEvent::Signal()
  28. {
  29. BOOL res;
  30. assert(fEvent);
  31. if (fFlush)
  32. return true;
  33. if (!(res = SetEvent(fEvent))) {
  34. jack_error("JackWinEvent::Signal name = %s err = %ld", fName, GetLastError());
  35. }
  36. return res;
  37. }
  38. bool JackWinEvent::SignalAll()
  39. {
  40. BOOL res;
  41. assert(fEvent);
  42. if (fFlush)
  43. return true;
  44. if (!(res = SetEvent(fEvent))) {
  45. jack_error("JackWinEvent::SignalAll name = %s err = %ld", fName, GetLastError());
  46. }
  47. return res;
  48. }
  49. bool JackWinEvent::Wait()
  50. {
  51. DWORD res;
  52. if ((res = WaitForSingleObject(fEvent, INFINITE)) == WAIT_TIMEOUT) {
  53. jack_error("JackWinEvent::TimedWait name = %s time_out", fName);
  54. }
  55. return (res == WAIT_OBJECT_0);
  56. }
  57. bool JackWinEvent::TimedWait(long usec)
  58. {
  59. DWORD res;
  60. if ((res = WaitForSingleObject(fEvent, usec / 1000)) == WAIT_TIMEOUT) {
  61. jack_error("JackWinEvent::TimedWait name = %s time_out", fName);
  62. }
  63. return (res == WAIT_OBJECT_0);
  64. }
  65. // Client side : get the published semaphore from server
  66. bool JackWinEvent::ConnectInput(const char* name, const char* server_name)
  67. {
  68. BuildName(name, server_name, fName, sizeof(fName));
  69. jack_log("JackWinEvent::Connect %s", fName);
  70. // Temporary...
  71. if (fEvent) {
  72. jack_log("Already connected name = %s", name);
  73. return true;
  74. }
  75. if ((fEvent = OpenEvent(EVENT_ALL_ACCESS, FALSE, fName)) == NULL) {
  76. jack_error("Connect: can't check in named event name = %s err = %ld", fName, GetLastError());
  77. return false;
  78. } else {
  79. return true;
  80. }
  81. }
  82. bool JackWinEvent::Connect(const char* name, const char* server_name)
  83. {
  84. return ConnectInput(name, server_name);
  85. }
  86. bool JackWinEvent::ConnectOutput(const char* name, const char* server_name)
  87. {
  88. return ConnectInput(name, server_name);
  89. }
  90. bool JackWinEvent::Disconnect()
  91. {
  92. if (fEvent) {
  93. jack_log("JackWinEvent::Disconnect %s", fName);
  94. CloseHandle(fEvent);
  95. fEvent = NULL;
  96. return true;
  97. } else {
  98. return false;
  99. }
  100. }
  101. bool JackWinEvent::Allocate(const char* name, const char* server_name, int value)
  102. {
  103. BuildName(name, server_name, fName, sizeof(fName));
  104. jack_log("JackWinEvent::Allocate name = %s val = %ld", fName, value);
  105. /* create an auto reset event */
  106. if ((fEvent = CreateEvent(NULL, FALSE, FALSE, fName)) == NULL) {
  107. jack_error("Allocate: can't check in named event name = %s err = %ld", fName, GetLastError());
  108. return false;
  109. } else if (GetLastError() == ERROR_ALREADY_EXISTS) {
  110. jack_error("Allocate: named event already exist name = %s", fName);
  111. CloseHandle(fEvent);
  112. fEvent = NULL;
  113. return false;
  114. } else {
  115. return true;
  116. }
  117. }
  118. void JackWinEvent::Destroy()
  119. {
  120. if (fEvent != NULL) {
  121. jack_log("JackWinEvent::Destroy %s", fName);
  122. CloseHandle(fEvent);
  123. fEvent = NULL;
  124. } else {
  125. jack_error("JackWinEvent::Destroy synchro == NULL");
  126. }
  127. }
  128. } // end of namespace