jack2 codebase
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  1. /*
  2. Copyright (C) 2001 Paul Davis
  3. Copyright (C) 2004-2008 Grame
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU General Public License as published by
  6. the Free Software Foundation; either version 2 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU General Public License for more details.
  12. You should have received a copy of the GNU General Public License
  13. along with this program; if not, write to the Free Software
  14. Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  15. */
  16. #include "JackSystemDeps.h"
  17. #include "JackWaitThreadedDriver.h"
  18. #include "JackGlobals.h"
  19. #include "JackClient.h"
  20. #include "JackEngineControl.h"
  21. #include "JackException.h"
  22. #include "JackError.h"
  23. #include "JackTools.h"
  24. namespace Jack
  25. {
  26. bool JackWaitThreadedDriver::Init()
  27. {
  28. return (fStarter.Start() == 0);
  29. }
  30. bool JackWaitThreadedDriver::Execute()
  31. {
  32. SetRealTime();
  33. // Process a null cycle until NetDriver has started
  34. while (!fStarter.fRunning && fThread.GetStatus() == JackThread::kRunning) {
  35. // Use base class method
  36. assert(static_cast<JackWaiterDriver*>(fDriver));
  37. static_cast<JackWaiterDriver*>(fDriver)->ProcessNull();
  38. }
  39. return ExecuteReal();
  40. }
  41. bool JackWaitThreadedDriver::ExecuteReal()
  42. {
  43. try {
  44. // Switch to keep running even in case of error
  45. while (fThread.GetStatus() == JackThread::kRunning) {
  46. fDriver->Process();
  47. }
  48. return false;
  49. } catch (JackNetException& e) {
  50. e.PrintMessage();
  51. jack_info("Driver is restarted");
  52. fThread.DropSelfRealTime();
  53. // Thread has been stopped...
  54. if (fThread.GetStatus() == JackThread::kIdle) {
  55. return false;
  56. }
  57. // Thread in kIniting status again...
  58. fThread.SetStatus(JackThread::kIniting);
  59. if (Init()) {
  60. // Thread in kRunning status again...
  61. fThread.SetStatus(JackThread::kRunning);
  62. return true;
  63. }
  64. return false;
  65. }
  66. }
  67. } // end of namespace